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J.T.
01-12-2009, 12:35 PM
OK, I think we've done everything before the Mound's turn, as soon as someone rolls for Vonteras.

Two attacks with handaxe.

First is +6 vs AC; 1d6+3 damage.

Second is the same (?). Miss Take in 10737 says it gets +2 from the Cleric. I think that's referring to his place in the order, but maybe there's some bonus to either attack or damage.
First: 5+6 vs AC...not even going to bother with damage. :(
Second: 12+6 vs AC - if that hits: 3+3 damage

He gets +2 to the attack on the first round. Cleric gave it to him last round. ETA: only if the cleric's hit, which it didn't, so it doesn't apply.

J.T.
01-12-2009, 12:36 PM
14+8 vs Reflex
Damage: 5+2+7
Additional damage: 2+ intelligence mod (Hteb, you know what this is?)

intelligence mod is +5. I don't remember if I get the +1 for the staff, but I should get the +1 for it being a fire power (Hellfire Blood).

Found it. It's a +7. So ongoing damage is a 9.

Gandalf
01-12-2009, 12:37 PM
After the mound goes, this is our order.

Bing
CLEric
Duriel
Gimli
Sir K

It would be nice to know if Duriel and Sir K think the three of us should charge (or otherwise get into melee).

I don't mind going before Duriel (if he's on auto-delay) so we can see if the Mound gets an immediate action in response to a melee attack, but I don't want to be the only one planning to attack melee. (If Duriel and Sir K revise their plans after seeing what happens with my attack, that would be OK.)

ldancer911
01-12-2009, 12:40 PM
After the mound goes, this is our order.

Bing
CLEric
Duriel
Gimli
Sir K

It would be nice to know if Duriel and Sir K think the three of us should charge (or otherwise get into melee).

I don't mind going before Duriel (if he's on auto-delay) so we can see if the Mound gets an immediate action in response to a melee attack, but I don't want to be the only one planning to attack melee. (If Duriel and Sir K revise their plans after seeing what happens with my attack, that would be OK.)


Ill charge if thats what other people are doing...I have no problem going first.

Abused Student
01-12-2009, 01:21 PM
Sorry I haven't updated stuff yet. Been one hectic crazy day here and haven't had any free time. I will get to it asap.

Abused Student
01-12-2009, 01:55 PM
Ok, let me try and piece this together quickly.


All Right....I'm going for me and Lloan.

I'm assuming that Vonteras will do his two attacks by someone. I don't know anything about him, and trying to manage enough keeping up with myself and the cleric.

I'll throw the shuriken until we figure out if the mound is moving and if I can go unlock the door.

My turn: Attack: 16+10+2 vs AC
Damage: 2+2+2+7+2 :swear:

For Lloan: Attack: 11+7 vs AC
Damage: 2+8+6

OK, we need Hteb, Vonteras's two moves (second one gets a +2 from the cleric), and Wonk.

Miss Take hits for 15, the mound is now bloodied
Lloan misses

I just want to attack with my fireball again.

Attack is +8 vs Reflex
Damage is 2d6+7 (+1d8 if crit)

Additional damage at start of the mound's turn is 1d4+[something]

14+8 vs Reflex
Damage: 5+2+7
Additional damage: 2+ intelligence mod (Hteb, you know what this is?)

Another 14 damage and 9 for being next to it

Once again, attack with Hellish Rebuke, and Warlock's Curse.

Attack Roll: 15+4+1+1=21
Damage Roll: 6 + 4 + 3 (Warlock's Curse) + 1 (Wand of Witchfire) + 1 (1/2 Level? Not sure on this one) = 14 or 15

This was a good turn with dice...next time will probably be another d20 = 1 :tfh:

What is this against? AC? Reflex? Fortitude?

OK, I think we've done everything before the Mound's turn, as soon as someone rolls for Vonteras.

Two attacks with handaxe.

First is +6 vs AC; 1d6+3 damage.

Second is the same (?). Miss Take in 10737 says it gets +2 from the Cleric. I think that's referring to his place in the order, but maybe there's some bonus to either attack or damage.

First: 5+6 vs AC...not even going to bother with damage. :(
Second: 12+6 vs AC - if that hits: 3+3 damage

He gets +2 to the attack on the first round. Cleric gave it to him last round. ETA: only if the cleric's hit, which it didn't, so it doesn't apply.

Both axes miss.

Not sure on wonk's damage if there is any but it wouldn't drop him anyways.

Hold for mound's turn.

Abused Student
01-12-2009, 02:02 PM
The visible mound ambles over and occupies the squares in front of Gimli and Miss Take. Tendrils shoot out at Miss Take. The first attack is 11+12 vs AC for 6+6 damage. The second attack is 20+12 vs AC for 8+6 damage. Since both attacks hit, the mound attempts to pull Miss Take in, rolling a 4+12 versus Fortitude. Miss Take is enveloped if that hits.

The second mound wanders around the back of the prison and lumbers its way over to stand next to Gimli and Bing. Tendrils shoot out at Bing. 4+12 vs AC for the first, 4+6 damage if that hits. 16+12 AC for the second for 3+6 damage. If both hit, 9+12 versus Fort to get pulled in.

J.T.
01-12-2009, 02:03 PM
What is this against? AC? Reflex? Fortitude?

It's against reflex.

J.T.
01-12-2009, 02:07 PM
The visible mound ambles over and occupies the squares in front of Gimli and Miss Take. Tendrils shoot out at Miss Take. The first attack is 11+12 vs AC for 6+6 damage. The second attack is 20+12 vs AC for 8+6 damage. Since both attacks hit, the mound attempts to pull Miss Take in, rolling a 4+12 versus Fortitude. Miss Take is enveloped if that hits.

The second mound wanders around the back of the prison and lumbers its way over to stand next to Gimli and Bing. Tendrils shoot out at Bing. 4+12 vs AC for the first, 4+6 damage if that hits. 16+12 AC for the second for 3+6 damage. If both hit, 9+12 versus Fort to get pulled in.

Well that was a fun battle for me. :roll:

Abused Student
01-12-2009, 02:11 PM
It's against reflex.

What was the final damage?

Abused Student
01-12-2009, 02:12 PM
Well that was a fun battle for me. :roll:

You might be able to get out next round, or they might be able to bring it down provided they don't hit you.

J.T.
01-12-2009, 02:14 PM
What was the final damage?
14.

J.T.
01-12-2009, 02:14 PM
You might be able to get out next round, or they might be able to bring it down provided they don't hit you.
Yeah, I'm betting any attacks will cause me damage too.

It's fine, just interesting that I was the chosen target. :roll:

J.T.
01-12-2009, 02:16 PM
Well that was a fun battle for me. :roll:
By the way, I'm down to 10 hp left, so yes, I'm bloodied. Thank goodness for incentives, or I'd be dead.

CindyLou Who
01-12-2009, 02:18 PM
14.

Okay, so only add 1 for 1/2 level to attack, not damage. Got it.

Sorry about that, AS, on the Reflex thing. I'll try to remember next time. :oops:

J.T.
01-12-2009, 02:21 PM
Okay, so only add 1 for 1/2 level to attack, not damage. Got it.

Sorry about that, AS, on the Reflex thing. I'll try to remember next time. :oops:
That is correct. See, no time at all. :wink:

Abused Student
01-12-2009, 02:21 PM
Okay, so only add 1 for 1/2 level to attack, not damage. Got it.

Sorry about that, AS, on the Reflex thing. I'll try to remember next time. :oops:

It is fine. Don't worry about it.

Gandalf
01-12-2009, 02:26 PM
The visible mound ambles over and occupies the squares in front of Gimli and Miss Take. Tendrils shoot out at Miss Take. The first attack is 11+12 vs AC for 6+6 damage. The second attack is 20+12 vs AC for 8+6 damage. Since both attacks hit, the mound attempts to pull Miss Take in, rolling a 4+12 versus Fortitude. Miss Take is enveloped if that hits.

The second mound wanders around the back of the prison and lumbers its way over to stand next to Gimli and Bing. Tendrils shoot out at Bing. 4+12 vs AC for the first, 4+6 damage if that hits. 16+12 AC for the second for 3+6 damage. If both hit, 9+12 versus Fort to get pulled in.
:cry: for Miss Take. Don't worry, we'll get you out of there soon. :bighug:

Bing is hit by the second, not the first.

That means Bing gets his regular turn, doesn't it? And that he can shift without giving up an Opportunity Attack? If so, Bing delays for now, anticipating that Hteb will retreat, Bing will shift to G22 (Hteb's current square), so that he can quarry Mound1 and attack.

If that shift would not prevent an opportunity attack, or if Hteb won't vacate her square for a ranger, let me know and I'll do something else.

Gandalf
01-12-2009, 02:31 PM
By the way, I'm down to 10 hp left, so yes, I'm bloodied. Thank goodness for incentives, or I'd be dead.
Should people delay until after your turn, to see if you can get out? [Or attack Mound 2?]

Since the Mound is much bigger than you, it would seem only fair that at most 1/4 of attacks that hit the Mound would hit you. I may need to reread the lesson on the Fair.

J.T.
01-12-2009, 02:33 PM
Should people delay until after your turn, to see if you can get out? [Or attack Mound 2?]

Since the Mound is much bigger than you, it would seem only fair that at most 1/4 of attacks that hit the Mound would hit you. I may need to reread the lesson on the Fair.
I have no idea how it works trying to attack while someone is captured. I suppose our DM would have to fill us in, or we can just take our chances.

I'm up for being dead I suppose. Should be a new adventure.

Abused Student
01-12-2009, 02:34 PM
Bing can shift and attack. You doubt it would cause an opportunity attack but you don't know.

ldancer911
01-12-2009, 02:39 PM
I would say at least one of me, gimli or sir K should do some kind of marking on the 2nd mound. We have higher fortitude and HP so it would be better for the mounds to be attacking us instead of our other characters.

Abused Student
01-12-2009, 02:39 PM
Directed shots like from an arrow or an axe or sword should easily be able to avoid Miss Take. Area attacks though would include Miss Take as she is now considered in the same square, or one of them at least, as the mound.

ldancer911
01-12-2009, 02:41 PM
Can we get a map? Or maybe some can post a map and DM can approve?

Abused Student
01-12-2009, 02:45 PM
Can we get a map? Or maybe some can post a map and DM can approve?

Here you go.

Gandalf
01-12-2009, 02:53 PM
I have no idea how it works trying to attack while someone is captured. I suppose our DM would have to fill us in, or we can just take our chances.

I'm up for being dead I suppose. Should be a new adventure.
Nothing wrong with a little death for our rogue. :love: We don't want you dead-dead, though.

Gandalf
01-12-2009, 02:59 PM
I would say at least one of me, gimli or sir K should do some kind of marking on the 2nd mound. We have higher fortitude and HP so it would be better for the mounds to be attacking us instead of our other characters.Directed shots like from an arrow or an axe or sword should easily be able to avoid Miss Take. Area attacks though would include Miss Take as she is now considered in the same square, or one of them at least, as the mound.
Seems like you charging to H20 and marking Mound 1 is a good plan, since you know you won't hurt Miss Take in the process. I guess either Sir K or I should mark Mound 2 (which if I'm the one to mark him means I have to attack him; I don't know if that applies to Sir K).

Maybe I should shirt to E20 and flank Mound 1 (with you on H20), but we aren't sure what that might mean for Opportunity attacks on my shift.

Htebazile
01-12-2009, 03:19 PM
I can either move myself or my fireball, but I cannot do both as well as sustain and attack with the fireball. Where is the fireball and do we assume Miss Take is currently adjacent to it?

4sigma
01-12-2009, 03:24 PM
THoughts:

1) We should definitely get both mounds marked. Sir K will mark the one in front of him.

2) To the extent possible I believe we should focus fire on Mound 1 and try to take it down, using action points as needed.

