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Htebazile
07-15-2009, 09:30 AM
Scorching Burst targeted on H12 (I don't think anyone moved into range of it, did they?).

Attack = +8 vs non-bloodied, non-blinded, with an additional +1 for anyone bloodied, and an additional +2 for anyone blinded (ie, granting combat advantage). Let me know if I missed anything there. All vs Reflex.

Damage = 1d6 + 7 (additional 1d8 for a 20)

I have no idea whether they can have cover from this--it is an area attack.

J.T.
07-15-2009, 10:00 AM
Scorching Burst targeted on H12 (I don't think anyone moved into range of it, did they?).

Attack = +8 vs non-bloodied, non-blinded, with an additional +1 for anyone bloodied, and an additional +2 for anyone blinded (ie, granting combat advantage). Let me know if I missed anything there. All vs Reflex.

Damage = 1d6 + 7 (additional 1d8 for a 20)

I have no idea whether they can have cover from this--it is an area attack.

Adding the extra +2 from the cleric.

G3: 20+8+1+2+2 vs Reflex (7 for the additional d8)
G4: 14+8+1+2+2 vs. Reflex
G5: 9+8+1+2+2 vs Reflex
G6: 13+8+1+2+2 vs Reflex (is he bloodied?)
G7: 17+8+1+2+2 vs Reflex
G8: 16+8+2+2 vs Reflex

Damage: 6+7 (dang the dice are good today)

Gandalf
07-15-2009, 10:13 AM
Adding the extra +2 from the cleric.

G3: 20+8+1+2+2 vs Reflex (7 for the additional d8)
G4: 14+8+1+2+2 vs. Reflex
G5: 9+8+1+2+2 vs Reflex
G6: 13+8+1+2+2 vs Reflex (is he bloodied?)
G7: 17+8+1+2+2 vs Reflex
G8: 16+8+2+2 vs Reflex

Damage: 6+7 (dang the dice are good today)
These gnolls are really in trouble. G3 and G5 fall; G6 looks like a leaf falling on his head would knock him over. The four gnolls standing are all bloodied.

Gandalf
07-15-2009, 10:30 AM
After Hteb Goes:

1. Dragon's Breath (minor action) - close blalst 5 on I11 (So will hit G11:K15). +7 vs reflex to attack, 1d6 + 1 damage.
Rolls for each enemy:
1. 4 + 7
2. 12 +7
3. 2 + 7
4. 9 + 7
5. 20 + 7
6. 15 + 7
7. 15 + 7
Damage: 6 + 1 = 7 (:clap:)

IF G5 or G6 are alive and I can attack:
2. Divine Challenge on one of them (minor instead of a move)
3. Holy Smite (+2 damage if marked) (standard)
12 + 8 vs AC
4 + 4 + 2 damage

Else
2. Shift to I12 (move)
3. Valiant Strike on Closes Enemy (+1 to attack per adjacent enemy) (standard)
Same rolls:
12 + 8 + (# of adj enemies)
4 + 4 damage

With only 4 gnolls standing, I applied attacks 1,2,3,4 to 3,6,7,8. A shame, since the last 3 rolls were the best. Only 6 is hit; he is dead.

For the move and standard action, shift to I12 is impossible from current I10. There could be a move to I12, but that would give up an OA for little reason. I'll assume I11 (though perhaps you would have wanted H11 to get one more adjacent enemies; if you prefer H11 let me know.) For closest, I'll assume you mean "among closest, the one who has taken the most damage". That's G7, and he takes another 8. He does not look like he is long for this world, but he is still standing, realizing that the gnolls finally get a turn next, even though he can't see any enemies to attack. He gnashes his teeth in anticipation.

Gandalf
07-15-2009, 10:43 AM
Gnoll 8 takes 5 ongoing fire damage, then delays since he sees Gnoll 7 anxious to do something. He plans to go immediately after Gnoll 7.

Gnoll 7 can't see anyone, but he advances toward where he last saw his foes. Wait. First he takes ongoing fire damage, and collapses.

Wait again. What's that noise on the horizon? It sounds like more gnolls are approaching. They will arrive real soon in battle-time (before Gnoll 8's comes out of delay), but you'll have to wait until this afternoon for a map and any info on what kinds they are.

J.T.
07-15-2009, 10:47 AM
:swear:

udjw828
07-15-2009, 11:20 AM
:popcorn:

Htebazile
07-15-2009, 12:07 PM
Gnoll 8 takes 5 ongoing fire damage, then delays since he sees Gnoll 7 anxious to do something. He plans to go immediately after Gnoll 7.

Gnoll 7 can't see anyone, but he advances toward where he last saw his foes. Wait. First he takes ongoing fire damage, and collapses.

Wait again. What's that noise on the horizon? It sounds like more gnolls are approaching. They will arrive real soon in battle-time (before Gnoll 8's comes out of delay), but you'll have to wait until this afternoon for a map and any info on what kinds they are.
:swear:

Gandalf
07-15-2009, 01:10 PM
:swear: is right. The DM is a sadist. NTTAWWT

Atop the ridge, another raiding party appears. Thank goodness it’s smaller than the first one: just 5 gnolls. They’ve been grouped for initiative with their original counterparts.

Even though you heard about them 2 hours ago in AO time, you were surprised to learn of them. That means Surprise round.

G13 charges Gimli in square G9. He 13+13+2 vs AC hits for 2d6+5 = 5+3+6=14 damage.

G11 tries to charge Gimli in square H9. Good news: this new raiding party is almost as drunk as the first party. He stumbles and falls prone in H8. Who says drunks can’t hurt themselves (no, it wasn’t who who said it, but if she wants this damage credited to her, OK)? He falls so hard that he takes 9 damage.

G12 tries to charge Gimli in square H9. Who says lightning can’t strike twice? (no, it wasn’t this time either. :shrug: ) He falls hard in I9, taking 6 damage.

No charging for G9 or G10. Each fires his longbow at Gimli. G9: 14+9+2 hits for 7+4 damage. G10 suffers the effects of the alcohol. His arrow thunks into the unconscious G7, administering another 2+4 damage.

The surprise round could have been worse.

Now back to regular action. We’re at the G7 spot in the order, which means G11 and G12 can go. G11 lets G12 go first; he stands, then shifts to I9.

G11 shifts to H9. He jabs his spear (not a eeuphamism) at Vonteras. 16+10 hits, I expect, for d8+6+5 = 5+6+5=16 damage.

Now back to G8, who was in delay. (even though G8 was in delay; G13 wasn’t so he isn’t going to get a turn this round. G8 heals the unconscious G7 to 15 hp left; heals himself by 15 (he’s no longer bloodied), and shifts to H11 (setting up a flank on Gimli, for next round). G8 orders his comrades: “you’re going to delay next round to let me get with G13 in the order.”

Map is attached.

Vonteras, then CL Eric, then wonk. Swearing at the DM (not the ADM) is a free, immediate, and expected action.

Gandalf
07-15-2009, 01:23 PM
Also, G8 successfully saved against ongoing fire damage. G7 was unconscious so he didn't try to save, and G8's healing did not eliminate that condition. So he's still subject to it. ADM prerogative.

Map has been corrected (G7 is still in H12, rather than H11). Had he realized where G7 was, G8 would have shifted to H11, but Gimli will just have to suffer that flank. :shrug:

Gandalf
07-15-2009, 01:31 PM
BTW, I'm unlikely to be back in this thread until late tonight. Would you be, after posting those developments?

Vonteras, wonk and CL Eric don't need to worry about order.

TeamNightLightning
07-15-2009, 01:34 PM
BTW, I'm unlikely to be back in this thread until late tonight. Would you be, after posting those developments?

Vonteras, wonk and CL Eric don't need to worry about order, and the top of the order can continue after them. If necessary, I'll try to straighten it out by shifting targets or something.

C.L. Eric would prefer to go after Wonk, mostly for her to take advantage of the +2 to attacks but also to toss a little chivalry her way-Ladies first.

Abused Student
07-15-2009, 01:37 PM
C.L. Eric would prefer to go after Wonk, mostly for her to take advantage of the +2 to attacks but also to toss a little chivalry her way-Ladies first.

The +2, if it ends at the end of your turn will end at the same spot it would have ended. Delaying or going early doesn't change that.

:popcorn:

And here I thought things were going to go really bad for the party according to the ADM's report but I come to find out that only he is hurting. :shake:

4sigma
07-15-2009, 01:51 PM
Swearing at the DM (not the ADM) is a free, immediate, and expected action.

:swear:

TeamNightLightning
07-15-2009, 02:26 PM
If thats the case, then here will be C.L. Eric's action whenever I go (preferably before Vonteras):

Minor Action: Healing word on Gimli for Healing surge + 9

Standard Action: Bless - you and all allies in burst 20 (so all) gain +1 to attack rolls until the end of the encounter. I assume that Wonk only gets the +2 from last time and not an additional +1.

Action Point-
Free Action: Power of Amaunator: + 6 damage to attack
Standard Action: Cascade of Light on G8: 11 + 7 + 3(action surge) +2(combat advantage from blinding barrage) + 1(bless) = 24 vs. reflex for 1+6+1+6 + 6 (poA)= 20 damage (if miss half damage)

Unless anyone has objections such as...You fool! Don't use all of your daily powers in this one battle or NOOOOO! don't heal Gimli, he has this awesome power where when he has taken exactly 25 damage he can unleash his ultimate attack...or anything like that. In that case, I defer to the group.

J.T.
07-15-2009, 02:55 PM
Ah, I forgot the bonus from the action point. Guess I didn't need it. :shrug:

We get temp hp too from that from someone don't we?