3) J.T., if you're still grabbed on your turn, I believe you can attempt to escape with an acrobatics check, as a move action.

4) Healing of course is needed for J.T. and Bing.

J.T.
01-12-2009, 03:30 PM
3) J.T., if you're still grabbed on your turn, I believe you can attempt to escape with an acrobatics check, as a move action.


Is it going to release me without me trying to make it release me? I'm assuming that I can't exactly attack while inside, although I'm not sure why.

Abused Student
01-12-2009, 03:41 PM
THoughts:

1) We should definitely get both mounds marked. Sir K will mark the one in front of him.

2) To the extent possible I believe we should focus fire on Mound 1 and try to take it down, using action points as needed.

3) J.T., if you're still grabbed on your turn, I believe you can attempt to escape with an acrobatics check, as a move action.

4) Healing of course is needed for J.T. and Bing.

Is it going to release me without me trying to make it release me? I'm assuming that I can't exactly attack while inside, although I'm not sure why.
You cannot move while inside because you are completely restrained by vines. You can either wiggle out yourself with an acrobatics check like siggy said or after the creature dies, you would be able to get out easier when its grip on you loosens.

As far as healing goes, Miss Take is no longer visible. She cannot recieve any healing while inside the mound.

J.T.
01-12-2009, 03:43 PM
You cannot move while inside because you are completely restrained by vines. You can either wiggle out yourself with an acrobatics check like siggy said or after the creature dies, you would be able to get out easier when its grip on you loosens.

As far as healing goes, Miss Take is no longer visible. She cannot recieve any healing while inside the mound.
Just to say, I'm going to be REALLY PISSED OFF if it ruins my leather or my boots.

Abused Student
01-12-2009, 03:47 PM
Just to say, I'm going to be REALLY PISSED OFF if it ruins my leather or my boots.

Noted and I believe there are a number of others that would agree.

J.T.
01-12-2009, 03:54 PM
AS, can you go through damage? We're having some disagreement here. I'll start quoting.

J.T.
01-12-2009, 04:05 PM
The shuriken cuts into the mound, shocking it. A couple vines fall to the ground and the vines that were exploring the door pull back quickly as the creature looks for its new attacker.

OK, I've got 20 from me.

The lance of faith misses





Gimli misses but Bing hits for 14 damage.

Bing's has 14.

Another 10 points damage as the arrow hits a vine hard and it falls to the ground.

Lloan has 10.

I figured it out...+2 from combat advantage right? Ok...ill attack with my throwing axe assuming I am close enough (within 5 squares). If I am not apply whatever modifer it is.

+9 vs AC: 13 + 9 = 22
1d6 + 5 damage: 5 + 5 = 10.

You never quoted this...did you miss it?

I missed Hteb's 13 in there somewhere.

Ok, let me try and piece this together quickly.




Miss Take hits for 15, the mound is now bloodied

Another 15, and now bloodied. Is this after 72 damage, or 82 with ldancer?

Lloan misses





Another 14 damage and 9 for being next to it



What is this against? AC? Reflex? Fortitude?





Both axes miss.

Not sure on wonk's damage if there is any but it wouldn't drop him anyways.

Hold for mound's turn.

Now we have 14 by Hteb, 14 by wonk, and 9 for the fireball, right?

Abused Student
01-12-2009, 04:11 PM
I did miss Duriel's. I saw Vonteras's axes and thought one of them was for Duriel.

The total damage done should be 118 with 5 points of healing done by the mound leading to 113.

Gandalf
01-12-2009, 05:00 PM
I can either move myself or my fireball, but I cannot do both as well as sustain and attack with the fireball. Where is the fireball and do we assume Miss Take is currently adjacent to it?
Miss Take should not be adjacent to it. There is no square adjacent to both Mound 1's original and current position.

I think your moving the fireball is more important than Bing quarrying.

Bing comes out of delay, shifts to G23, fires his magic bow at mound 1.

+10 vs AC; 1d10 + 7 (extra d12 if critical)

illogic :kiss: to roll if she shows up in the next 30 minutes; otherwise I'll roll.

Gandalf
01-12-2009, 05:02 PM
I did miss Duriel's. I saw Vonteras's axes and thought one of them was for Duriel.

The total damage done should be 118 with 5 points of healing done by the mound leading to 113.At what point along the way was he bloodied?

Abused Student
01-12-2009, 05:03 PM
I am getting ready to leave work for the day. Please roll G

Abused Student
01-12-2009, 05:04 PM
At what point along the way was he bloodied?

:shrug: I don't know where Duriel's attack would have fallen in there. He is very hurt. Vines falling off and having problems.

Gandalf
01-12-2009, 05:10 PM
Per PM from illogic, 19+7=26 vs AC; 10+7=17 damage

Abused Student
01-12-2009, 05:17 PM
Per PM from illogic, 19+7=26 vs AC; 10+7=17 damage

And with an arrow right to the eye/knob/ something, the mound shivers one time and falls over, leaving Miss Take covered under some limp vines. It will take her one turn to untangle herself and stand or someone can help her and it would take their full turn but only be a minor action for her to stand. She does not appear like she would be taking any futher damage though.

Gandalf
01-12-2009, 05:18 PM
At this point, we need CLEric, Duriel, Gimli, 4Sigma. Order probably doesn't matter.

Gandalf
01-12-2009, 05:35 PM
Tempting to use my turn to rescue the damsel in distress, especially since some of my own rolls have sucked, but my firepower against Mound 2 should be greater than CLEric's, so I'll let him have the honor.

I mark Mound 2 and do a Reaping Strike with my maul.

+8 vs AC = 20! + 8
2d6+6 = 18 (since natural 20, I think). If I need to roll, it would be 5+5+6.

ldancer911
01-13-2009, 08:59 AM
My move:

Option 1: Move to E17 and:
2. Charge to E20.
Attack: +8 vs AC: 12 + 8 = 20
Damage: 1d10 + 7: 7 + 7 = 14

If I cant do that for some reason I should be able to move to F23 and do a basic attack (would only be +7 vs AC)

Abused Student
01-13-2009, 09:04 AM
I forgot to mention that Bing takes 5 lightning damage for starting within 2 squares of mound 2. Since I see Gimli did as well, Gimli takes the 5 damage as well.

Gimli chops off a big vine that falls to the ground wiggling and oozing.

Abused Student
01-13-2009, 09:06 AM
My move:

Option 1: Move to E17 and:
2. Charge to E20.
Attack: +8 vs AC: 12 + 8 = 20
Damage: 1d10 + 7: 7 + 7 = 14

If I cant do that for some reason I should be able to move to F23 and do a basic attack (would only be +7 vs AC)

Duriel charges. Despite making a huge swing at the end of his charge, his attack bounces off the thick woven vines dealing no damage.

J.T.
01-13-2009, 09:08 AM
Duriel charges. Despite making a huge swing at the end of his charge, his attack bounces off the thick woven vines dealing no damage.
Really? A 20 vs AC does nothing?

ldancer911
01-13-2009, 09:11 AM
boo!

J.T.
01-13-2009, 09:12 AM
How many hit points is Bing down? Is Miss Take now visable and able to get healing?

Abused Student
01-13-2009, 09:15 AM
How many hit points is Bing down? Is Miss Take now visable and able to get healing?

CLEric would be able to heal you as he helps you out. I believe Miss Take is also within 2 squares of mound 2 to you will also recieve the damage on your turn.

J.T.
01-13-2009, 09:17 AM
Oh really? How can I get damage while covered with vines and goo from the mound?

J.T.
01-13-2009, 09:17 AM
BTW, AS, you suck.

J.T.
01-13-2009, 09:18 AM
OK, Bing is down 14. I don't know how many he has total though.

Is Duriel still charging the mound given that he's going to get damage?

Abused Student
01-13-2009, 09:24 AM
Oh really? How can I get damage while covered with vines and goo from the mound?

It is lightning. The goo and vines probably conduct it and will make the shock worse. In fact, enough shocks and the other one might heal...

Hmmm

BTW, AS, you suck.

:toast: Thank you.

J.T.
01-13-2009, 09:29 AM
All right, I think the cleric should heal Miss Take. (yay, I get to heal myself, and be selfish...not sure if that's the best idea, but going with what I got.)

So, I think the only thing he's got is to use a Healing Word on me, which goes like this: "Oh Lord, for this healing we are about to receive, may we be truly thankful. Dominus possum pax probiscus, post mortem, et tu brute, puella carborundum." :wink:

That's a healing surge + 1d6 hp. 7+5, which brings Miss Take's hp to 22, but she's losing 5 at the beginning of her next turn (right? not this turn which already passed?).

So, I suppose as his move and major action, best thing to do is to free Miss Take, since it seems our fighters are busting a move on the other mound.

J.T.
01-13-2009, 09:31 AM
It is lightning. The goo and vines probably conduct it and will make the shock worse. In fact, enough shocks and the other one might heal...

Hmmm

Don't make me hurt you. I will spit on incentives.

:toast: Thank you.

That wasn't a compliment. :roll:

Abused Student
01-13-2009, 09:33 AM
Don't make me hurt you. I will spit

:shake: Take it to the reef. Or PMs :love:

J.T.
01-13-2009, 09:34 AM
:shake: Take it to the reef. Or PMs :love:
So answer my question....:tapsfootimpatiently:

Abused Student
01-13-2009, 09:43 AM
So answer my question....:tapsfootimpatiently:

What question? How you can get shocked under that? Well, first off, you don't expect to be under that at the start of your turn. Second, even if you were, electricity can flow through things. :shrug:

J.T.
01-13-2009, 09:50 AM
Good grief, do you read what I post?

Gandalf
01-13-2009, 09:53 AM
OK, Bing is down 14. I don't know how many he has total though.Bing started with 30.

If the mound doesn't move, and the "5 lightning damage if starting within 2 squares" is an every round thing, he will take another 5 at the start of his next turn. Maybe the mounds run out of stored lightning. Who knows? :shrug: If she does I hope she'll tell us.

Gandalf
01-13-2009, 09:53 AM
Really? A 20 vs AC does nothing?
:iatp:

Abused Student
01-13-2009, 09:53 AM
If you are waiting on the response for if a 20 does nothing, that appears to be the case.

If you are waiting to hear if Duriel is still charging knowing that he is going to get damage being close to the thing, well, I can't answer that.

Pretty much I just skim over anything you ever write or say :roll:

J.T.
01-13-2009, 10:10 AM
That's a healing surge + 1d6 hp. 7+5, which brings Miss Take's hp to 22, but she's losing 5 at the beginning of her next turn (right? not this turn which already passed?).



Why do I even bother playing this game?

Htebazile
01-13-2009, 10:15 AM
So, I think the only thing he's got is to use a Healing Word on me, which goes like this: "Oh Lord, for this healing we are about to receive, may we be truly thankful. Dominus possum pax probiscus, post mortem, et tu brute, puella carborundum." :wink:


:rofl: :rofl: :rofl:

Abused Student
01-13-2009, 10:21 AM
Why do I even bother playing this game?

It was in the spoiler. :shake: Yes, at the beginning of your next turn. :sigh:

J.T.
01-13-2009, 10:21 AM
:rofl: :rofl: :rofl:
That's the :rofl: I was going for. :tup:

J.T.
01-13-2009, 10:22 AM
It was in the spoiler. :shake: Yes, at the beginning of your next turn. :sigh:
As the DM, you are supposed to read the spoilers. I could go back to the beginning where it was posted that rolls were to be in spoilers if you would like. :roll:

Abused Student
01-13-2009, 10:26 AM
As the DM, you are supposed to read the spoilers. I could go back to the beginning where it was posted that rolls were to be in spoilers if you would like. :roll:

I could also go back to somewhere at the front that said you were responsible for your own hit points so a heal roll I expect you to keep track of. :roll: :roll2: :roll3: :roll4: :roll5: etc etc etc :shake: :shake1: :shake2: etc etc

Htebazile
01-13-2009, 10:29 AM
:sitsdowntowaitouttheremainderoftherogue-DMbickering:

J.T.
01-13-2009, 10:31 AM
I could also go back to somewhere at the front that said you were responsible for your own hit points so a heal roll I expect you to keep track of. :roll: :roll2: :roll3: :roll4: :roll5: etc etc etc :shake: :shake1: :shake2: etc etc
I'm being responsible for my hit points, so where did I not? You should still at least read it.

If you would have liked, I could have just said I got 20 in healing and not explain how. :roll:

Gandalf
01-13-2009, 10:32 AM
I hope it will not require a standard action for Sir K to make some room for PMs.

J.T.
01-13-2009, 10:36 AM
:sitsdowntowaitouttheremainderoftherogue-DMbickering:
Perhaps if the person we are waiting on would go, we could move on, but I'm just trying to understand the situation here. Having an honery DM right now isn't really helping.

For example, I'm not sure what his answer will be when I ask if I can move to the prison and try to pick the lock. Will that take up my entire turn as a move and an action, or do I still have a minor, or will I have to expend an action point to accomplish all that?

Abused Student
01-13-2009, 10:40 AM
Perhaps if the person we are waiting on would go, we could move on, but I'm just trying to understand the situation here. Having an honery DM right now isn't really helping.

For example, I'm not sure what his answer will be when I ask if I can move to the prison and try to pick the lock. Will that take up my entire turn as a move and an action, or do I still have a minor, or will I have to expend an action point to accomplish all that?

I believe I said if someone helped Miss Take get out, it would only be a minor action for you to stand up. That would leave you a standard and move action. That means you should be able to at least attempt to pick the lock.

Gandalf
01-13-2009, 10:55 AM
With only one mound to deal with order shouldn't be critical. Why don't people just go on and attack (or try to pick the lock), and we can get back in order ourselves afterwards if necessary. Everyone who hasn't gone will have to go before the mound's turn, but other than that it shouldn't matter.

Realistically, I think Duriel still charges. Dwarves aren't going to let a little lightning scare them away from battle, especially when we don't have much ranged firepower.

Left to go before the mound, I think:

Sir K, Miss Take, Lloan, Hteb, Vonteras, wonk.

4sigma
01-13-2009, 11:02 AM
I hope it will not require a standard action for Sir K to make some room for PMs.

It's a free action, but not an immediate one, so I can only do it on my turn. :)

J.T.
01-13-2009, 11:06 AM
It's a free action, but not an immediate one, so I can only do it on my turn. :)
Well, it be your turn, so get to it. :roll:

J.T.
01-13-2009, 11:08 AM
OK, well, I'll stand up and mosey on over to the lock.

Looks downright easy to open, so I'm guessing my roll of 14+12 will get the thing open and allow me to tell the prisoners where the weapons are and send them off to battle.

J.T.
01-13-2009, 11:09 AM
OK, well, I'll stand up and mosey on over to the lock.

Looks downright easy to open, so I'm guessing my roll of 14+12 will get the thing open and allow me to tell the prisoners where the weapons are and send them off to battle.
p.s. If there is no lock, I'm wanting to attack the mound again.

BTW, took my 5 damage, and am down to 17 hp.

CindyLou Who
01-13-2009, 11:09 AM
That's the :rofl: I was going for. :tup:

Somehow, when I imagined the music in the Underworld, I just never really pictured Ray Stevens. I pictured more of a minstrel, medieval sound. Go figure.

J.T.
01-13-2009, 11:11 AM
Somehow, when I imagined the music in the Underworld, I just never really pictured Ray Stevens. I pictured more of a minstrel, medieval sound. Go figure.
Our Cleric is a wise man, and knows much outside the world of the medieval. :shrug:

4sigma
01-13-2009, 11:11 AM
Sir K is thinking that he would like to move as far as he can towards the opposite side of Mound #2 without provoking an attack from it. Can he move G20-F19-E19-D19-C20 with his speed of 5? Sir K could then mark it as a minor action and attack it with Paladin's Judgment as a standard action, which would let an ally within 5 (Bing or Miss Take) spend a healing surge as a free action.

Thoughts?

CindyLou Who
01-13-2009, 11:12 AM
Our Cleric is a wise man, and knows much outside the world of the medieval. :shrug:

Obviously. :notworth:

Abused Student
01-13-2009, 11:13 AM
With only one opponent, I think just everyone going is fine. Just remember, if you are within 2 squares at the start of your turn, you take 5 points of damage.

Abused Student
01-13-2009, 11:16 AM
OK, well, I'll stand up and mosey on over to the lock.

Looks downright easy to open, so I'm guessing my roll of 14+12 will get the thing open and allow me to tell the prisoners where the weapons are and send them off to battle.

Amazingly, the lock is a little more difficult than you originally thought. It doesn't click open yet. BTW, probably would have been a good idea to check it for traps first. You got lucky this time.

Sir K is thinking that he would like to move as far as he can towards the opposite side of Mound #2 without provoking an attack from it. Can he move G20-F19-E19-D19-C20 with his speed of 5? Sir K could then mark it as a minor action and attack it with Paladin's Judgment as a standard action, which would let an ally within 5 (Bing or Miss Take) spend a healing surge as a free action.

Thoughts?

You would be able to move like that.

Gandalf
01-13-2009, 11:23 AM
Sir K is thinking that he would like to move as far as he can towards the opposite side of Mound #2 without provoking an attack from it. Can he move G20-F19-E19-D19-C20 with his speed of 5? Sir K could then mark it as a minor action and attack it with Paladin's Judgment as a standard action, which would let an ally within 5 (Bing or Miss Take) spend a healing surge as a free action.

Thoughts?Sounds like a good plan. Then Vonteras could, if he wished, move to F23 for a flank.

It's up to you whether you want to mark it. I already did, but your mark and mine would have different effects. If you mark it, my mark is gone.

J.T.
01-13-2009, 11:29 AM
Amazingly, the lock is a little more difficult than you originally thought. It doesn't click open yet. BTW, probably would have been a good idea to check it for traps first. You got lucky this time.


Miss Take curses the First Self-Righteous Church for teaching her the wrong prayer to get the lock open.

CindyLou Who
01-13-2009, 11:30 AM
With only one opponent, I think just everyone going is fine. Just remember, if you are within 2 squares at the start of your turn, you take 5 points of damage.

Wait. I thought I'd been keeping up but apparently not...is the first mound dead? I guess even though Miss Take got out, I didn't assume it was dead...just too injured to hold on to her.

Htebazile
01-13-2009, 11:31 AM
Miss Take curses the First Self-Righteous Church for teaching her the wrong prayer to get the lock open.

That's what you get for asking advice from Sister Bertha Better-than-you, I guess.

Abused Student
01-13-2009, 11:35 AM
Wait. I thought I'd been keeping up but apparently not...is the first mound dead? I guess even though Miss Take got out, I didn't assume it was dead...just too injured to hold on to her.

Yeah, the first opponent is dead.

4sigma
01-13-2009, 11:40 AM
Miss Take curses the First Self-Righteous Church for teaching her the wrong prayer to get the lock open.

Sir K would be happy to enlighten Miss Take regarding the merits of the temple of Bahamut. Not particularly renowned for lock-picking, but lock smashing is definitely among their core competencies. :shrug:

Meanwhile, Sir K will move as indicated earlier, challenge the foul abomination of vines to single combat (i.e. mark it) and attack with Paladin's Judgment. I believe that's +8 vs. AC, 3d8+4 damage on a hit, and an ally within 5 gets to spend a healing surge whether Sir K hits or not. 8+14 = 22 vs AC. 3d8+4 = 5+5+8+4 = 22

Sir K will also use an action point to cast his Sacred Circle, which gives all his allies in A17:F23 a +1 bonus to AC. This is a "zone" so one gains the AC bonus when entering the zone, and loses the bonus when leaving it.

4sigma
01-13-2009, 11:46 AM
How much damage has Bing taken? I'm guessing that best use of resources may be for Vonteras to heal Bing and for Sir K to give the healing surge to Miss Take?

4sigma
01-13-2009, 11:56 AM
http://www.loc.gov/rr/scitech/mysteries/images/crickets.jpg

Abused Student
01-13-2009, 12:00 PM
Sir K would be happy to enlighten Miss Take regarding the merits of the temple of Bahamut. Not particularly renowned for lock-picking, but lock smashing is definitely among their core competencies. :shrug:

Meanwhile, Sir K will move as indicated earlier, challenge the foul abomination of vines to single combat (i.e. mark it) and attack with Paladin's Judgment. I believe that's +8 vs. AC, 3d8+4 damage on a hit, and an ally within 5 gets to spend a healing surge whether Sir K hits or not. 8+14 = 22 vs AC. 3d8+4 = 5+5+8+4 = 22

Sir K will also use an action point to cast his Sacred Circle, which gives all his allies in A17:F23 a +1 bonus to AC. This is a "zone" so one gains the AC bonus when entering the zone, and loses the bonus when leaving it.

Sir K's hands vibrate as his sword hits a tough group of vines and bounces off. He is lucky he doesn't drop his sword. Despite it being a huge attack, no damage is done.

CindyLou Who
01-13-2009, 12:04 PM
I'll give a Lloan attack a whirl for when his turn comes up. Please be patient with my inevitable errors. :oops:

Please stand by...

J.T.
01-13-2009, 12:25 PM
Wait a minute. 22 vs AC has hit before. What is the deal AS?

ldancer911
01-13-2009, 12:33 PM
2nd mound may be stronger/higher AC...would have thought we would have noticed a difference between the two though :shrug:

CindyLou Who
01-13-2009, 12:33 PM
Lloan's attack....please feel free to critique.
While waiting, I'll move onto Wonk's attack, assuming it's needed, so that I can go get some work done. :D

Nimble Strike using the Longbow at the Shambling Mound:

Attack = 7 + 4 + 7 = 14 vs AC (I think) (d20 + Dex modifier + 7 bonus) Edit: The 7 includes the ability modifier, so I have moved the 4 that was in the original post. Sorry.Damage = 1 + 6 (d10 + bonus)

I've sent a message to someone asking about quarrying, which I know nothing about. If I understood some posts today, the shambling mound is already quarried, and so I shouldn't? If I'm Lloan is allowed to do that, then he would like to do so as his minor action which would result in an extra 6 of damage. If not, then ignore this entire paragraph. :D

AS, based on a purchase made back in November, I think, Lloan has selected an amulet of protection which gives him +1 defense against Will, Fortitude and Reflex. It wasn't decided until today whether he should have the amulet or an armor that gives him +1 vs AC.

J.T.
01-13-2009, 12:38 PM
Lloan's attack....please feel free to critique.
While waiting, I'll move onto Wonk's attack, assuming it's needed, so that I can go get some work done. :D

Nimble Strike using the Longbow at the Shambling Mound:

Attack = 7 + 4 + 7 vs AC (I think) (d20 + Dex modifier + 7 bonus)
Damage = 1 + 6 (d10 + bonus)

I've sent a message to someone asking about quarrying, which I know nothing about. If I understood some posts today, the shambling mound is already quarried, and so I shouldn't? If I'm Lloan is allowed to do that, then he would like to do so as his minor action which would result in an extra 6 of damage. If not, then ignore this entire paragraph. :D

AS, based on a purchase made back in November, I think, Lloan has selected an amulet of protection which gives him +1 defense against Will, Fortitude and Reflex. It wasn't decided until today whether he should have the amulet or an armor that gives him +1 vs AC.

I believe the 7 bonus already has the 4 included, so unless there is some other bonus not already calculated, it's just 14.

CindyLou Who
01-13-2009, 12:40 PM
I believe the 7 bonus already has the 4 included, so unless there is some other bonus not already calculated, it's just 14.