4sigma
07-15-2009, 02:57 PM
Ah, I forgot the bonus from the action point. Guess I didn't need it. :shrug:

We get temp hp too from that from someone don't we?

My char sheet says that when you spend an action point you gain hp equal to my charisma bonus (+3). I don't think those are temp hp, so you'd only be able to gain them if you're currently wounded.

J.T.
07-15-2009, 02:58 PM
My char sheet says that when you spend an action point you gain hp equal to my charisma bonus (+3). I don't think those are temp hp, so you'd only be able to gain them if you're currently wounded.
Ah, ok siggy. Thanks.

I'm ok with being fully healed at the moment. :wink:

4sigma
07-15-2009, 03:21 PM
Vonteras' turn:
Vonteras will shift to H11 and use Wolf Pack Tactics on G7.
Attack = 18+8 = 26 vs. AC. damage = 4+5=9.
Sir K may if he wishes shift one square.

Vonteras will then action point and use Hammer and Anvil on G8.
Attack = 19+8 = 27 vs. Reflex. Damage if this hits = 1+5 = 6, and Gimli gets to make a free melee basic attack against G8.

Abused Student
07-15-2009, 03:23 PM
Sneaky sneaky correcting to H11 instead of H1. I was going to say that was one heck of a shift.

4sigma
07-15-2009, 03:24 PM
Vonteras' general strategic comment: Let's mow down the original gnolls (G4, G7, G8) so that we don't get flanked too badly down here. After they're down we can switch to focus fire on the newcomers.

4sigma
07-15-2009, 03:25 PM
Sneaky sneaky correcting to H11 instead of H1. I was going to say that was one heck of a shift.

And for some reason people think that warlords aren't stealthy! :shake:

ldancer911
07-15-2009, 04:03 PM
Should I shift to I10 or H11 (or a different space).

Edit: :shake: whats wrong with me? Where do yo uwant me to go?

Gandalf
07-15-2009, 04:23 PM
If thats the case, then here will be C.L. Eric's action whenever I go (preferably before Vonteras):

Minor Action: Healing word on Gimli for Healing surge + 9

Standard Action: Bless - you and all allies in burst 20 (so all) gain +1 to attack rolls until the end of the encounter. I assume that Wonk only gets the +2 from last time and not an additional +1.

Action Point-
Free Action: Power of Amaunator: + 6 damage to attack
Standard Action: Cascade of Light on G8: 11 + 7 + 3(action surge) +2(combat advantage from blinding barrage) + 1(bless) = 24 vs. reflex for 1+6+1+6 + 6 (poA)= 20 damage (if miss half damage)

Unless anyone has objections such as...You fool! Don't use all of your daily powers in this one battle or NOOOOO! don't heal Gimli, he has this awesome power where when he has taken exactly 25 damage he can unleash his ultimate attack...or anything like that. In that case, I defer to the group.
G8 wonders "Am I blind"? I thought I healed myself, and now I'm bloodied again." Yes, he's blinded until end of Miss Take's turn, and he's still bloodied after her turn.

Gimli waves up to CL Eric and thanks him for the healing.

Gandalf
07-15-2009, 04:32 PM
Vonteras' turn:
Vonteras will shift to H11 and use Wolf Pack Tactics on G7.
Attack = 18+8 = 26 vs. AC. damage = 4+5=9.
Sir K may if he wishes shift one square.

Vonteras will then action point and use Hammer and Anvil on G8.
Attack = 19+8 = 27 vs. Reflex. Damage if this hits = 1+5 = 6, and Gimli gets to make a free melee basic attack against G8.

Vonteras hits G7 for 9 damage. Not quite enough to ensure his doom from ongoing fire damage.

Vonteras hits G8 for 6 damage. Alas, Gimli with the free attack rolls only a 4, and doesn't think there are enough special bonuses to let that hit. (+2 blinded and +1 for poA)

not only for being ashamed about that puny swing, I'll be away until late evening

4sigma
07-15-2009, 05:02 PM
Should I shift to I10 or H11 (or a different space).

Edit: :shake: whats wrong with me? Where do yo uwant me to go?

I think you're fine where you are -- I just used Wolf Pack Tactics because it's my default at-will attack. If you'd like to shift you may, but don't feel obligated.

MaryMaryTheActuary
07-15-2009, 07:49 PM
Wonk's attack...going after G4 with Hellish Rebuke and Warlock's Curse:

Attack:
12 + 5 + 1 + 1(what was this extra +2 that Sir K was talking about?) = 19 or 21 if I get the +2 thing vs Reflex.

Damage, if hits:
1 (d6) + 5(d6 for Warlock's curse) + 5 (Const modifier) + 1 = 12
I appear to be in the most protected position at the moment, but if this hits and in the event I take any damage before the end of my next turn and in the event G4 is still standing at that moment, he will take an extra 1d6 + 5 damage.

CindyLou Who
07-15-2009, 07:52 PM
Um, sorry. Wonk's handler had to take care of some personal business in the woods, so she had Mary stand in for her on that attack. :oops: Gotta learn to check which id I'm logged in as. :swear :

CindyLou Who
07-15-2009, 07:57 PM
Before I officially end Wonk's turn, is there any discussion on whether she should stand up as an action move since we've got more enemies coming down the hill? Thinking it isn't the best thing to be lying down in that situation.

ldancer911
07-15-2009, 08:07 PM
Thinking it isn't the best thing to be lying down in that situation.

Your right...there are other positions that would be much more enjoyable.

4sigma
07-15-2009, 08:08 PM
Before I officially end Wonk's turn, is there any discussion on whether she should stand up as an action move since we've got more enemies coming down the hill? Thinking it isn't the best thing to be lying down in that situation.

I don't know that it matters whether you stand up or not. In general, being prone is bad when there is melee near you, but makes it harder for ranged attacks to hit you. It doesn't look like either of those is headed your way at the moment, but :shrug:

I'm not sure we know of any more enemies coming down the hill. :tfh:

4sigma
07-15-2009, 08:10 PM
Wonk's attack...going after G4 with Hellish Rebuke and Warlock's Curse:

Attack:
12 + 5 + 1 + 1(what was this extra +2 that Sir K was talking about?) = 19 or 21 if I get the +2 thing vs Reflex.
If they're blinded, they grant combat advantage, so that's +2

CindyLou Who
07-15-2009, 08:52 PM
If they're blinded, they grant combat advantage, so that's +2

Ah, forgot about that. Didn't go back to look, but if G4 is blinded, then another +2 on the attack. I would hope a 21 would hit.

Gandalf
07-15-2009, 11:26 PM
Wonk's attack...going after G4 with Hellish Rebuke and Warlock's Curse:

Attack:
12 + 5 + 1 + 1(what was this extra +2 that Sir K was talking about?) = 19 or 21 if I get the +2 thing vs Reflex.

Damage, if hits:
1 (d6) + 5(d6 for Warlock's curse) + 5 (Const modifier) + 1 = 12
I appear to be in the most protected position at the moment, but if this hits and in the event I take any damage before the end of my next turn and in the event G4 is still standing at that moment, he will take an extra 1d6 + 5 damage.
As noted later, the +2 does apply. The attack does hit.
G4 will not be doing any more standing this round. He's gone.

CindyLou Who
07-15-2009, 11:27 PM
As noted later, the +2 does apply. The attack does hit.
G4 will not be doing any more standing this round. He's gone.

:clap:

Gandalf
07-15-2009, 11:36 PM
G9 aims his longbow at Gimli 4+12 vs AC misses. G10 thinks he can do better, and tries the same attack. He does; 15+12 hits, for 6+4+5 damage.

Miss Take is up, then Gimli, Hteb, Sir K. I won't be around much tomorrow, but will likely be able to score attacks made before 10AM.

Gandalf
07-15-2009, 11:52 PM
I think you (Sir K) are fine where you are -- I just used Wolf Pack Tactics because it's my default at-will attack. If you'd like to shift you may, but don't feel obligated.
What about Gimli? Just for myself, my G10 isn't too bad, since thanks to the cliff I'm only subject to one flank. If I moved to H10, I would be subject to a horizontal flank and a diagonal flank, but the overall position of the three of us might be improved. Likewise we might be better if Sir K used the Wolf Pack opportunity to shift to H10. :shrug: I guess the current alignment is OK so I will probably stay where I am unless someone suggests otherwise.

ldancer911
07-16-2009, 08:43 AM
Likewise we might be better if Sir K used the Wolf Pack opportunity to shift to H10.

Looking at it again that sounds good. I'll shift to H10.

J.T.
07-16-2009, 09:33 AM
Miss Take wonders if we can get a map?

J.T.
07-16-2009, 09:34 AM
But really, I guess, heck with it....she will attack someone who's alive?

Is G7 dead?

J.T.
07-16-2009, 09:38 AM
I'll attack G8. Seems like the best since he seems to be able to heal people.

8+10+2 vs AC
If it hits, damage is: 6+7+2+8+6

TeamNightLightning
07-16-2009, 09:46 AM
I don't know that it matters, but just in case, Miss Take receives a +1 bonus to attacks from Bless if that is not already included.

Gandalf
07-16-2009, 09:53 AM
I'll attack G8. Seems like the best since he seems to be able to heal people.

8+10+2 vs AC
If it hits, damage is: 6+7+2+8+6
:tup: the shuriken slices into G8 with a vengeance. He wobbles, but remains standing. (Note: from when he originally became bloody, the adventurers could know that he has 6-10 hp left. He is not subject to ongoing fire damage.)

G7 is alive, barely. In fact, from what the ADM did say about the healing (maybe more than the ADM should have said) the adventurers could know he has exactly 6 hp left. He will take 5 fire damage.