Yes, I just realized that and edited the post...but thank you...I might not have realized...

Abused Student
01-13-2009, 12:41 PM
Wait a minute. 22 vs AC has hit before. What is the deal AS?

2nd mound may be stronger/higher AC...would have thought we would have noticed a difference between the two though :shrug:

The second mound is stronger and tougher. The 22 hit the first mound.

CindyLou Who
01-13-2009, 12:43 PM
Wonk's attack:

Hellish Rebuke and Warlock's Curse

Attack: 20 (omg...first one in a long time) + 6 = 26 vs AC

Abused Student
01-13-2009, 12:43 PM
Lloan's attack....please feel free to critique.
While waiting, I'll move onto Wonk's attack, assuming it's needed, so that I can go get some work done. :D

Nimble Strike using the Longbow at the Shambling Mound:

Attack = 7 + 4 + 7 = 14 vs AC (I think) (d20 + Dex modifier + 7 bonus) Edit: The 7 includes the ability modifier, so I have moved the 4 that was in the original post. Sorry.Damage = 1 + 6 (d10 + bonus)

I've sent a message to someone asking about quarrying, which I know nothing about. If I understood some posts today, the shambling mound is already quarried, and so I shouldn't? If I'm Lloan is allowed to do that, then he would like to do so as his minor action which would result in an extra 6 of damage. If not, then ignore this entire paragraph. :D

AS, based on a purchase made back in November, I think, Lloan has selected an amulet of protection which gives him +1 defense against Will, Fortitude and Reflex. It wasn't decided until today whether he should have the amulet or an armor that gives him +1 vs AC.

The arrow bounces off, doing no damage.

So he is using the amulet instead of the armor? Ok, that is fine. I believe he has some bracers too unless those were given to Bing but I think those only help a basic attack.

Abused Student
01-13-2009, 12:44 PM
Wonk's attack:

Hellish Rebuke and Warlock's Curse

Attack: 20 (omg...first one in a long time) + 7 = 27 vs AC

That would definitely hit and would be max damage which is ... :shrug: ;)

CindyLou Who
01-13-2009, 12:48 PM
max damage would be 6 + 4 + 1 (wand of witchfire) + 6 (Warlock's Curse) = 17 ?
Did I do that right?

Htebazile
01-13-2009, 12:49 PM
That would definitely hit and would be max damage which is ... :shrug: ;)

Hellish Rebuke (which was vs Reflex) is 6 + her constitution mod + 1 + 1d6 (has to be rolled, bonus of the Wand of Witchfire)
Warlock's Curse is 1d6 (so, 6, I guess)

CindyLou Who
01-13-2009, 12:49 PM
The arrow bounces off, doing no damage.

So he is using the amulet instead of the armor? Ok, that is fine. I believe he has some bracers too unless those were given to Bing but I think those only help a basic attack.

I think the bonus for the bracers is included in the attack bonus already.

CindyLou Who
01-13-2009, 12:50 PM
Hellish Rebuke (which was vs Reflex) is 6 + her constitution mod + 1 + 1d6 (has to be rolled, bonus of the Wand of Witchfire)
Warlock's Curse is 1d6 (so, 6, I guess)

So I did it right then, I think.

Htebazile
01-13-2009, 12:51 PM
So I did it right then, I think.

Maybe, maybe not. What is your constitution mod? Also, did you roll an additional 1d6 for the bonus from the wand b/c it was a crit?

Abused Student
01-13-2009, 12:52 PM
Hellish Rebuke (which was vs Reflex) is 6 + her constitution mod + 1 + 1d6 (has to be rolled, bonus of the Wand of Witchfire)
Warlock's Curse is 1d6 (so, 6, I guess)

So I did it right then, I think.

It looks like it is 17+ a d6

The Wand of Witchfire does extra damage on a critical hit.

CindyLou Who
01-13-2009, 01:10 PM
It looks like it is 17+ a d6

The Wand of Witchfire does extra damage on a critical hit.

Okay, extra d6 = 1 for a total of 18.

Gandalf
01-13-2009, 01:32 PM
How much damage has Bing taken? I'm guessing that best use of resources may be for Vonteras to heal Bing and for Sir K to give the healing surge to Miss Take?Bing has taken 14, and presumably will take 5 more at the start of his next turn, as he is currently within 2 squares of mound 2.

We just need Vonteras and Hteb before the mound.

Gandalf
01-13-2009, 01:36 PM
Vonteras could charge and flank at F23, or just flank at E23 or D23.

4sigma
01-13-2009, 01:42 PM
In general it's "usually" better to move and attack rather than charge, since on a charge you can only make a basic attack. On a "move and attack" you can use any of your powers to attack.

4sigma
01-13-2009, 01:47 PM
Bing has taken 14, and presumably will take 5 more at the start of his next turn, as he is currently within 2 squares of mound 2.

We just need Vonteras and Hteb before the mound.

OK. Sir K will let Miss Take spend a surge from his daily power, on the assumption that Vonteras will take care of Bing.

Abused Student
01-13-2009, 02:03 PM
Okay, extra d6 = 1 for a total of 18.

:tup: 18 damage recorded.

J.T.
01-13-2009, 02:42 PM
OK. Sir K will let Miss Take spend a surge from his daily power, on the assumption that Vonteras will take care of Bing.
So Miss Take goes up by another 7? Thank you.

J.T.
01-13-2009, 02:42 PM
I believe you get an extra 3 too siggy for using an action point.

J.T.
01-13-2009, 02:44 PM
p.s. Miss Take sees a squirrel sneak out from the Shambling Mound towards the direction of the prison. He must have gone beserk and rolled a high enough save to get him out of the mound's grasp. :wink:

CindyLou Who
01-13-2009, 02:52 PM
Tough squirrel. Sign 'im up!

Abused Student
01-13-2009, 02:57 PM
p.s. Miss Take sees a squirrel sneak out from the Shambling Mound towards the direction of the prison. He must have gone beserk and rolled a high enough save to get him out of the mound's grasp. :wink:

It is possible the squirrel served a benefit to the mound by shoving nuts into its ears so it didn't have to hear the lizards. Or perhaps it is a weresquirrel and is part man, part squirrel. Too bad you don't speak squirrel or you could get it to search the mound for the keys if they exist. ;)

J.T.
01-13-2009, 03:19 PM
I speak whale. Does the squirrel speak whale?

J.T.
01-13-2009, 03:21 PM
Serious question:

Is there the ability to attack the lock? Or basically, take out all my frustration that I've got at the lock? Considering I'll have to get at least 15 to open the lock, I'm pretty sure I don't think it's in my best interest to try it again given 3/4 of my rolls won't work. And OK, I realize that of course I can attack it, but will I have success at it?

and further p.s. The mound doesn't have the key I bet. I'm sure the lizards kept it.

Gandalf
01-13-2009, 03:33 PM
Serious question:

Is there the ability to attack the lock? Or basically, take out all my frustration that I've got at the lock? Considering I'll have to get at least 15 to open the lock, I'm pretty sure I don't think it's in my best interest to try it again given 3/4 of my rolls won't work. And OK, I realize that of course I can attack it, but will I have success at it?

and further p.s. The mound doesn't have the key I bet. I'm sure the lizards kept it.
After we kill mound 2 (or even before), some others could also try to attack the lock.

It does seem unlikely that the mounds have a key. Mound 1 certainly didn't since he was eying the gate trying to figure out how to get to the prisoners.

What else might work? Tunnel under the gate?

Htebazile
01-13-2009, 03:36 PM
So, um, Vonteras wants to attack something with his sword. Viper's Strike, I guess. He'll need to move before he does that, of course. [Ugh, I'm out of it today.]

I guess attack is +8 [+3 strength, +3 proficiency, +1 sword, +1 level]? Damage 1d8+5?
I think he might need to heal someone, too, so Inspiring Word.

I will want to move the fireball adjacent to the mound but away from my compatriots, and attack with it again.

Attack is +8 vs Reflex, damage is 2d6 + 7 (+1d8 if crit)

Htebazile
01-13-2009, 03:37 PM
Can we ask the prisoners about the key?

Abused Student
01-13-2009, 03:39 PM
I speak whale. Does the squirrel speak whale?

Serious question:

Is there the ability to attack the lock? Or basically, take out all my frustration that I've got at the lock? Considering I'll have to get at least 15 to open the lock, I'm pretty sure I don't think it's in my best interest to try it again given 3/4 of my rolls won't work. And OK, I realize that of course I can attack it, but will I have success at it?

and further p.s. The mound doesn't have the key I bet. I'm sure the lizards kept it.

"Daooo yooouuu speeeeeaak whaaaaallllle" can be heard from over near the prison. The squirrel looks at Miss Take like she has officially lost it.

Attacking the lock is a possibility but you don't know for sure that it will work. Picture a jail cell with a lock inside a metal block. If you attempt to attack it and it doesn't end up working, it is probably that the lock will be destroyed beyond use and stuck in the locked position.

So you might have 1/4 chance of opening the door. Doesn't seem like too bad of a chance. :shrug:

J.T.
01-13-2009, 03:43 PM
So, um, Vonteras wants to attack something with his sword. Viper's Strike, I guess. He'll need to move before he does that, of course. [Ugh, I'm out of it today.]

I guess attack is +8 [+3 strength, +3 proficiency, +1 sword, +1 level]? Damage 1d8+5?
I think he might need to heal someone, too, so Inspiring Word.

I will want to move the fireball adjacent to the mound but away from my compatriots, and attack with it again.

Attack is +8 vs Reflex, damage is 2d6 + 7 (+1d8 if crit)


I don't have the map open, so I'm not sure where he's moving.

13+8vs AC :(

Htebs: Moving fireball someplace not near attackers....8+8 vs Reflex I doubt that hits, but if it does...4+4+7 (at least he still gets the damage from the ball).

Inspiring word for Bing (which goes like this (Hey you, heal yourself, suck it up, we're fighting here)): 5+healing surge

CindyLou Who
01-13-2009, 03:44 PM
"Daooo yooouuu speeeeeaak whaaaaallllle" can be heard from over near the prison. The squirrel looks at Miss Take like she has officially lost it.



:rofl: :wipestearsfromeyes: omg. My kids are luckily downstairs and my office door is closed or they would have been in my office wondering why the heck I was laughing so dang hard. To try and explaini would be even more funny although my head hurts too badly to even imagine trying. I didn't even read the rest of the post...

Gandalf
01-13-2009, 03:45 PM
So, um, Vonteras wants to attack something with his sword. Viper's Strike, I guess. He'll need to move before he does that, of course. [Ugh, I'm out of it today.]

I guess attack is +8 [+3 strength, +3 proficiency, +1 sword, +1 level]? Damage 1d8+5?
I think he might need to heal someone, too, so Inspiring Word.
Let's assume that he moves to E23, creating a flank with Duriel. Then his attack is +10 vs AC (adding 2 for the flank); damage 1d8+5.

I will want to move the fireball adjacent to the mound but away from my compatriots, and attack with it again.

Attack is +8 vs Reflex, damage is 2d6 + 7 (+1d8 if crit)Fireball to C23 is adjacent to mound, not to compatriots.

Gandalf
01-13-2009, 03:48 PM
J.T. already did, I see, but the first one can be slightly better.
I don't have the map open, so I'm not sure where he's moving.

13+10 vs ACThere's a chance that will require a damage roll.

Bing appreciates the healing.

J.T.
01-13-2009, 03:48 PM
Let's assume that he moves to E23, creating a flank with Duriel. Then his attack is +10 vs AC (adding 2 for the flank); damage 1d8+5.

Fireball to C23 is adjacent to mound, not to compatriots.
So, does a 23 vs AC now hit?