J.T.
07-16-2009, 09:55 AM
I don't know that it matters, but just in case, Miss Take receives a +1 bonus to attacks from Bless if that is not already included.
Ah yeah, I forgot that one. Thanks. :tup:

Gandalf
07-16-2009, 09:56 AM
Gimli does a reaping strike on G8. 17+10+1 hits for 2+4+6 damage. G8 is a goner.

Gandalf
07-16-2009, 10:00 AM
Gotta run. Map in 12759 is close, but:

G4 and G8 are dead. Vonteras in H11. Sir K in H10.

I gone for most of day.

J.T.
07-16-2009, 10:00 AM
:clap:

J.T.
07-16-2009, 10:01 AM
The :clap: was for the kiling of G8, not of you leaving.

Hetb's turn, but we could go up to the next going of the beasties.

Gandalf
07-16-2009, 12:22 PM
Back momentarily (checked because I expected there would be some results to adjudicate). Yes, Hteb and Sir K should go, though if Hteb goes after G7 as I expect, then Sir K might have to specify two possibilities: one if G7 is hit and one if G7 is not hit. G7 has only 6 hp left. A hit for 6 or more kills him now. A hit for less than 6 and he's still gone from ongoing fire damage.

Gimli considered using an action point to get rid of G7 (I could for certain give him 4 hp with a reaping strike, which with fire damage would kill him), but thought my current location is better.

I delegate to the bloodthirsty Miss Take or the strategic Vonteras the ability, unilaterally, to shift me and use an action point to use reaping strike against G7, provided they do it before Hteb acts. (As ADM, I couldn't allow a decision for Gimli's action to be based on a miss by Hteb, for example.)

Using the action point is quite tempting, so use your judgment as to whether I do. Bye again.

J.T.
07-16-2009, 12:24 PM
Nah, you're fine Gimli.

Gandalf
07-16-2009, 03:51 PM
Hteb hasn't gone, and upon reflection I think it's time to get rid of G7. Otherwise he could possibly create two flanks by moving to G11 (only one if Sir K shifted to I10 on his turn). This will let Hteb and Vonteras use their attacks elsewhere. So, to continue my turn: shift to G11. Action point: Reaping strike against G7. 11+10+1 hits for 5+5+6; G7 is dead.

Gandalf
07-16-2009, 04:08 PM
Updated map.

Hteb, then Sir K, then the gnolls. Now I10, I11 and G10 all look like better places for Sir K than his current one. Not much to choose among them, but if he takes G10 then Vonteras should not take H11 even if it's available, I think. (That's where Gimli should go if it is available.)

Gandalf
07-17-2009, 12:05 AM
Now I10, I11 and G10 all look like better places for Sir K than his current one. Not much to choose among them, but if he takes G10 then Vonteras should not take H11 even if it's available, I think. (That's where Gimli should go if it is available.)
Upon further reflection, I think I11 is inferior. It would let all three of them attack Vonteras this turn, and he has the lowest AC of the three of us and already has 16 damage. If you shift to I10 or G10, all three could attack you, but at least you have no existing damage. I'm thinking I10, with Vonteras then shifting to I11 on his turn. That way, if they want to get through us, they'll either have to give up three OAs on the way through, or pause in H11 while flanked, or do it as two shifts in a turn, thus no attack that turn.

4sigma
07-17-2009, 12:57 AM
V's opinion is that Sir K might do well in I10.

Could I get a reminder from both Gimli and Sir K what their base damage and + to hit are from their melee basic attacks? V's best action on his turn is often to let someone else make one of these.

Gandalf
07-17-2009, 06:37 AM
On his own, Gimli's basic melee with maul is +10 vs AC (so now +11 vs AC since we all have +1 from CL Eric for the rest of this encounter). Damage is 2d6+8.

ldancer911
07-17-2009, 08:50 AM
V's opinion is that Sir K might do well in I10.

Could I get a reminder from both Gimli and Sir K what their base damage and + to hit are from their melee basic attacks? V's best action on his turn is often to let someone else make one of these.

Base is +8 with 1d8 + 4 damage.

ldancer911
07-17-2009, 08:56 AM
Ill do Righteous Smite on G11. 2d8 + 3 damage and if it hits allies within 5 squares gets 7 temp HP (which I think includes everyone).

1. 17 + 7 vs AC Damage: 5 + 6 + 3 = 14
2. Shift to I10.

From the map I don't think anyone really needs healing so I'm done.

Htebazile
07-17-2009, 09:38 AM
Scorching Burst on H8.

Base attack is +8 (assuming all non-bloodied and no bonuses from anyone)
Damage is 1d6 + 7, additional 1d8 on a 20.

People know where to find me if they need me. Otherwise, I'll be back at lunch.

Gandalf
07-17-2009, 09:40 AM
Ill do Righteous Smite on G11. 2d8 + 3 damage and if it hits allies within 5 squares gets 7 temp HP (which I think includes everyone).

1. 17 + 7 vs AC Damage: 5 + 6 + 3 = 14
2. Shift to I10.

From the map I don't think anyone really needs healing so I'm done.
G11 is smitten for 14 damage. He swears to get revenge.

Htebazile
07-17-2009, 12:27 PM
So, um, could someone roll for me, please?

Abused Student
07-17-2009, 12:29 PM
Scorching Burst on H8.

Base attack is +8 (assuming all non-bloodied and no bonuses from anyone)
Damage is 1d6 + 7, additional 1d8 on a 20.

People know where to find me if they need me. Otherwise, I'll be back at lunch.

So, um, could someone roll for me, please?

well, if no one else will :dsmile: 9+8 attack, 1+7 damage if it hits.

Htebazile
07-17-2009, 12:31 PM
well, if no one else will :dsmile: 9+8 attack, 1+7 damage if it hits.

You have to roll for each attack.

And it's versus Reflex, so if I have any additional bonus, it might still hit. Do I have a bonus from Bless?

Abused Student
07-17-2009, 12:33 PM
You have to roll for each attack.

And it's versus Reflex, so if I have any additional bonus, it might still hit. Do I have a bonus from Bless?

I didn't realize it was an area attack. How many d20s? All of the damage will be the same.

D20s in order (use as many as you need)

4, 4, 11, 10, 12, 14, 10, 7, 8, 8, 3

Htebazile
07-17-2009, 12:35 PM
I didn't realize it was an area attack. How many d20s? All of the damage will be the same.

D20s in order (use as many as you need)

4, 4, 11, 10, 12, 14, 10, 7, 8, 8, 3

I think I need 4 of them. (I'm not sure I approve of your intentionally giving me crappy rolls, but if it keeps this thing moving...)

Assuming an additional +1 from Bless, I end up with 18, 13, 13, 20.

J.T.
07-17-2009, 12:36 PM
Sorry, I have been busy working. :(

AS, you roll badly.

Abused Student
07-17-2009, 12:39 PM
I think I need 4 of them. (I'm not sure I approve of your intentionally giving me crappy rolls, but if it keeps this thing moving...)

Assuming an additional +1 from Bless, I end up with 18, 13, 13, 20.

There was nothing intentional about that. I just hit the button. Just because I did the :dsmile: doesn't mean I was doing it on purpose. I hate seeing my creations destroyed without putting up a fight.

Sorry, I have been busy working. :(

AS, you roll badly.

Yes, yes I do. I warned at the beginning that DM rolls were to be expected to be bad just because I know I can't roll very good.

TeamNightLightning
07-17-2009, 12:40 PM
You have to roll for each attack.

And it's versus Reflex, so if I have any additional bonus, it might still hit. Do I have a bonus from Bless?

Yes, you have a bonus from bless.

Htebazile
07-17-2009, 12:40 PM
So, did I hit anything?

Gandalf
07-17-2009, 12:49 PM
Yes, two, I think. I'm trying to figure out what's going on. I thought there would be 5 targets, not 4. Which of 9,10,11,12,13 is out of the attack? (Possibly only 1 is hit, depending on which one is out; I doubt it is 3 even if all are in the attack.)

Htebazile
07-17-2009, 12:54 PM
Yes, two, I think. I'm trying to figure out what's going on. I thought there would be 5 targets, not 4. Which of 9,10,11,12,13 is out of the attack? (Possibly only 1 is hit, depending on which one is out; I doubt it is 3 even if all are in the attack.)

:oops: I had closed the map and thought only 4 were alive. That means the rolls are 18, 13, 13, 20, and 19.

J.T.
07-17-2009, 12:55 PM
Back to work. :sigh:

Htebazile
07-17-2009, 12:56 PM
Back to work. :sigh:
:(

Gandalf
07-17-2009, 12:57 PM
Back to work. :sigh:
:cry:, but it took a while to straighten that one out.

Gandalf
07-17-2009, 12:57 PM
G9 feels the heat for 8 damage. With all the alcohol fumes, he’s lucky he didn’t catch fire. Somehow G10 and G11 are missed. The burst must just have been a little weaker up that center axis, as G12 and G13 also get scorched for 8. (3 hit after all; ADM initially was applying the attack against AC.)

Gandalf
07-17-2009, 01:04 PM
G13 screams “Now you’ll see the punishment gnolls can inflict! How dare you trifle with us?” He shifts to H10 and swings his heavy flail at Sir K. 13+13 hits for 6+3+5+5 damage. He shouts to his followers, “Now you two hurt him.”

G11 screams, “Me first, I owe him.” He jabs with his spear. 19+10+1 hits for 3+6+5 damage. Sir K is bloodied. Oh, no! These gnolls really fight dirty. G11 attempts to bite Sir K! I wonder if these gnolls never observe the Geneva conventions, or if this is just a random act from a drunken gnoll. There’s no confirmation either way about the likelihood of future bites, but for this attempt his roll of “1” causes him to bite G13 instead, for damage of 3+2, and likely severe punishment from G13 if they survive this battle.

G12 screams, “My turn now.” His 3+10+1 with the spear misses.

Vonteras, then wonk, then CL Eric. Gimli suggests that since both he and Sir K will get to move before the G11,G12 and G13 go again, our warlord propose how he would like us deployed.

Updated map

ldancer911
07-17-2009, 01:07 PM
...
Updated map

The 7 Temp HP includes me so my damage should only be 26.

Htebazile
07-17-2009, 01:13 PM
And back to work now. :(

4sigma
07-17-2009, 03:33 PM
Vonteras will delay for the moment. He'd like to give Gimli an opportunity to shift into flank.

CindyLou Who
07-17-2009, 04:07 PM
So, my turn? With Vonteras standing where he is, can I still attack g13 without hitting Vonteras? G13 is my closest foe, so he's the only one I can use Warlock's curse on.

CindyLou Who
07-17-2009, 04:28 PM
No answer, so I'm going with it being okay. Vonteras, duck, will ya? :kiss:

First, I'm going to stand up.

Attack: Eldritch Blast and Warlock's Curse on G13 - 16+5+1+1 = 23 vs Reflex. I never seem to get my attacks right, so I'll ask is the extra +1 on the end correct for the bonus we get for attacks? If not, the correct amount is only 22.

Damage: 10 + 5 + 1 + 1 = 17

Abused Student
07-17-2009, 04:34 PM
Unless you roll a 1 you have no chance of hitting Vonteras. Your allies do not provide cover for your enemies. You do not need to (and I would suggest not) stand up.

I do believe you get the +1 but I admit to being a little out of the loop right now.

CindyLou Who
07-17-2009, 04:36 PM
Apparently, I slipped while trying to stand up and fell down again. :shrug:

Isn't it a disadvantage to be lying down with the gnolls coming at us at the same level(G9 and G10)? Or am I misreading the map?

Abused Student
07-17-2009, 04:40 PM
Apparently, I slipped while trying to stand up and fell down again. :shrug:

Isn't it a disadvantage to be lying down with the gnolls coming at us at the same level(G9 and G10)? Or am I misreading the map?

You provide little in the way of a target. If they were standing right next to you, then sure, they would definitely have an advantage. From a distance like that, lying down, it is hard to tell exact distances and there is little room for error.

Gandalf
07-17-2009, 04:47 PM
No answer, so I'm going with it being okay. Vonteras, duck, will ya? :kiss:

First, I'm going to stand up.

Attack: Eldritch Blast and Warlock's Curse on G13 - 16+5+1+1 = 23 vs Reflex. I never seem to get my attacks right, so I'll ask is the extra +1 on the end correct for the bonus we get for attacks? If not, the correct amount is only 22.

Damage: 10 + 5 + 1 + 1 = 17
G13 is blasted for 17 damage, but he tries to act as if nothing happened. The nearby adventurers see no blood, but see him recoil from the hit and wonder if his men will also. They probably won't. If they haven't noticed how hot our women on the cliff look, maybe I should be scoring their attacks as if they're blinded.

As to standing up, at their last two opportunities the gnolls on your level shot arrows at the adventurers below. They could change tactics.

TeamNightLightning
07-17-2009, 05:00 PM
I think it's my turn since Vonteras is delaying.
C.L. Eric will-

Free Action: Ask Miss Take which gnoll she would like to have combat advantage against.
Standard Action: Daunting Light on that target for:
8 + 7 + 1 vs. reflex for 7 + 5 + 6 damage if it hits. Also Miss Take gains combat advantage against that target until the end of my next turn.
I don't have my party health sheet with me. If someone needs healing I'll do a healing word for healing surge + 5

J.T.
07-17-2009, 05:04 PM
I think it's my turn since Vonteras is delaying.
C.L. Eric will-

Free Action: Ask Miss Take which gnoll she would like to have combat advantage against.
Standard Action: Daunting Light on that target for:
8 + 7 + 1 vs. reflex for 7 + 5 + 6 damage if it hits. Also Miss Take gains combat advantage against that target until the end of my next turn.
I don't have my party health sheet with me. If someone needs healing I'll do a healing word for healing surge + 5

I'll pick G11.

4sigma
07-17-2009, 05:23 PM
I'll pick G11.

BINGO!
:wav:

Gandalf
07-17-2009, 05:32 PM
I think it's my turn since Vonteras is delaying.
C.L. Eric will-

Free Action: Ask Miss Take which gnoll she would like to have combat advantage against.
Standard Action: Daunting Light on that target for:
8 + 7 + 1 vs. reflex for 7 + 5 + 6 damage if it hits. Also Miss Take gains combat advantage against that target until the end of my next turn.
I don't have my party health sheet with me. If someone needs healing I'll do a healing word for healing surge + 5Thanks to CL Eric, the light shines on G11, not brightening his day. 18 damage, no blood.

Should he use the healing word? Sir K is bloodied, and has 19 hp left. Based on their past history (YMMV), the archers are likely to shoot at him, and he has 3 melee attackers around him (one of whom will get marked by Gimli).

Gandalf
07-17-2009, 05:36 PM
Everyone besides Sir K is quite healthy; Vonteras has 9 hp of damage (I think about 28 or 29 left). His defenses, I believe are weaker than Sir K's.

4sigma
07-17-2009, 07:03 PM
V does not feel the urgent need for any healing at this time. Wait until the remaining gnolls charge our prone artillery contigent -- they'll likely need it far more urgently. V has 38 max hp, for the record.

Gandalf
07-17-2009, 07:07 PM
V does not feel the urgent need for any healing at this time. Wait until the remaining gnolls charge our prone artillery contigent -- they'll likely need it far more urgently. V has 38 max hp, for the record.Is that a statement from V that he personally doesn't need more healing, or a suggestion from V the warlord that he doesn't see the need for anyone to be healed?

4sigma
07-17-2009, 07:11 PM
V doesn't feel that he needs healing. I'll defer to Sir K whether he'd like healing now or not. If he would, it's probably best that V provide it, so that both C.L. Eric and V will each have a healing word left, rather than CL Eric use up both of his now.

(V is in delay and can heal Sir K on V's turn if Sir K wishes.)

Gandalf
07-17-2009, 08:22 PM
G9 nocks and arrow and sends it flying toward Sir K. Good try, but being drunk he doesn’t adjust for the elevation difference correctly, and the arrow flies just over Sir K’s head (10+10). G10 tells G9, “Watch. This is how it’s done. The secret is in the rolling.” That’s true, but the secret to success is high numbers. G9 may rib him forever – or at least until their next shot – after his 3+10 miss.

Vonteras was correct that there was no need for immediate healing of Sir K.

Miss Take, then Gimli, then Vonteras coming out of delay, then Hteb, then Sir K.

Gandalf
07-17-2009, 08:26 PM
Miss Take is doing fine where she is, but she could consider entering the melee fray via F10, then F9, then G9.

4sigma
07-17-2009, 10:22 PM
If Miss Take would like to start doing some sneak attack damage, Vonteras would be happy to help arrange some flanking opportunities. For example, hypothetically Vonteras could come out of delay now and:

Move: shift to I11 (so that Miss Take can flank G13 from G9)
Minor: Heal Sir K
Standard: ready to attack G13 with Commander's strike after Gimli has attacked. (This would let either G or Miss Take make a melee basic attack aginast G13. Miss Take would get the nod if she hasn't delivered sneak attack damage yet, otherwise G.)

ldancer911
07-18-2009, 12:43 AM
I can heal myself with lay on hands anyway so don't worry about me.

4sigma
07-18-2009, 12:54 AM
I can heal myself with lay on hands anyway so don't worry about me.

Not worried about you, but Lay on Hands is a daily power, and healing words are encounter powers. We should exhaust the encounter healing first. If we have more fights today the healing words will recharge -- the Lay on Hands will not.

Now if you're just being a Dragonborn and want to remain bloodied on your turn, that's up to you. ;)

J.T.
07-18-2009, 01:59 AM
The cleric already gave me combat advantage on someone, didn't he?

That should be the person I attack, but if you guys want me there to set up flanking for y'all, I will gladly do so.

Gandalf
07-18-2009, 09:56 AM
If Miss Take would like to start doing some sneak attack damage, Vonteras would be happy to help arrange some flanking opportunities. For example, hypothetically Vonteras could come out of delay now and:

Move: shift to I11 (so that Miss Take can flank G13 from G9)
Minor: Heal Sir K
Standard: ready to attack G13 with Commander's strike after Gimli has attacked. (This would let either G or Miss Take make a melee basic attack aginast G13. Miss Take would get the nod if she hasn't delivered sneak attack damage yet, otherwise G.)The cleric already gave me combat advantage on someone, didn't he?

That should be the person I attack, but if you guys want me there to set up flanking for y'all, I will gladly do so.Good point. He gave you combat advantage against G11, and you should show your appreciation by attacking G11. (CL Eric would enjoy the result even more if you showed your appreciation with a :kiss:, but attacking G11 and the :kiss: are not mutually exclusive.)

Though actually in the approach I suggested as possible, you would end up in square G9, adjacent to G11, so you could attack the "right" target, and you would have combat advantage which for purposes of this one attack would be equivalent to a flank, I believe. Whether to attack before or after moving would depend on which attack is better.