J.T.
01-13-2009, 03:51 PM
I speak Goblin. How about that? I'm guessing this won't work either, so I'm just going to wave to the squirrel and tell him to have a nice day. I'm also going to tell him that acorns are tough to find in the swamp, but if he'd like to wait a bit, I'll find something for him after the battle. And, if he happens to know where the keys are, I'll make it worth his while.

Miss Take thinks she has quite a bit of time in between all this swashbuckling. :shrug:

Abused Student
01-13-2009, 03:54 PM
So, does a 23 vs AC now hit?

Unfortunately, a 23 misses as well.

Abused Student
01-13-2009, 03:54 PM
Htebs: Moving fireball someplace not near attackers....8+8 vs Reflex I doubt that hits, but if it does...4+4+7 (at least he still gets the damage from the ball).

Unfortunately this misses as well.

Abused Student
01-13-2009, 03:55 PM
Who else has to go before the mound?

CindyLou Who
01-13-2009, 03:55 PM
I speak Goblin. How about that? I'm guessing this won't work either, so I'm just going to wave to the squirrel and tell him to have a nice day. I'm also going to tell him that acorns are tough to find in the swamp, but if he'd like to wait a bit, I'll find something for him after the battle. And, if he happens to know where the keys are, I'll make it worth his while.

Miss Take thinks she has quite a bit of time in between all this swashbuckling. :shrug:

Wow. I need to make a move to watch Miss Take propositioning a squirrel. :popcorn:

J.T.
01-13-2009, 03:56 PM
The squirrel? Seriously, I think that's everyone.

Gandalf
01-13-2009, 03:57 PM
Who else has to go before the mound?I think no one (barring action points from Hteb or Vonteras, which they didn't specify). If I missed someone, why don't you just let mound 2 proceed, but still process a "catch up" attack if necessary?

Abused Student
01-13-2009, 04:10 PM
Tendrils shoot out again, attacking Bing again from a distance. The first attack is 3+14 vs AC, the second is 10+14 vs AC, first damage would be 2+5+6, second 1+5+2. If both hit, Bing is dragged kicking and screaming into the mound.

The mound then uses an action point and shoots a blast of electricity which might hit Vonteras, Gimli, CL Eric, Hteb, and Bing. The attack is +14 versus reflex and damage is going to be 8+7+5+6 lightning damage.
Vonteras 3+14
Gimli 6+14
CL Eric 2+14
Hteb 12+14
Bing 1 + nothing since it is a 1.

Because of the 1, the mound is unable to regain the 10 hit points it was supposed to gain this time.

Also, I misread the sheet. The aura of electricity around the mound is supposed to affect anybody that starts or enters the aura during their turn. That would mean anybody that moved to the mound this round should have gotten hit but we will just realize this as a DMFU and fix it going forward.

Htebazile
01-13-2009, 04:16 PM
I speak squirrel. That is all. No, really, I could.

Htebazile
01-13-2009, 04:17 PM
Tendrils shoot out again, attacking Bing again from a distance. The first attack is 3+14 vs AC, the second is 10+14 vs AC, first damage would be 2+5+6, second 1+5+2. If both hit, Bing is dragged kicking and screaming into the mound.

The mound then uses an action point and shoots a blast of electricity which might hit Vonteras, Gimli, CL Eric, Hteb, and Bing. The attack is +14 versus reflex and damage is going to be 8+7+5+6 lightning damage.
Vonteras 3+14
Gimli 6+14
CL Eric 2+14
Hteb 12+14
Bing 1 + nothing since it is a 1.

Because of the 1, the mound is unable to regain the 10 hit points it was supposed to gain this time.

Also, I misread the sheet. The aura of electricity around the mound is supposed to affect anybody that starts or enters the aura during their turn. That would mean anybody that moved to the mound this round should have gotten hit but we will just realize this as a DMFU and fix it going forward.

AWESOME! I'm unconscious.

BTW, it should take 9 hp of fireball damage before its turn. But the fireball is now *poof* since I'm not awake to sustain it.

ETA: I should've used a second move action instead of a standard last turn to get myself the heck out of dodge, but I didn't, so :cry:

Abused Student
01-13-2009, 04:23 PM
AWESOME! I'm unconscious.

BTW, it should take 9 hp of fireball damage before its turn. But the fireball is now *poof* since I'm not awake to sustain it.

ETA: I should've used a second move action instead of a standard last turn to get myself the heck out of dodge, but I didn't, so :cry:

I have added the 9 hp of damage.

4sigma
01-13-2009, 04:27 PM
Tendrils shoot out again, attacking Bing again from a distance. The first attack is 3+14 vs AC, the second is 10+14 vs AC, first damage would be 2+5+6, second 1+5+2. If both hit, Bing is dragged kicking and screaming into the mound.

The mound then uses an action point and shoots a blast of electricity which might hit Vonteras, Gimli, CL Eric, Hteb, and Bing. The attack is +14 versus reflex and damage is going to be 8+7+5+6 lightning damage.
Vonteras 3+14
Gimli 6+14
CL Eric 2+14
Hteb 12+14
Bing 1 + nothing since it is a 1.

Because of the 1, the mound is unable to regain the 10 hit points it was supposed to gain this time.

Also, I misread the sheet. The aura of electricity around the mound is supposed to affect anybody that starts or enters the aura during their turn. That would mean anybody that moved to the mound this round should have gotten hit but we will just realize this as a DMFU and fix it going forward.

I would like to take this opportunity to remind the mound that I had it marked. So for making an attack that doesn't include me as a target, it takes 6 radiant damage.

4sigma
01-13-2009, 04:30 PM
and damage is going to be 8+7+5+6 lightning damage.

:yikes:

Gandalf
01-13-2009, 04:36 PM
Tendrils shoot out again, attacking Bing again from a distance. The first attack is 3+14 vs AC, the second is 10+14 vs AC, first damage would be 2+5+6, second 1+5+2. If both hit, Bing is dragged kicking and screaming into the mound.Only the second hits.

The mound then uses an action point and shoots a blast of electricity which might hit Vonteras, Gimli, CL Eric, Hteb, and Bing. The attack is +14 versus reflex and damage is going to be 8+7+5+6 lightning damage.
Vonteras 3+14
Gimli 6+14
CL Eric 2+14
Hteb 12+14
Bing 1 + nothing since it is a 1.Gimli is hit.

Abused Student
01-13-2009, 04:42 PM
I would like to take this opportunity to remind the mound that I had it marked. So for making an attack that doesn't include me as a target, it takes 6 radiant damage.

The mound is thusly reminded by the radiant heat.

4sigma
01-13-2009, 04:43 PM
Sir K would also like to remind our resident abomination that it takes a -2 on all its attacks that don't include me as a target, just in case that hasn't already been factored into the numbers above.

J.T.
01-13-2009, 04:45 PM
Tendrils shoot out again, attacking Bing again from a distance. The first attack is 3+14 vs AC, the second is 10+14 vs AC, first damage would be 2+5+6, second 1+5+2. If both hit, Bing is dragged kicking and screaming into the mound.

The mound then uses an action point and shoots a blast of electricity which might hit Vonteras, Gimli, CL Eric, Hteb, and Bing. The attack is +14 versus reflex and damage is going to be 8+7+5+6 lightning damage.
Vonteras 3+14
Gimli 6+14
CL Eric 2+14
Hteb 12+14
Bing 1 + nothing since it is a 1.

Because of the 1, the mound is unable to regain the 10 hit points it was supposed to gain this time.

Also, I misread the sheet. The aura of electricity around the mound is supposed to affect anybody that starts or enters the aura during their turn. That would mean anybody that moved to the mound this round should have gotten hit but we will just realize this as a DMFU and fix it going forward.

OK, well, the cleric is hit too, and has 3 hp left.

Gandalf
01-13-2009, 04:47 PM
Tendrils shoot out again, attacking Bing again from a distance. The first attack is 3+14 vs AC, the second is 10+14 vs AC, first damage would be 2+5+6, second 1+5+2. If both hit, Bing is dragged kicking and screaming into the mound.
Is this a melee attack? If so, Bing will use his Fox's Cunning to respond.

J.T.
01-13-2009, 04:48 PM
J.T. has been calculating her surges wrong. They should have been 9 instead of 7. She owes someone a :kiss: for that.

Abused Student
01-13-2009, 05:10 PM
Sir K would also like to remind our resident abomination that it takes a -2 on all its attacks that don't include me as a target, just in case that hasn't already been factored into the numbers above.

The -2 also was not figured in so everyone can subtract 2 from the to hit.

Abused Student
01-13-2009, 05:11 PM
Is this a melee attack? If so, Bing will use his Fox's Cunning to respond.

It is not a melee attack. It is an area blast.

Gandalf
01-13-2009, 05:18 PM
It is not a melee attack. It is an area blast.I asked about the tendrils attacking Bing. I am very surprised if that is an area blast, since every tendril attack so far has had a single target.

Abused Student
01-13-2009, 05:23 PM
I asked about the tendrils attacking Bing. I am very surprised if that is an area blast, since every tendril attack so far has had a single target.

Oh, the tendrils. Oh, ok, yes, that is a melee.

Gandalf
01-13-2009, 05:32 PM
Bing uses Fox's Cunning as an immediate action. He shifts to H24, then fires at the mound with his magic bow. +10 vs AC; 16+10 = 26
1d10+7; 6+7=13
He can't quarry this attack, can he? If he can, he does.

Gandalf
01-13-2009, 05:46 PM
For his regular turn, Bing moves to K25, quarries the mound, and fires his magic bow.+10 vs AC; 6+10 = 16. boo.
Bing uses an action point to shoot again.+10 vs AC; 8+10 = 18. boo.For using the action point, Bing gains 4 hp = Warlord charisma mod + 1/2 Warlord level.
BTW, if the Fox's Cunning attack missed (extremely unlikely, but something Bing would have known), he would not use the action point.

Gandalf
01-13-2009, 05:48 PM
I believe you get an extra 3 too siggy for using an action point.Extra 4

CindyLou Who
01-13-2009, 05:52 PM
J.T. has been calculating her surges wrong. They should have been 9 instead of 7. She owes someone a :kiss: for that.

Ooooh, is it me?

ldancer911
01-13-2009, 06:11 PM
Take 5 damage.

For my Attack I'm going to do sure strike

Attack: +11 vs AC (I think vont moved into flanking position).
Damage: 1d10

Roll: 20. YAY...my first natural 20 in this game!
Damage = 10 + 2(I think...see below.)

Question: When it says 1[W] damage do I add the damage bonus from my dwarven weapon training (+2)? If answer is yes add 2 to the damage.

4sigma
01-13-2009, 07:14 PM
Extra 4

:wav:

4sigma
01-14-2009, 06:35 AM
Hteb is down and CL Eric has 3 hp left.

We need to get Hteb out of the creature's aura, else she will continue to take ongoing 5 electrical damage which I think would kill her in 2-3 rounds. But if we heal her where she lies, she's going to take 5 damage at the start of her first turn, which will leave her with 1 or 2 (?) hp. Perhaps someone standing in column H could drag her out of the aura and then we heal her?

Can we please get an updated triage report, particularly on everyone who just got blasted?

Gandalf
01-14-2009, 06:56 AM
Estimated Triage Report; please verify.

Name Net Damage HP Remaining

Bing 6 24
CLEric 26 3
Duriel 5 39
Gimli 31 16
Hteb 26 -2
Lloan 0 28
Miss Take 8 28
Sir K 0 39
Vonteras 26 7
wonk 0 33

Does include this round's lightning damage for Duriel and Bing, who have taken their turn, but not for anyone else.

I expect to use a healing surge as my minor this round, and quite likely to get 4 recovery by using an action point.

CindyLou Who
01-14-2009, 07:40 AM
Is there anything I can do with a minor action this time or even a normal action? I can't heal Hteb, but can I do something to help move her?