Square G9 doesn't help anyone else's flanks (it could help Vonteras flank G13 on his turn), but could increase our subsequent flanking actions.

ldancer911
07-18-2009, 05:17 PM
Not worried about you, but Lay on Hands is a daily power, and healing words are encounter powers. We should exhaust the encounter healing first. If we have more fights today the healing words will recharge -- the Lay on Hands will not.

Now if you're just being a Dragonborn and want to remain bloodied on your turn, that's up to you. ;)

Oh yeah. I think ill be fine. I dont think im in danger of actually dying and there is enough healing in the party to get me back in the game should I go unconscious.

4sigma
07-19-2009, 05:23 AM
Good point. He gave you combat advantage against G11, and you should show your appreciation by attacking G11. (CL Eric would enjoy the result even more if you showed your appreciation with a :kiss:, but attacking G11 and the :kiss: are not mutually exclusive.)

Though actually in the approach I suggested as possible, you would end up in square G9, adjacent to G11, so you could attack the "right" target, and you would have combat advantage which for purposes of this one attack would be equivalent to a flank, I believe. Whether to attack before or after moving would depend on which attack is better.

Square G9 doesn't help anyone else's flanks (it could help Vonteras flank G13 on his turn), but could increase our subsequent flanking actions.

I'd forgotten that Miss Take already has CA (combat advantage) against G11 from C L Eric. It's certainly appropriate for Miss Take to avail herself of that.

Vonteras will be fine without flank. As long as his teammates have flank, V effectively has it, i.e. when V lets them hit things.

J.T.
07-20-2009, 10:59 AM
I'll attack G11, and someone can tell me if I should move into a flanking position on some beastie afterwards.

19+10+2 vs AC
6+7+2+1+2 damage

Gandalf
07-20-2009, 11:20 AM
The shuriken rips into the gnoll. Slice / slice; he's bloody.

I think there was also a poA bonus of +1 available from the CL Eric, for the rest of the encounter, had it been necessary.

I believe Miss Take moves to G9, but Vonteras can clarify her location if necessary.

Gandalf
07-20-2009, 11:27 AM
Gimli shifts to G10, flanking G13. He marks G13 and uses a Sweeping Blow with his maul against G13 and G11.

7+10+2+1, and the maul bashes G13 hard, for 6+5+6 damage.
6+10+1; the impact of the maul into G13 slowed it just enough that G11's armor protects him.

Vonteras (coming out of delay) is up, then Hteb, then Sir K.

Htebazile
07-20-2009, 12:13 PM
It's not my turn just yet, but can we have a map, please?

Gandalf
07-20-2009, 12:19 PM
Map, but be sure to check Vonteras's turn. He may be shifting and may be repositioning Miss Take. that sounds like fun

Gandalf
07-20-2009, 12:21 PM
Miss Take in G8 would set up a flank on G11, but would leave her subject to melee attack by G9 and G10, with high ground advantage to them.

Htebazile
07-20-2009, 12:24 PM
Nothing anyone else does is going to impact me. I'm going to be using my Encounter Power (Force Orb) on G9.

Attack (assuming no bonuses from anyone else) is +7 vs Reflex, damage is 2d8 + 6. If the attack hits, there is a secondary attack on G10, with same attack and damage of 1d10 + 6. As always, a 20 results in an additional 1d8 damage.

BTW, unless Miss T. was already in delay, how could Vonteras delay all the way into this round?

Gandalf
07-20-2009, 12:44 PM
BTW, unless Miss T. was already in delay, how could Vonteras delay all the way into this round?
At his turn in the last round, Vonteras said he was going into delay until after Gimli's turn.

Htebazile
07-20-2009, 12:44 PM
At his turn in the last round, Vonteras said he was going into delay until after Gimli's turn.
But I don't think he can do that.

Gandalf
07-20-2009, 12:56 PM
But I don't think he can do that.
PH seems self-contradictory. Page 288, it initially says "You can chose to wait to take your turn until later in the round."
But then, under "Losing a Delayed Turn", same page "If you don't take your delayed turn before your initiative comes up, you lose your delayed turn and your initiative remains where it was." That doesn't make sense if you could not delay until the next round. Plus "rounds" is really artificial, even moreso than acting in Initiative order.

I've never played other than in the AO games. I figured if Vonteras thought he could do that, he could.

Htebazile
07-20-2009, 01:08 PM
I agree that the round is (basically) an artificial construct, but if you look at page 267, it basically says everyone has to take a turn in each round. Delaying is not taking a turn.

While I will leave the end decision to the DM, I think Vonteras is attempting to bend the rules, and I'm not sure I like it, just on a basic level.

J.T.
07-20-2009, 02:13 PM
Nothing anyone else does is going to impact me. I'm going to be using my Encounter Power (Force Orb) on G9.

Attack (assuming no bonuses from anyone else) is +7 vs Reflex, damage is 2d8 + 6. If the attack hits, there is a secondary attack on G10, with same attack and damage of 1d10 + 6. As always, a 20 results in an additional 1d8 damage.

BTW, unless Miss T. was already in delay, how could Vonteras delay all the way into this round?

15+7+1(cleric) vs Reflex
Damage: 2+5+6
if secondary: 4+7+1 vs Reflex
Prob not needed, but 1+6.

Abused Student
07-20-2009, 02:19 PM
Taking a turn can be so much as "I don't want to do anything this round." While this is usually not going to be used while fighting people, say everyone was getting slaughtered and Miss Take wanted to pretend to be dead under Gimli who was also pretending. The creatures could continue attacking and they could both decide not to do anything a certain round except remain still. Well, ok, that is a bad example because even clothed I assume Gimli would be having hip twitches but you get the idea. If you delay all the way until your next turn, you just essentially don't get a turn. That is pretty much saying you can't stack up turns.

Gandalf
07-20-2009, 02:34 PM
15+7+1(cleric) vs Reflex
Damage: 2+5+6
if secondary: 4+7+1 vs Reflex
Prob not needed, but 1+6.
G9 and G10 have been enjoying the battle, disappointed their arrows haven't been more effective but having nothing to worry about.

That changes, as a Force Orb materializes over G9, slicing him for 13 damage with shards of force. Though close by (and drunk), somehow G10 manages to duck out of the way. Perhaps he wasn't ducking, but stumbling.

Vonteras (before Hteb) and Sir K are next, then gnolls.

4sigma
07-20-2009, 05:40 PM
Sorry to be holding things up.

Vonteras will use Commander's Strike to let Gimli make a melee basic attack against G13.
He'll then shift to I11. He'd intended to offer Sir K an inspiring word, but it seems that our friendly neighborhood Dragonborn wants to take his chances bloodied (with the +1 bonus to attack.) So V stand by to bring Sir K back on his feet if needed.

4sigma
07-20-2009, 05:51 PM
I agree that the round is (basically) an artificial construct, but if you look at page 267, it basically says everyone has to take a turn in each round. Delaying is not taking a turn.

While I will leave the end decision to the DM, I think Vonteras is attempting to bend the rules, and I'm not sure I like it, just on a basic level.

Curious. I don't have my player's handbook with me. What does it say on p. 267?

In most games that I've played, the DM runs initiative with a set of index cards. Every card has a character (or bad guy's) name on it. At the start of combat everyone rolls initiative and the DM puts the cards in sequence, highest initiative on top. After each person takes their turn, their card goes to the back of the stack.

Whenever someone would ask to delay, the DM would hand them their index card and say, "let me know when you want to come back in" and then continue proceeding through the stack.

Gandalf
07-20-2009, 05:51 PM
Gimli is determined not to miss a second time with an attack chance from Vonteras. He winds up for a vicious overhead smash. 11+10+2+1 hits, for 2+1+8 damage. G13 is bloodied, and looks really, really angry. His men seem to have gained a little strength from seeing their leader's injury, and his determination.

Gandalf
07-20-2009, 06:00 PM
Curious. I don't have my player's handbook with me. What does it say on p. 267?
Nothing real clear, but for example it says
Begin the next round. When every combatant has had a turn, the round ends. Begin the next round with the combatant who has the highest initiative.It is hard to see how that definition would ever let you get between Miss Take and Sir K without either voluntarily delaying. In any round, you would be after Sir K.

I think your interpretation of a rolling initiative order makes much more sense, but it is hard to reconcile it to those words, unless they are an oversimplification.

4sigma
07-20-2009, 06:22 PM
Nothing real clear, but for example it says
It is hard to see how that definition would ever let you get between Miss Take and Sir K without either voluntarily delaying. In any round, you would be after Sir K.

I think your interpretation of a rolling initiative order makes much more sense, but it is hard to reconcile it to those words, unless they are an oversimplification.

In theory Sir K could voluntarily delay, in order to create more of a "numerical space" between him and Miss Take. (And Bahamut might approve of a bit more of a space as well.) But this is more of a math exercise than a battle simulation.

I'm thinking of this along the lines of a real battle scene. I've got a guy in the middle of the fight, and what he wants to do is wait until Gimli gets to position X, and then do action Y. There doesn't seem to be any real life reason why he couldn't do that.

I've always thought of initiative as circular rather than round based, but that may be a leftover from earlier editions. Perhaps I will check to see if Wizards' Customer Service has issued any clarifying guidance on this point.

Edited to add: Didn't we have a bunch of folks (both heroes and goblins) delay across multiple rounds in the "great goblin battle"?

ldancer911
07-20-2009, 11:34 PM
Gimli is determined not to miss a second time with an attack chance from Vonteras. He winds up for a vicious overhead smash. 11+10+2+1 hits, for 2+1+8 damage. G13 is bloodied, and looks really, really angry. His men seem to have gained a little strength from seeing their leader's injury, and his determination.

G13 blood draws the focus of the dragonborn.

Minor (sub for move) - Divine Challenge
Minor - Divine Strength - Add Strength mod to damage (+4)
Standard - Radiant Smite on G13 - +11 (8 + 1(bloodied) + 2 flank) vs AC ...did I miss anything? 2d8 + 6 + 4 damage

Action point (regain 3 HP from vonteras)
Holy Strike on G13 again - +8 vs AC 1d8 + 4 + 2(due to marking)

Rolls:
20 + 11 = max damage ........8 + 8 + 6 + 4 = 26
15 + 8 vs AC ......Damage 1 + 6 = 7

...hope I survive the counter attacks.

I'm going to be busy as crap tomorrow so if I messed something up just fix it and carry on.

J.T.
07-21-2009, 12:20 AM
G13 blood draws the focus of the dragonborn.

Minor (sub for move) - Divine Challenge
Minor - Divine Strength - Add Strength mod to damage (+4)
Standard - Radiant Smite on G13 - +11 (8 + 1(bloodied) + 2 flank) vs AC ...did I miss anything? 2d8 + 6 + 4 damage

Action point (regain 3 HP from vonteras)
Holy Strike on G13 again - +8 vs AC 1d8 + 4 + 2(due to marking)

Rolls:
20 + 11 = max damage ........8 + 8 + 6 + 4 = 26
15 + 8 vs AC ......Damage 1 + 6 = 7

...hope I survive the counter attacks.

I'm going to be busy as crap tomorrow so if I messed something up just fix it and carry on.
You get a +1 on the attacks from bless..but nice job. :tup:

Gandalf
07-21-2009, 06:40 AM
G13 blood draws the focus of the dragonborn.

Minor (sub for move) - Divine Challenge
Minor - Divine Strength - Add Strength mod to damage (+4)
Standard - Radiant Smite on G13 - +11 (8 + 1(bloodied) + 2 flank) vs AC ...did I miss anything? 2d8 + 6 + 4 damage

Action point (regain 3 HP from vonteras)
Holy Strike on G13 again - +8 vs AC 1d8 + 4 + 2(due to marking)

Rolls:
20 + 11 = max damage ........8 + 8 + 6 + 4 = 26
15 + 8 vs AC ......Damage 1 + 6 = 7

...hope I survive the counter attacks.

I'm going to be busy as crap tomorrow so if I messed something up just fix it and carry on.
The ADM notes that Gimli had already marked Gimli, to try to take some of the attack away from you. For damage like that, though, :tup:

Blast after blast smashes into the largest of the gnolls. A lesser gnoll might be shattered. This one takes 33 damage with more blood but no wavering.

Sir K regains 4 (not 3) from his use of an action point.

Gandalf
07-21-2009, 06:51 AM
G13 readies his heavy flail for a swing at Gimli, who marked him. At the last moment, his fogged mind remembers that his current mark is from the palladin. Enraged, he turns and swings at Sir K. 10+13 hits, for 2+1+5 damage. He tells his men, “I showed you how. You two finish off that paladin.”

G11 says, “That will be a pleasure. Take that!” as he jabs with his spear, hitting the already bloodied with 19+10+1 for 4+8+5. Seeing Sir K fall unconscious, he shifts to H8.

G12 shifts to H9. “The paladin has been defeated. Shall I deal with that dwarf who marked you” he asks G13. “That won’t be necessary; I think you can do more damage to that rogue who thought she could stand up to us. Kill her.” G12’s spear hits home with a 17+10+1. The rogue takes 8+6+5 damage, then laughs at him.

Updated map.

Wonk is up, then CL Eric.

TeamNightLightning
07-21-2009, 08:38 AM
For when my turn comes around: C.L. Eric will use sacred flame on G13:

11 + 7 +1 (bless) for 1 + 6 damage if that hits.

Also for the +2 temp hp, would that bring Sir K conscious? I know Vonteras said he would heal Sir K on his turn when it comes up, but I thought I could prevent people from having to delay to get flanking if Sir K was conscious already. If that does not revive an unconscious party member or anyone thinks it is better, I will give the +2 to Miss Take.

Gandalf
07-21-2009, 08:46 AM
Per PM, wonk is repeating this attack. As much as she would like to repeat the dice, we need new rolls: one d20; one d10; one d6.
Attack: Eldritch Blast and Warlock's Curse on G13 - d20+5+1+1 vs Reflex.
Damage: d10 + 5 + 1 + d6

Gandalf
07-21-2009, 08:50 AM
For when my turn comes around: C.L. Eric will use sacred flame on G13:

11 + 7 +1 (bless) for 1 + 6 damage if that hits.

Also for the +2 temp hp, would that bring Sir K conscious? I know Vonteras said he would heal Sir K on his turn when it comes up, but I thought I could prevent people from having to delay to get flanking if Sir K was conscious already. If that does not revive an unconscious party member or anyone thinks it is better, I will give the +2 to Miss Take.
If it turns out that wonk kills G13, do you want to attack G11 instead? If not, which one?

I have no idea if +2 temp hp would bring Sir K conscious. I don't expect the DM will be around, but Vonteras is likely to know when he appears.

ldancer911
07-21-2009, 09:20 AM
Im pretty sure temp HP do no revive...I couldnt find anything specific that said that but based on what it says about dying and what it says about temp HP I dont think it would get up conscious.

TeamNightLightning
07-21-2009, 09:27 AM
If it turns out that wonk kills G13, do you want to attack G11 instead? If not, which one?

I have no idea if +2 temp hp would bring Sir K conscious. I don't expect the DM will be around, but Vonteras is likely to know when he appears.

Yes, G11 would be my second choice.

4sigma
07-21-2009, 11:16 AM
If it turns out that wonk kills G13, do you want to attack G11 instead? If not, which one?

I have no idea if +2 temp hp would bring Sir K conscious. I don't expect the DM will be around, but Vonteras is likely to know when he appears.

Temp hp don't change your status (bloodied, unconscious, etc.) It requires "real" hp to bring someone from unconscious to conscious. (Which V plans to provide Sir K on V's turn.)

TeamNightLightning
07-21-2009, 11:37 AM
Temp hp don't change your status (bloodied, unconscious, etc.) It requires "real" hp to bring someone from unconscious to conscious. (Which V plans to provide Sir K on V's turn.)

I'll go ahead and toss those temp hp to Miss Take in that case.

Gandalf
07-21-2009, 11:47 AM
Per PM, wonk is repeating this attack. As much as she would like to repeat the dice, we need new rolls: one d20; one d10; one d6.Last chance for someone else to roll before I do.

Gandalf
07-21-2009, 12:05 PM
Per PM, wonk is repeating this attack.
Attack: Eldritch Blast and Warlock's Curse on G13 - d20+5+1+1 vs Reflex.
Damage: d10 + 5 + 1 + d6
As much as she would like to repeat the dice, we need new rolls: one d20; one d10; one d6.
wonk fixes her glare and her curse on G13. 17+5+1+1 vs Reflex hits
Damage is 5+5+1+2=13. Now G13 cannot hide his injuries from his men. He still stands upright and defiant, but with a noticeable wobble.

Gandalf
07-21-2009, 12:16 PM
For when my turn comes around: C.L. Eric will use sacred flame on G13:

11 + 7 +1 (bless) for 1 + 6 damage if that hits.

Also for the +2 temp hp, would that bring Sir K conscious? I know Vonteras said he would heal Sir K on his turn when it comes up, but I thought I could prevent people from having to delay to get flanking if Sir K was conscious already. If that does not revive an unconscious party member or anyone thinks it is better, I will give the +2 to Miss Take.
Reflexes weakened by the damage he has taken, G13 cannot evade the sacred flame. Seconds before he falls unconscious,the recalls he has some healing available as an immediate action. He saves himself to a level of 15 hp remaining, but is prone. He gives 15 hp of healing to G12, who can only use 14 of them which get him back to maximum strength.

Miss Take gets 2 temp hit points, used immediately.

Gnoll archers are up.

Gandalf
07-21-2009, 12:28 PM
The archers ask G13 for guidance: “Whom should we kill?” “Shoot that dwarf,”, he commands, leering at Miss Take [said leer’s effectiveness being diminished somewhat by his being prone], “the rogue will be a much better slave. Fortunately she’s small, so I don’t think she gives that dwarf cringing behind her any cover.”

G9 and G10 eagerly raise their bows. G9’s arrow zings first, but a somewhat drunk archer should be more careful. His 2 sends his arrow high and wide. Good thing wonk was prone.

G10 laughs at G9. “This is how it is done.” 16+10+2 drives the arrow into Gimli, for 9+4+5 damage.

Miss Take, then Gimli, then Vonteras, then Hteb, then Sir K. Gimli will be delaying until after Vonteras, expecting him to heal Sir K for the flank.

That placement of G11 restricts Miss Take’s movement opportunities. She could consider delaying until after Gimli (thus after Vonteras as well), allowing Gimli to attack with flank, then shift. Then Miss Take could shift to Gimli’s prior square and flank G13. Since G13 has only 15 hp remaining (but might have more healing, though G8 healed himself only once), the position could be different then anyway.

Miss Take, then Gimli (who expects to delay until after Vonteras), then Vonteras, Hteb, Sir K.

Miss Take doesn't seem to be around. If Vonteras thinks strategically that she should delay, we'll assume she does. Historically, Miss Take has been happy to leave strategic decisions to the boys :wink: so long as she still gets to kill things. If Vonteras doesn't see an advantage in her delaying, we'll wait for her.

Map attached

Htebazile
07-21-2009, 12:50 PM
What I intend to do is not horribly contingent on the movements of others, but just let me know when I get to kill things.