Abused Student
01-14-2009, 09:07 AM
Bing uses Fox's Cunning as an immediate action. He shifts to H24, then fires at the mound with his magic bow. +10 vs AC; 16+10 = 26
1d10+7; 6+7=13
He can't quarry this attack, can he? If he can, he does.

I don't believe he can quarry as part of Fox's Cunning. The arrow strikes true though and does 13 damage

For his regular turn, Bing moves to K25, quarries the mound, and fires his magic bow.+10 vs AC; 6+10 = 16. boo.
Bing uses an action point to shoot again.+10 vs AC; 8+10 = 18. boo.For using the action point, Bing gains 4 hp = Warlord charisma mod + 1/2 Warlord level.
BTW, if the Fox's Cunning attack missed (extremely unlikely, but something Bing would have known), he would not use the action point.

Horrible rolls. Both arrows bounce off.

Take 5 damage.

For my Attack I'm going to do sure strike

Attack: +11 vs AC (I think vont moved into flanking position).
Damage: 1d10

Roll: 20. YAY...my first natural 20 in this game!
Damage = 10 + 2(I think...see below.)

Question: When it says 1[W] damage do I add the damage bonus from my dwarven weapon training (+2)? If answer is yes add 2 to the damage.

I do believe you would add your weapon training for all attacks. 12 damage equates to a big vine falling at your feet.

Is there anything I can do with a minor action this time or even a normal action? I can't heal Hteb, but can I do something to help move her?

Moving Hteb would be a standard action. Not sure what else you would have in mind.

CindyLou Who
01-14-2009, 09:13 AM
Moving Hteb would be a standard action. Not sure what else you would have in mind.

Me neither. :shrug:

Gandalf
01-14-2009, 09:13 AM
Moving Hteb would be a standard action. Not sure what else you would have in mind.
What moves of her are possible?

Could I, from F21, move her (G21) [or push her] toward H as a standard action (with me staying in F)?

Could I shift to share G21 with her, then move her toward H as a standard action (with me staying in G21)?

Does wonk need to be adjacent to Hteb to move her, and if wonk gets adjacent to her, what sort of move of Hteb is possible?

[edited to add]if there are other turns by me that would get her further away from the mound, please specify rather than wait for a long list of possibilities most of which have little chance of being ok

CindyLou Who
01-14-2009, 09:22 AM
What moves of her are possible?

Could I, from F21, move her (G21) [or push her] toward H as a standard action (with me staying in F)?

Could I shift to share G21 with her, then move her toward H as a standard action (with me staying in G21)?

Does wonk need to be adjacent to Hteb to move her, and if wonk gets adjacent to her, what sort of move of Hteb is possible?

[edited to add]if there are other turns by me that would get her further away from the mound, please specify rather than wait for a long list of possibilities most of which have little chance of being ok

I should do something. I have taken zero damage and if moving to help Hteb puts me in danger, that's okay. I can't stand by and do nothing. If I use a standard action to help Hteb, do I still have my move action? I have a thing or two I can do to make myself difficult for the mound to see and hit.

Gandalf
01-14-2009, 09:24 AM
This possibility I will ask about, since it's a different theme with no guarantee of success even if allowed.

Suppose I were to bull rush the mound on my turn, trying to push it one square away from Hteb.

1. Is that allowed? Is it only one size bigger than me?
2. "Strength attack vs Fortitude defense. Do not add any modifiers for the weapon you use." Does that mean "use my strength modifier and my level/2 modifier and charge modifier (if it were part of a charge), but no proficiency modifier".
3. If it hits, it pushes the target one square (a good thing here). Does it also inflict normal hit point damage?

Gandalf
01-14-2009, 09:28 AM
I should do something. I have taken zero damage and if moving to help Hteb puts me in danger, that's okay. I can't stand by and do nothing. If I use a standard action to help Hteb, do I still have my move action? I have a thing or two I can do to make myself difficult for the mound to see and hit.
That's why I asked if you need to be adjacent to her to move her. If so, then you need to use your move action to get adjacent.

If the two of you ended up in the same square (and she wouldn't be able to move away from it on her turn), then you would have increased the risk of that square being included in an area attack.

Thinking more (hard to do with my intelligence score), if you get Hteb out of the aura, that might be enough from you. If someone else could heal her, then (even if she needs to stand up as a move action), she could move away from that square as her standard action.

Abused Student
01-14-2009, 09:34 AM
As far as moving Hteb, the player would have to move to her square and drag her. I think you can drag half your available movement. You would both end up in the same square but that shouldn't be a problem since one of you can shift before attacking next.

As far as bull rushing, I doubt there is any damage associated with that and if it doesn't say damage, then there isn't any. The mound is only one size bigger than you. You are not proficient at bull rushing. Essentially you are just lowering your shoulder and using your body to try and push the target back. I think there are other attacks that allow for moving him 1 square as well.

Gandalf
01-14-2009, 09:42 AM
As far as moving Hteb, the player would have to move to her square and drag her. I think you can drag half your available movement. You would both end up in the same square but that shouldn't be a problem since one of you can shift before attacking next.OK, that makes me a very poor choice for moving her, since we want me where I am to keep him from moving toward our squishier people.

For wonk, does that mean she would move to G22 (hteb's square; I incorrectly said G21 before) as her move action, then (since her range is 6) she could drag hteb up to 3 squares, such as to J19, with both then in J19?

Even if wonk could do that, she shouldn't until it is clarified where a good ending location is (somewhere that Hteb can be healed, probably)

CindyLou Who
01-14-2009, 09:54 AM
As far as moving Hteb, the player would have to move to her square and drag her. I think you can drag half your available movement. You would both end up in the same square but that shouldn't be a problem since one of you can shift before attacking next.

As far as bull rushing, I doubt there is any damage associated with that and if it doesn't say damage, then there isn't any. The mound is only one size bigger than you. You are not proficient at bull rushing. Essentially you are just lowering your shoulder and using your body to try and push the target back. I think there are other attacks that allow for moving him 1 square as well.

Well, during the move to the same square as Hteb, I can use my move action that makes me hard to see and hit. then I could use my standard action to drag her the half-distance which will hopefully be enough out of the way and near enough to someone that can heal her.

CindyLou Who
01-14-2009, 09:54 AM
OK, that makes me a very poor choice for moving her, since we want me where I am to keep him from moving toward our squishier people.

For wonk, does that mean she would move to G22 (hteb's square; I incorrectly said G21 before) as her move action, then (since her range is 6) she could drag hteb up to 3 squares, such as to J19, with both then in J19?

Even if wonk could do that, she shouldn't until it is clarified where a good ending location is (somewhere that Hteb can be healed, probably)

Oops! Sorry! You already said that about the ending location. Didn't see it before. :D

Abused Student
01-14-2009, 10:04 AM
OK, that makes me a very poor choice for moving her, since we want me where I am to keep him from moving toward our squishier people.

For wonk, does that mean she would move to G22 (hteb's square; I incorrectly said G21 before) as her move action, then (since her range is 6) she could drag hteb up to 3 squares, such as to J19, with both then in J19?

Even if wonk could do that, she shouldn't until it is clarified where a good ending location is (somewhere that Hteb can be healed, probably)

Yes, I would say you would be a bad choice for moving hteb. That is how wonk moving hteb would work.

If you were to push the mound out of range of hteb though, then you wouldn't have to worry about it. :shrug:

CindyLou Who
01-14-2009, 10:12 AM
Gimli, if you want to just do a normal type attack, rather than charge, I will happily take my next turn to move Hteb out of the way.

Is Mound 2 bloodied yet? Sorry, can't remember.

Abused Student
01-14-2009, 10:23 AM
It is not bloodied yet.

Htebazile
01-14-2009, 10:33 AM
:( I'm sorry I'm causing so much trouble.

Vonteras's Knight's Move would essentially allow someone else to use his move action, if that could be helpful.

Also, I do have one healing potion that would make my healing surge worth 10 instead of whatever it normally is (6, I think).

Abused Student
01-14-2009, 10:37 AM
:( I'm sorry I'm causing so much trouble.

Vonteras's Knight's Move would essentially allow someone else to use his move action, if that could be helpful.

Also, I do have one healing potion that would make my healing surge worth 10 instead of whatever it normally is (6, I think).

Hmm, so wonk could use Vonteras's move action, then frisk hteb to find the healing potion that is somewhere on her body before pouring it into her mouth. I am sure the potion would work faster if wonk were to blow the potion from hteb's mouth down her throat, which would require mouth to mouth. Sir K better be careful or Bahamut might start getting jealous again.

:HOT:

J.T.
01-14-2009, 10:40 AM
I'm going to be out today...and possibly for the rest of the month. I'll then evaluate if I'm coming back.

Since I'm too far away to be of any help, I'll stand here looking helplessly at the freaking lock, and keep trying to roll some number higher than 14 to get it to open.

My modifier for the lock is +12. I suppose I'll just do that whenever it's my turn.

ldancer911
01-14-2009, 11:12 AM
I'm going to be out today...and possibly for the rest of the month. I'll then evaluate if I'm coming back.

Since I'm too far away to be of any help, I'll stand here looking helplessly at the freaking lock, and keep trying to roll some number higher than 14 to get it to open.

My modifier for the lock is +12. I suppose I'll just do that whenever it's my turn.

You can always throw daggers...I know how much you love that.

CindyLou Who
01-14-2009, 11:39 AM
If I use my own move action of Ethereal Stride and then my standard action to pull Hteb out of harm's way, then we shouldn't need Vonteras' extra move. Does anyone else need it? Such as someone that can move to me and Hteb to give her some much needed healin'?

Gandalf
01-14-2009, 11:44 AM
I (Gimli) use my minor action for a healing surge. I use my daily power Brute Strength against the mound, attacking with my maul. It's reliable, so if it doesn't hit I still have the daily power.
+8 vs AC; 3+8 = 11. Where's illogic when I need her?
With an action point, I try a different attack. Due to an incentive, my charging distance is now 1. So I shift to G21 (that's my move action, not the action point), then charge to F21. (To simplify future posts, since it's something I'll want to do a lot, given Gimli's character, henceforth I'll call that back then forward combination of actions a Bang.)
+9 vs AC; 11+9 = 20; boo again

Abused Student
01-14-2009, 11:55 AM
I (Gimli) use my minor action for a healing surge. I use my daily power Brute Strength against the mound, attacking with my maul. It's reliable, so if it doesn't hit I still have the daily power.
+8 vs AC; 3+8 = 11. Where's illogic when I need her?
With an action point, I try a different attack. Due to an incentive, my charging distance is now 1. So I shift to G21 (that's my move action, not the action point), then charge to F21. (To simplify future posts, since it's something I'll want to do a lot, given Gimli's character, henceforth I'll call that back then forward combination of actions a Bang.)
+9 vs AC; 11+9 = 20; boo again

Gimli feels downright disgruntled as nothing he seems to do actually matters.

CindyLou Who
01-14-2009, 12:29 PM
Is Sir K up next?

4sigma
01-14-2009, 01:01 PM
Just checking on our healing arrangements. I'm thinking that perhaps Vonteras will heal himself, and CL Eric will back up out of harm's way and heal Hteb. If so, then Sir K can attack this round rather than breaking off for triage.

CindyLou Who
01-14-2009, 01:05 PM
Just checking on our healing arrangements. I'm thinking that perhaps Vonteras will heal himself, and CL Eric will back up out of harm's way and heal Hteb. If so, then Sir K can attack this round rather than breaking off for triage.

Whichever works best.

Gandalf
01-14-2009, 02:07 PM
Just checking on our healing arrangements. I'm thinking that perhaps Vonteras will heal himself, and CL Eric will back up out of harm's way and heal Hteb. If so, then Sir K can attack this round rather than breaking off for triage.
Can we try to get some coordinates for where people should go?

I was wrong about wonk being able to drag Hteb to J19. J19 is in the swamp, so it is probably a 1/4 speed spot, too far away. Dragging to J21, H20 or I20 are the limit if dragging through the swamp is slower.

CLEric could heal her (Healing Word) from his current spot (if his handler so chooses; it's her call), and then move far away (e.g. E27). Then he is far from others, less likely to be included in a lightning attack. E27 (like in the spots Hteb might be dragged) is near (or for H20 and I20, in) a swamp, so there might be some risk of waking up a lizard. I doubt any lizards could have slept through all the action so far, though.

Dragging Hteb toward the bottom of the map, and CLEric moving toward the top, could also be good. :shrug:

Gandalf
01-14-2009, 02:12 PM
:duh: Gimli's intelligence score strikes again. The DM said the lightning was an area blast, not an area attack. That means its target area must be adjacent to the mound, so we need to move people as far away as possible. We don't need to spread them apart from each other, at least from that attack.

Drag Hteb to the right, to J21 or J23. CLEric also moves right, probably staying in his range to attack the mound (column J).

CindyLou Who
01-14-2009, 02:14 PM
I'm good with this.

4sigma
01-14-2009, 02:28 PM
Sir K intends to shift to C21 if he isn't immediately needed to provide healing, since that will create a flank with Gimli and give both of them +2 to hit the critter.

Rest of his intended action is to attack the shambling mound. I think it remains marked with his paladin mark, but Sir K can reapply it if needed.

Vonteras and/or Duriel may wish to shift one square to his left. They'd be closer to Sir K for a lay on hands, less easy to catch in a burst with the rest of the party, and would still have flank.

CindyLou Who
01-14-2009, 02:29 PM
Whose turn is it?

4sigma
01-14-2009, 02:33 PM
It may well be mine. I'm looking to confirm that Hteb and Vonteras are getting healed or if I need to break off to lay on hands.

CindyLou Who
01-14-2009, 02:41 PM
I'm thinking that we were going to have C.L.Eric heal Hteb after I drag her out of the aura. Don't know about Vonteras.

Gandalf
01-14-2009, 02:42 PM
Sir K intends to shift to C21 if he isn't immediately needed to provide healing, since that will create a flank with Gimli and give both of them +2 to hit the critter.

Rest of his intended action is to attack the shambling mound. I think it remains marked with his paladin mark, but Sir K can reapply it if needed.

Vonteras and/or Duriel may wish to shift one square to his left. They'd be closer to Sir K for a lay on hands, less easy to catch in a burst with the rest of the party, and would still have flank.
:iatp:, and to my surprise you don't need to remark him.

Question. If CLEric heals Hteb, the fireball is still active isn't it? It would be gone if she were unconscious at her turn, but it would not die out before her turn just because she fell unconscious. If the fireball is sustained in C23, Vonteras should not shift left. (The combination of Vonteras shifting left and the fireball being moved to F23 might work.)

How much do we have the mound hemmed in? In that latter setup (Vonteras shifting to D23; Gimli in F21) could the mound move right? Squares E22:F23 would be available for him to occupy, but his movement to those squares might involve crossing part of D23 and/or F21). Also, can the mound move to a square occupied by the fireball?

Abused Student
01-14-2009, 02:45 PM
The mound cannot move to a spot occupied by the fireball. I need to look to see if continuing spells die as soon as someone becomes concious or if it dies on their turn. Unfortunately I do not have my PH with me so if someone has time to look for that, I would appreciate it.

Gandalf
01-14-2009, 02:57 PM
It may well be mine. I'm looking to confirm that Hteb and Vonteras are getting healed or if I need to break off to lay on hands.I don't think we're worrying about order, except for when the mound goes. It would be CLEric's then yours, but Duriel and I have already acted as if CLEric is in auto-delay. J.T. said she won't be around to manage CLEric for the rest of today anyway. That means you won't know for sure whether CLEric will heal Hteb, but if wonk is going to drag Hteb out of the aura the healing is not critical.

Players who haven't gone, in original order: CLEric, Sir K, MissTake, Lloan, Hteb, wonk (which means maybe we need a ruling from the DM about order: if wonk drags Hteb, then must Hteb take damage at her spot in the order? That's not too critical, since CLW is also controlling Lloan, and Lloan, who precedes Hteb, could drag Hteb. Just affects which would be giving up their standard attack.) [that issue irrelevant, even if DM wanted to be a stickler. Both wonk and Lloan preceded Hteb last round, so currently both are ahead of her in the order, and either could drag her before her turn. CLEric can also heal her before her turn.]

Gandalf
01-14-2009, 03:07 PM
The mound cannot move to a spot occupied by the fireball. I need to look to see if continuing spells die as soon as someone becomes unconcious or if it dies on their turn. Unfortunately I do not have my PH with me so if someone has time to look for that, I would appreciate it.I looked, but didn't find an answer. I looked in the section on wizard and on dying (where dying = becoming unconscious = hit points below 0 but not yet dead).

Abused Student
01-14-2009, 03:15 PM
I looked, but didn't find an answer. I looked in the section on wizard and on dying (where dying = becoming unconscious = hit points below 0 but not yet dead).

Hmm. I will have to think it over if the PH doesn't say anything. The DMG might.

Gandalf
01-14-2009, 03:22 PM
My feeling is that since she needs to sustain it on her turn, it requires nothing from her before that and is not extinguished if she goes unconscious. Though perhaps it requires some minimal effort all along, that only a conscious wizard can provide. Your call. If the DMG covers it, or there's something in the PH that I didn't find, that should govern.

If you decide it has not been sustained while she is unconscious, the situation is even more complex. It wouldn't do her any good to move it if it has been extinguished, and couldn't sustain it if it is already extinguished. She (had it not been extinguished) would be allowed to attack again with it as a standard action. If you conclude it has been extinguished, is it there, not burning, but capable of being used in a new attack, which presumably relights it? Or is it gone, not available for a new attack? Since the fireball is a daily power, she can't attack with a different one.

Abused Student
01-14-2009, 03:29 PM
My feeling is that since she needs to sustain it on her turn, it requires nothing from her before that and is not extinguished if she goes unconscious. Though perhaps it requires some minimal effort all along, that only a conscious wizard can provide. Your call. If the DMG covers it, or there's something in the PH that I didn't find, that should govern.

A turn is supposed to be about 6 seconds in real time. Everything is working all together and almost at the same time. I wouldn't picture a spell like this as something the wizard would send a mental pulse to every 6 seconds. They train while in school to be able to concentrate on multiple things at once. My feeling is that it would go away as soon as she went unconcious.

Abused Student
01-14-2009, 04:07 PM
A little birdie told me page 59 has some information. If the caster is slain it ends. Doesn't say unconcious though. Can someone double check this?

Gandalf
01-14-2009, 04:35 PM
A little birdie told me page 59 has some information. If the caster is slain it ends. Doesn't say unconcious though. Can someone double check this?
I agree that's what it says. (Not in the section on wizards or dying; the ones I had checked.)

As noted, there's nothing about unconscious. Bad news for the good guys: it says "if you move far enough away from a conjuration that it is no longer in range, its effect immediately ends". Range isn't an issue here; Hteb would be within range wherever wonk or Lloan drags her. But it suggests that some kind of contact is required, that might require consciousness.

If the DM decides the fireball is extinguished, there's still the question of whether Hteb could still make a new attack with it. The language is ambiguous even on that issue. The section about range (from which we might infer something about the need for continuing contact) says "its effect immediately ends". If both references said that, I would assert (DM's call) that the fireball is available for a new attack.

However, the other reference says "If a conjuration's creator is slain, the conjuration immediately ends." So if she is slain, the fireball is gone, unavailable for later attack even if she is. Does unconscious = slain? :shrug:

Abused Student
01-14-2009, 04:40 PM
Good questions. The answers are left up to the readers :tfh:

ldancer911
01-14-2009, 04:42 PM
A little birdie told me page 59 has some information. If the caster is slain it ends. Doesn't say unconcious though. Can someone double check this?

If a conjuration’s creator is slain, the conjuration
immediately ends.

Nothing on Unconscious.

ldancer911
01-14-2009, 04:43 PM
Nothing on Unconscious.

I shouldn't start typing a message then go do something for 10 minutes....

hd
01-14-2009, 05:01 PM
I suggest y'all look up "Durations." I read it to imply that as long as Hteb is awake by her turn, she has the option of sustaining it, which means it would still be there to be sustained. So just fix her before her turn and it's all good.

The fireball ceases to exist as a physical object unless sustained--it isn't dormant and able to be relit.

4sigma
01-14-2009, 05:02 PM
I haven't seen anything in the PH on this. My sense is that it would go poof when the caster goes unconscious.

This is a sword that cuts both ways. There are conjurations that the bad guys cast from time to time. Either interpretation is reasonable as long as it's applied consistently to the heroes and to Team Evil ™

4sigma
01-14-2009, 05:17 PM
OK, I'm assuming Vonteras and Hteb are getting taken care of. Sir K takes his earlier proposed action:

Shift to C21
Attack the shambling mound with Holy Smite. +10 vs AC (including flanking). 6 + 10 = 16. (I believe that misses.)
It remains marked by Sir K.

Abused Student
01-14-2009, 05:24 PM
OK, I'm assuming Vonteras and Hteb are getting taken care of. Sir K takes his earlier proposed action:

Shift to C21
Attack the shambling mound with Holy Smite. +10 vs AC (including flanking). 6 + 10 = 16. (I believe that misses.)
It remains marked by Sir K.

The attack isn't that Holy and the only thing it might Smite is a fly.

J.T.
01-14-2009, 05:42 PM
I'll post the cleric's move tonight. Does he have to do a heal check inorder to make Hteb conscious? I'm not sure how this healing while unconscious thing works.

As for Miss Take, you guys can decide what you want her to do. I'm not sure at this point what is best, trying to take out the mound, or picking the lock again. Maybe someone could offer some advice.

Abused Student
01-14-2009, 05:45 PM
The cleric's heal would just be added onto Hteb's HP with her starting at 0. There is no heal check if he is going to use a spell. If he wants to try and let her use her second wind, then that is a heal check.

CindyLou Who
01-14-2009, 05:58 PM
Don't know when my turn is, but in case I'm not around....I want to move using my Utility Power of Ethereal Stride. I'll shift in and out of phase as I move and when I reappear, I'll still be difficult to see. I get an extra +2 to defense during this time.

I want to use my standard action to drag Hteb out of harm's way to J21.

I'd also like to use an action point to throw a Hellish Rebuke at the mound.

Attack: 11+7 = 17 I doubt that hits...wasted action point

J.T.
01-14-2009, 06:07 PM
All right, the cleric heals Hteb.

I'm not sure where he's standing, but I'm going to leave him where he is unless he's within 2. (I need the actions).

Minor actions (2): Healing word (no more left): Hteb gets a surge and 1d6 hit points.
Exalted armor daily power: Anyone getting healing this turn gets an extra 1d10+1 hit points.

That should help you out Hteb, and get you strong enough to attack with something that doesn't hit AC.

Standard action: Bless. All of us get +1 to attack rolls (only allies) until the end of the encounter. I figure this helps us if we have to move on to the lizards afterwards...should still be same encounter.

OK, I think he's done, except for rolling. I assume someone else will do that.

J.T.
01-14-2009, 06:08 PM
Don't know when my turn is, but in case I'm not around....I want to move using my Utility Power of Ethereal Stride. I'll shift in and out of phase as I move and when I reappear, I'll still be difficult to see. I get an extra +2 to defense during this time.

I want to use my standard action to drag Hteb out of harm's way to J21.

I'd also like to use an action point to throw a Hellish Rebuke at the mound.

Attack: 11+7 = 17 I doubt that hits...wasted action point

You get to add one from the cleric, and it's vs. Reflex. Not sure what's needed to hit. :shrug:

CindyLou Who
01-14-2009, 06:09 PM
I'll post the cleric's move tonight. Does he have to do a heal check inorder to make Hteb conscious? I'm not sure how this healing while unconscious thing works.