J.T.
07-21-2009, 01:00 PM
I can delay if that's best. Don't I have combat advantage over G13 anyway since he's prone, and can kill him off?

Gandalf
07-21-2009, 01:08 PM
I can delay if that's best. Don't I have combat advantage over G13 anyway since he's prone, and can kill him off?
Silly me. Sure, go ahead. You also have him flanked already, with Vonteras.

Possibly there is a better location for you, or maybe not. If you kill G13, you might want to consider shifting to his square (H10) and then I could attack the bloodied G11 from your square. Up to you. I can attack G12 from where I am now, and could even manage to charge him.

J.T.
07-21-2009, 01:27 PM
Ok, I attack G13...(I have combat advantage because he's prone too...:wink:)

15+11+1+2 vs AC
damage: 2+7+2+1+3 AT least that's 15

Htebazile
07-21-2009, 01:39 PM
Since I have to go back to work now :(, I'll go ahead and declare my move.

Scorching Burst centered on G10. If no one has moved, this should give me attacks on G9, G10, and G11, without injuring any of our party.

Attack on G9 and G10 (non-bloodied) is +8 +1, attack on G11 is +9 +1. All vs Reflex.

Damage is 1d6 + 7, extra 1d8 on a crit.

Found a site that isn't blocked. http://dicelog.com/dice
Attack on G9 = 2+9 = 11
Attack on G10 = 14+9 = 23
Attack on G11 = 20!+10

Damage on G10 = 3+7 = 10; damage on G11 = 6+7+5 = 18

Gandalf
07-21-2009, 01:47 PM
Ok, I attack G13...(I have combat advantage because he's prone too...:wink:)

15+11+1+2 vs AC
damage: 2+7+2+1+3 AT least that's 15
The dagger finds its mark. G13 is not only prone; he's unconscious. :clap:

Gandalf
07-21-2009, 02:03 PM
Gimli moves to I12. He hopes that G12 is too drunk to notice, but G12 takes the opportunity to jab with his spear. 11+10 hits for 6+6 damage. Gimli is bloodied. Maybe that wasn't such a good plan after all.

Gimli charges to I9, marks G11 and swings his maul at G11. His 18+10+1+1 sends the hammer thudding into G11, for 4+1+5+8 damage. Badly wounded but with some fight still left in him, G11 remains standing.

Vonteras, then Hteb (who has already posted her turn), then Sir K.

4sigma
07-21-2009, 02:48 PM
The dagger finds its mark. G13 is not only prone; he's unconscious. :clap:
:wav:


Vonteras wants to know if he can move from his current location (I11) to I8 via J10/J9. Does that requires a climb check or is it just difficult terrain?

4sigma
07-21-2009, 02:55 PM
(Vonteras is also going to lunch now. If he can move to I8 with a DC 12 athletics check or less, he'll attempt it. (Athletics = +7) Otherwise he will simply move to I10.

Minor action will be to give Sir K an inspiring word. Sir K recovers a surge plus 3 hp. (If Sir K and Vonteras are both in I8 when Sir K regains consciousness, my understanding of the "official" rules is that Sir K on his turn can use a move action to stand, and he can choose to stand in any unoccupied square adjacent to I10. We've been allowing a lot of squeezing though so perhaps he stands in I10 anyway?)

As a standard action, V will attack G11 (if V's in I8) or G12 (if V's in I10) with Wolf Pack tactics. Miss Take may shift a square if she likes before the attack.

Attack roll: 3. I'm not going to bother counting the bonuses. We'll assume this misses.

Gandalf
07-21-2009, 03:29 PM
(Vonteras is also going to lunch now. If he can move to I8 with a DC 12 athletics check or less, he'll attempt it. (Athletics = +7) Otherwise he will simply move to I10.

Minor action will be to give Sir K an inspiring word. Sir K recovers a surge plus 3 hp. (If Sir K and Vonteras are both in I8 when Sir K regains consciousness, my understanding of the "official" rules is that Sir K on his turn can use a move action to stand, and he can choose to stand in any unoccupied square adjacent to I10. We've been allowing a lot of squeezing though so perhaps he stands in I10 anyway?)

As a standard action, V will attack G11 (if V's in I8) or G12 (if V's in I10) with Wolf Pack tactics. Miss Take may shift a square if she likes before the attack.

Attack roll: 3. I'm not going to bother counting the bonuses. We'll assume this misses.
The ADM needs clarification of "If he can move to I8 with a DC 12 athletics check or less, he'll attempt it." He could move to I8 via I10 and I9; that is gently rolling terrain so I think it's OK even though there are foes to deal with. That would yield OAs by both G12 and G11. The alternative route, using column J, would involve a check more difficult than DC 12.

I assume Vonteras does not want to give up two OAs, and thus moves to I10. He yells to Miss Take, "Shift to square G8 if you wish; it would give me a flank on G12. It would also put you adjacent to two more foes. Or stay, or shift somewhere else, though that gives up your flank with Gimli. I recommend not shifting to square H10, as that is where Sir K is likely to stand up." After he knows where Miss Take is (she stays; post 12900), he attacks, but his 3 misses, even with modifiers. Gimli remains a team player, but asks himself why Vonteras didn't give him a swing at G12.

Sir K is up. He cannot stand in I10 with Vonteras, nor can he stand in J, so much higher. He can stand in H10, H11 or I11. Of those, only H10 is adjacent to a foe (to G12).

4sigma
07-21-2009, 04:56 PM
Sorry. Meant to ask if V could move to I8 via J9/J10, as outlined in the previous post. Moving to I10 and acting as given was fine.

V was probably supposed to give Gimli a shot at G12. Was thinking more about how to get at G11, if V could get there, rather than the best thing to do to G12 if he couldn't.

ldancer911
07-21-2009, 06:31 PM
Stand up mark and attack with holy strike (mark and attack must be on same enemy)...you can choose where and who.

10 + 8 vs ac
if hit 5 + 4 + 2 damage.

Gandalf
07-22-2009, 06:41 AM
Since I have to go back to work now :(, I'll go ahead and declare my move.

Scorching Burst centered on G10. If no one has moved, this should give me attacks on G9, G10, and G11, without injuring any of our party.

Attack on G9 and G10 (non-bloodied) is +8 +1, attack on G11 is +9 +1. All vs Reflex.

Damage is 1d6 + 7, extra 1d8 on a crit.

Found a site that isn't blocked. http://dicelog.com/dice
Attack on G9 = 2+9 = 11
Attack on G10 = 14+9 = 23
Attack on G11 = 20!+10

Damage on G10 = 3+7 = 10; damage on G11 = 6+7+5 = 18
Once again the burst is most powerful along the vertical diagonal. Devastating along it, weaker to the left. G10 takes his first 10 of damage. G11 is incinerated. There's so little left that his allies couldn't find the pieces to heal, if they had any healing left (which they don't, unless more gnolls show up).

Gandalf
07-22-2009, 06:43 AM
Stand up mark and attack with holy strike (mark and attack must be on same enemy)...you can choose where and who.

10 + 8 vs ac
if hit 5 + 4 + 2 damage.
I hope I can choose G12 instead of who; she's on your side.

Sir K stands in square H10 and shouts defiance at the fully healthy though still somewhat drunk G12. Sir K marks him, and unleashes a holy strike which finds its mark for 11 damage.

Gandalf
07-22-2009, 07:07 AM
The ADM makes an executive decision: Miss Take elected not to shift. Hteb had already posted her move here; even though she didn't say so I expect she told Miss Take. Square G8 otherwise would have some advantages and disadvantages compared to her existing G9, but she wouldn't move into a wizard's intended scorching burst. Nor would she shift anywhere else, since G11 and G12 were both marked and wouldn't attack her current location.

G12 eyes the rogue. How can he resist? Yet in his drunken state, he still realizes he is marked and attacks his challenger. His spear attack at Sir K at 13+10 hits for 5+8. Not quite enough for the bad guys; Sir K hangs on by a single hit point.

Or does he? Emboldened at the sight of Sir K's blood, G12 tries to bite Sir K. Vicious teeth, but despite his weakened state Sir K manages to block the 14+7 teeth with his shield.

wonk is up, then CL Eric.

CindyLou Who
07-22-2009, 08:00 AM
Attack G12 with Eldritch Blast and Warlock's Curse:
11 + 5 + 1 + 1 = 18 vs Reflex

If hits, Damage = 6 + 5 + 1 + 6 = 18

Gandalf
07-22-2009, 09:22 AM
What balance: 18 attack and 18 damage. The blast rocks G12, but he keeps his balance and is not bloodied.

CL Eric is up.

TeamNightLightning
07-22-2009, 09:25 AM
C.L. Eric will use sacred flame on G12:
16 + 7 +1 (bless) for 5 + 6 damage assuming that hits.

+2 temp hp to Sir K
Minor Action: Healing word on Sir K for surge + 10 (unless Gimli or Sir K would prefer this goes to Gimli)

Gandalf
07-22-2009, 09:51 AM
Sacred flame burns G12 for 11. He's hurting, but not yet bloodied.

Sir K thanks CL Eric for all the healing.

Gandalf
07-22-2009, 09:57 AM
G9 and G10 consider the possibility of entering melee. With no commander to order them, and seeing the havoc the adventurers are wreaking, they continue to fire arrows at Gimli.

G9: 6+10 misses.
G10: 11+10 almost misses, but hits Gimli's shoulder for 4+6 damage. Gimli temporarily grabs the shoulder in pain, then regrasps the maul in both hands, ready for his turn.

Miss Take, then Vonteras, Gimli, Hteb, Sir K.

J.T.
07-22-2009, 10:52 AM
Which beasties are left G?