As for Miss Take, you guys can decide what you want her to do. I'm not sure at this point what is best, trying to take out the mound, or picking the lock again. Maybe someone could offer some advice.

Unless there's another way that everyone can think of to open the door without killing the prisoners, I think we need to figure out how to get that door open. The rest of us should concentrate on the mound.

Agree?

CindyLou Who
01-14-2009, 06:14 PM
You get to add one from the cleric, and it's vs. Reflex. Not sure what's needed to hit. :shrug:

:oops: Forgot to say that it's vs Reflex. Also, did C.L. Eric do the Bless "before" my turn? If so, then yes, I'll add the 1 to my attack for an 18.

ETA: I'll check back later in case this hits, which I doubt, but if it does, I'll do damage when I get back. Gotta run for a short bit.

Abused Student
01-14-2009, 07:18 PM
Can we get a check on the order? An 18 versus reflex hits but if the cleric has not gone yet, then it will miss. (ie the mound has an 18 reflex).

Abused Student
01-14-2009, 07:35 PM
Also I have not been able to find anything either way about unconscious players. So, I am going to rule that it stays.

CindyLou Who
01-14-2009, 08:07 PM
Can we get a check on the order? An 18 versus reflex hits but if the cleric has not gone yet, then it will miss. (ie the mound has an 18 reflex).

Order:

Miss Take
Lloan
Hteb
Wonk
Vonteras
Bing
CLEric
ldancer
Gimli
Sir K

I don't know if this order is correct or not, but if it is, I don't think CLEric has had a turn today, even though Sir K has already gone, but I honestly don't know. If it's a miss, well, at least Hteb is out of the aura.

Gandalf
01-14-2009, 08:10 PM
Order:

Miss Take
Lloan
Hteb
Wonk
Vonteras
Bing
CLEric
ldancer
Gimli
Sir K

I don't know if this order is correct or not, but if it is, I don't think CLEric has had a turn today, even though Sir K has already gone, but I honestly don't know. If it's a miss, well, at least Hteb is out of the aura.
I don't think we've been sticklers about order, and there have been some out of order posts today (implying people in delay at least temporarily). However, with respect to CLEric and wonk, CLEric last took a turn in 10681; wonk last in 10684, so CLEric was entitled to go before wonk.

Since wonk said "I don't know when my turn is", "in case I'm not around", and "I want to", I would consider it clear she was not trying to jump ahead of her turn.

4sigma
01-14-2009, 10:16 PM
The shambling mound went after Vonteras and before Bing. So I believe the "top of the order" starts at Bing's turn after the shambler completes its actions. In which case CL Eric would act before Wonk.

Note that we have the flexibility to reorder ourselves if we wish, through the use of "delay".

ldancer911
01-14-2009, 11:30 PM
Order:

Miss Take
Lloan
Hteb
Wonk
Vonteras
Bing
CLEric
ldancer
Gimli
Sir K

I don't know if this order is correct or not, but if it is, I don't think CLEric has had a turn today, even though Sir K has already gone, but I honestly don't know. If it's a miss, well, at least Hteb is out of the aura.

I see....no character name for me :(

4sigma
01-15-2009, 01:11 AM
As for Miss Take, you guys can decide what you want her to do. I'm not sure at this point what is best, trying to take out the mound, or picking the lock again. Maybe someone could offer some advice.

I'm not sure what's best either. My guess is that if Miss Take can get sneak attack damage with her hand crossbow, she might want to seize the opportunity.

It also somewhat depends on whether the prisoners will be able to aid us. If the electrical aura is just gonna fry 'em all, they're safer where they currently are. But if we can arm them and they can help us swarm the shambling mound, then picking the lock sounds like a winner.

CindyLou Who
01-15-2009, 07:18 AM
I see....no character name for me :(

I'm sorry. I just copied that list from somewhere in the thread. Didn't even notice that. :bighug:

Abused Student
01-15-2009, 09:17 AM
I know we haven't been sticklers for order but given that the one point of bonus makes a difference, I wanted to know. That means wonk's attack hits so I need a damage roll.

J.T.
01-15-2009, 09:28 AM
I think it's my turn. (I'm a little confused.)

Seeing how I'm not going to get any sneak attack damage without flanking someone, it's probably best for me to pick the lock (although I would get the +1 from the cleric).

Let's see...16+12 :fingerscrossed: that I didn't waste what would have worked for an attack.

Yeah, in theory, the cleric would have helped everyone after him, but I'm not sure if Gimli, Duriel, or Sir K were close with their attacks.

J.T.
01-15-2009, 09:32 AM
All right, the cleric heals Hteb.

I'm not sure where he's standing, but I'm going to leave him where he is unless he's within 2. (I need the actions).

Minor actions (2): Healing word (no more left): Hteb gets a surge and 1d6 hit points.
Exalted armor daily power: Anyone getting healing this turn gets an extra 1d10+1 hit points.

That should help you out Hteb, and get you strong enough to attack with something that doesn't hit AC.

Standard action: Bless. All of us get +1 to attack rolls (only allies) until the end of the encounter. I figure this helps us if we have to move on to the lizards afterwards...should still be same encounter.

OK, I think he's done, except for rolling. I assume someone else will do that.

Hteb...you have 5+7+1+surge.

The cleric gets an extra 4, so is up to 7.

CindyLou Who
01-15-2009, 09:37 AM
I know we haven't been sticklers for order but given that the one point of bonus makes a difference, I wanted to know. That means wonk's attack hits so I need a damage roll.

Okay. Here it is:

d6 + 4+1 = 3+4+1=8

CindyLou Who
01-15-2009, 09:39 AM
J.T., I lost track a little last night, too. Do you still need someone to roll for C.L. Eric? If so, what do you need?

J.T.
01-15-2009, 09:47 AM
J.T., I lost track a little last night, too. Do you still need someone to roll for C.L. Eric? If so, what do you need?
Just did it.

CindyLou Who
01-15-2009, 09:49 AM
Just did it.

Okey doke. :oops: Sorry, just came in, posted and left. Is it Lloan's turn? I can do his attack, but then I need to go for awhile and get some work done.

J.T.
01-15-2009, 09:51 AM
Okey doke. :oops: Sorry, just came in, posted and left. Is it Lloan's turn? I can do his attack, but then I need to go for awhile and get some work done.
Yeah, I would go ahead and move for Lloan.

CindyLou Who
01-15-2009, 10:03 AM
Please use whenever it's Lloan's turn:

Careful Attack with Longbow vs. AC: 10+7+1 (Bless) = 18 I doubt this hits against AC.
Proposed Move: I'm not very good at knowing the moving yet, but I'm going to assume we'll need to get to the prison at somepoint, so I'm going to move 3 squares to H23. This should keep Lloan out of the 2 square range of the aura. If this move sucks, I ask my teammates to let me know. If no dissension, then this will become Lloan's official move.

Abused Student
01-15-2009, 10:16 AM
I think it's my turn. (I'm a little confused.)

Seeing how I'm not going to get any sneak attack damage without flanking someone, it's probably best for me to pick the lock (although I would get the +1 from the cleric).

Let's see...16+12 :fingerscrossed: that I didn't waste what would have worked for an attack.

Yeah, in theory, the cleric would have helped everyone after him, but I'm not sure if Gimli, Duriel, or Sir K were close with their attacks.

:clap: The wonderful sound of a click is heard as the lock turns and the door is now free. The prisoners were excited at the sight of another person. It looks like they want to run over Miss Take and escape into the swamp.


Okay. Here it is:

d6 + 4+1 = 3+4+1=8

:tup: 8 more damage it is

Please use whenever it's Lloan's turn:

Careful Attack with Longbow vs. AC: 10+7+1 (Bless) = 18 I doubt this hits against AC.
Proposed Move: I'm not very good at knowing the moving yet, but I'm going to assume we'll need to get to the prison at somepoint, so I'm going to move 3 squares to H23. This should keep Lloan out of the 2 square range of the aura. If this move sucks, I ask my teammates to let me know. If no dissension, then this will become Lloan's official move.

The attack misses. Not sure why Lloan would have to get to the prison though.

CindyLou Who
01-15-2009, 10:16 AM
Does anyone have an updated map? I missed a couple of moves. :oops:

CindyLou Who
01-15-2009, 10:18 AM
:clap: The wonderful sound of a click is heard as the lock turns and the door is now free. The prisoners were excited at the sight of another person. It looks like they want to run over Miss Take and escape into the swamp.




:tup: 8 more damage it is



The attack misses. Not sure why Lloan would have to get to the prison though.

Perhaps not. I guess I was thinking the fighting would move in that direction assuming the lizards come back. :shrug: I'm still learning this stuff since I was gone so long. If my mates wish me to stay where I am or move to a different spot, I'm open to that.

Abused Student
01-15-2009, 10:19 AM
Here is an updated map. The cleric was within two so I moved him back one square.

J.T.
01-15-2009, 10:34 AM
:clap: The wonderful sound of a click is heard as the lock turns and the door is now free. The prisoners were excited at the sight of another person. It looks like they want to run over Miss Take and escape into the swamp.



Miss Take uses a free action to tell the prisoners that we are currently in a battle with one of the mounds and there is another lizard fight over yonder with there community members fighting. We brought weapons to arm you, and ask that you help us fight for your freedom.

J.T.
01-15-2009, 10:36 AM
Here is an updated map. The cleric was within two so I moved him back one square.
The Cleric wasn't originally, so unless the mound moved (which I'm pretty sure it didn't), something went screwy with the map. He wasn't able to move with his action, which wouldn't have been able to be completed since he would have been unconscious.

CindyLou Who
01-15-2009, 10:36 AM
Here is an updated map. The cleric was within two so I moved him back one square.

ty

CindyLou Who
01-15-2009, 10:37 AM
The Cleric wasn't originally, so unless the mound moved (which I'm pretty sure it didn't), something went screwy with the map. He wasn't able to move with his action, which wouldn't have been able to be completed since he would have been unconscious.

:iatp:

Gandalf
01-15-2009, 10:59 AM
Miss Take uses a free action to tell the prisoners that we are currently in a battle with one of the mounds and there is another lizard fight over yonder with there community members fighting. We brought weapons to arm you, and ask that you help us fight for your freedom.
:tup: (and now our Rogue will be able to actively fight again, one of her favorite activities).

Abused Student
01-15-2009, 10:59 AM
Didn't CLEric get hit already with the shock? I had him in G21 and moved him to H21. :shrug:

Abused Student
01-15-2009, 11:00 AM
Miss Take uses a free action to tell the prisoners that we are currently in a battle with one of the mounds and there is another lizard fight over yonder with there community members fighting. We brought weapons to arm you, and ask that you help us fight for your freedom.

They seem willing to help and ask for directions to the weapons. When told they scoot out the prison quietly so as not to draw attention to themselves.

J.T.
01-15-2009, 11:09 AM
Didn't CLEric get hit already with the shock? I had him in G21 and moved him to H21. :shrug:
He got hit with the big power thing, but has been in H22 the whole time.

Gandalf
01-15-2009, 12:57 PM
Whom do we still need to take their turns before the mounds? Hteb and Vonteras only?

Abused Student
01-15-2009, 01:14 PM
He got hit with the big power thing, but has been in H22 the whole time.

That doesn't compute with him getting hit with the big power thingy because he would have been out of range.

Oh, wait, I remember, he helped Miss Take get out of the first mound and had to move for that.

J.T.
01-15-2009, 01:15 PM
That doesn't compute with him getting hit with the big power thingy because he would have been out of range.

Oh, wait, I remember, he helped Miss Take get out of the first mound and had to move for that.
So, now what...he would have been dead at the start of his turn.