Gandalf
07-22-2009, 11:05 AM
G12 is the only one left in the melee fight. You and I have him flanked. He isn't bloody, but he's been hit for 40 and must be pretty close to bloody.

There are two archers on the hill above you (you're in G9; they're in G7 and H7). They aren't bloodied.

J.T.
07-22-2009, 11:14 AM
Ok, if I have him flanked, let's hit him.

13+11+2+1vs AC
damage: 1+7+2+7+2

Gandalf
07-22-2009, 11:31 AM
Ok, if I have him flanked, let's hit him.

13+11+2+1vs AC
damage: 1+7+2+7+2
That hits him hard. Now he's bloody, and furious. If he gets another turn, he will want revenge. (Don't worry, Gimli plans to mark him, erasing Sir K's mark, and Sir K might erase Gimli's mark with his own. Male competition to protect you and all that. NTTAWWT, even though not needed.)

Vonteras, Gimli, Hteb, Sir K

Htebazile
07-22-2009, 12:06 PM
I think I'm going out to lunch, but I shouldn't be gone too long, so if Vonteras and Gimli act fairly soon, I should be able to get a move in before I *have* to get back to work.

4sigma
07-22-2009, 02:01 PM
Vonteras will use Commander's strike to let Gimli make a free melee basic attack upon G12.
Unless this unexpectedly drops G12, V doesn't take any move or minor action at this time.

Gandalf
07-22-2009, 02:06 PM
Vonteras will use Commander's strike to let Gimli make a free melee basic attack upon G12.
Unless this unexpectedly drops G12, V doesn't take any move or minor action at this time.
Gimli thanks Sir K and swings his maul hard. 17+10+2+1 hits for 4+2+8 damage. G12 shudders, but remains upright and angry.

On his turn, Gimli marks G12, winds up with the maul again, and swings for the fences. He connects. 20! G12 crashes to the ground, unconscious.

Hteb then Sir K. I may not be around again until late afternoon.

ldancer911
07-22-2009, 04:17 PM
Gimli thanks Sir K and swings his maul hard. 17+10+2+1 hits for 4+2+8 damage. G12 shudders, but remains upright and angry.

On his turn, Gimli marks G12, winds up with the maul again, and swings for the fences. He connects. 20! G12 crashes to the ground, unconscious.

Hteb then Sir K. I may not be around again until late afternoon.

Your welcome?

Htebazile
07-22-2009, 06:09 PM
Same attack as before--Scorching Burst centered on G10.


Attack on G9: 11+9 = 20 vs Reflex
Attack on G10: 16+9 = 25 vs Reflex
Damage = 3+7 = 10

Gandalf
07-22-2009, 06:28 PM
These gnolls really don't want to be here. Both get scorched for 10. G9 is bloodied. They have no comrades between them and the adventurers. What will become of them?

Sir K is up. He could reach G8, H8 or I8 for sure; he would take a -2 to his attack for the height difference. To reach the highest ground and attack from there would require a DC 15 athletic check; failure of the check would mean no attack (and possibly some damage).

ldancer911
07-22-2009, 11:39 PM
These gnolls really don't want to be here. Both get scorched for 10. G9 is bloodied. They have no comrades between them and the adventurers. What will become of them?

Sir K is up. He could reach G8, H8 or I8 for sure; he would take a -2 to his attack for the height difference. To reach the highest ground and attack from there would require a DC 15 athletic check; failure of the check would mean no attack (and possibly some damage).

I cant check the map but pick one of those for me.

1. Move
2. Mark
3. Holy Strike 20 + 8 vs AC; Damage = 8 + 6 = 14

Also do you think we should keep one of these guys alive at the end so we can get more information about the gnoll base and what they are doing?

Gandalf
07-23-2009, 06:46 AM
I cant check the map but pick one of those for me.

1. Move
2. Mark
3. Holy Strike 20 + 8 vs AC; Damage = 8 + 6 = 14
Sir K moves to H8, marks G10 and launches the Holy Strike at G10. The strike receives the approval of Bahamut, a hits G10 with the most fury either G9 or G10 has seen, for 14 points of damage. G10 is bloodied.
Also do you think we should keep one of these guys alive at the end so we can get more information about the gnoll base and what they are doing?That could be a good plan; they might have other ideas.

Gandalf
07-23-2009, 07:13 AM
G9 and G10 have seen enough. Hopelessly outmanned and outwomanned, they flee at top speed, vanishing behind the hill. Sir K could take a final OA at either or both if he wished, but even max damage would not stop them.

The adventurers on the ground search for lootz. Slim pickings. A raiding party wouldn't carry its possessions with them. You do find 35 gp.

What's that? (Yes, what indeed. I don't have my PH, so I don't know what.) By the body of G3 they find a magic weapon. I can't see it clearly from my vantage point, just that it is some kind of +1 (to attack) item. Let me know what it is after you've examined it. Good thing the adventurers killed G3 before he could use it. The heavy flails, not magic, used by G8 and G13 are there for the taking if desired.

The party gains 195 xp each.

Since it would have been wonk's turn next, she moves to F7 to be sure those gnolls are gone and aren't just lurking over the crest of the hill. Nope, out of sight, but a trail shows where they went.

The party must decide whether to take a short rest or a long rest. Freebie info from the ADM: you wouldn't be attacked during the long rest, so you don't have to specify locations or guard shifts.

After choosing and taking its rest, the party must decide which way to proceed:
1. Follow G9 and G10's tracks. They lead into a forest, with some very big trees and some foliage. The path, at the beginning (and as far head as you can see) is 3 wide. The tracks of the fleeing G9 and G10 are clearly visible. There are some other tracks, mostly gnoll tracks and some that appear more dog-like. The path heads somewhat in the direction of the gnolls cave, though if it didn't bend it would take you to the left of the cave.
2. Head more directly toward the gnoll cave. That's open terrain, like you crossed before, with lots of gnoll tracks.
3. Go another direction, perhaps looking for allies. It is primarily open land. Again, gnoll tracks are visible. If you skirted the forest, you might find another path in, but you don't see another from where you are now.

I need (after the type of rest choice) a choice among those three directions and a marching order.

ldancer911
07-23-2009, 09:27 AM
Can we interrogate one of the other ones we took down? I vaguely remember reading that can keep those that we have knocked unconcious in battle alive or kill them.

Gandalf
07-23-2009, 09:38 AM
Can we interrogate one of the other ones we took down? I vaguely remember reading that can keep those that we have knocked unconcious in battle alive or kill them.
You could try, but these are gnolls, and gnolls don't give up information. With a DC 40, you could get name, rank and serial number.

Gandalf
07-23-2009, 10:43 AM
What's that? (Yes, what indeed. I don't have my PH, so I don't know what.) By the body of G3 they find a magic weapon. I can't see it clearly from my vantage point, just that it is some kind of +1 (to attack) item. Let me know what it is after you've examined it. Good thing the adventurers killed G3 before he could use it. The heavy flails, not magic, used by G8 and G13 are there for the taking if desired.
No one wants to comment on what +1 weapon we found?

Gimli would love to have a +1 Terror maul, but he already has a magic helm and magic bracers. Neither helps attacks; both help damage (helm only on charges; bracers only on basic melee attacks including charges, but not at will)

I don't think that Sir K has any magic items, especially weapons. Vonteras has a longsword. CL Eric has a holy symbol +2. Miss Take has a shuriken; she could use a magic dagger. wonk has a magic wand; Hteb has a magic staff.

J.T.
07-23-2009, 11:09 AM
I'm just checking in.

I'd like a long rest, and think it doesn't matter too much, given that most of us used our action points in that battle...I also used some of my good daily things.

I've got my shuriken, and a +1 dagger would help, but only add +1 to the damage and attack right? Well, I do see if I get a duelist's weapon, it would add a daily power of getting combat advantage...which wouldn't be bad.

However, I think that someone else should probably get it before me.

I'm open for whatever we decide to do after the rest. Just put my vote on whatever.

I'm going to be scarce for the next week plus. Swamped at work, and then on vacation. I will try to check in at least once daily...however, if it is my turn, some people have my cell phone number and can text or call me...or they can e-mail to the live account.

TeamNightLightning
07-23-2009, 11:13 AM
Yeah, C.L. Eric probably does not need a magic weapon either. As was stated, he has a +2 holy symbol and doesn't do too many attacks with his mace.

Also, a long rest is fine with me; I don't think there is any way we were going to catch up with those gnolls anyway.

Gandalf
07-23-2009, 11:52 AM
What about where we go after the rest, and marching order for it? Or do we need to sleep on that decision?

ldancer911
07-23-2009, 11:04 PM
Sir K would be happy with a +1 weapon.
Long rest is fine. I don't really see a benefit from a short one.
I don't think following the ones we just fought is going to do much. They can probably move better then we can and know the area better. I dont know where to go though...

4sigma
07-23-2009, 11:21 PM
The benefit of a short one is for those who didn't spend action points, there is the potential to accumulate more action points if we take short rather than long rests. I think though that more people spent daily powers than are trying to accumulate action points.

Absent the data from the ADM that we can take an extended rest without risk, Vonteras would be concerned that the gnolls who just ran off are going to tell the entire gnoll camp where we are. I don't think I'd really want to take an extended rest anywhere near our current location. I'd probably want to take a short rest (if any at all) and start trying to track down those two fleeing gnolls before they can report on us to the entire camp.

Sir K is probably the appropriate recipient of the +1 weapon.

TeamNightLightning
07-24-2009, 08:11 AM
The benefit of a short one is for those who didn't spend action points, there is the potential to accumulate more action points if we take short rather than long rests. I think though that more people spent daily powers than are trying to accumulate action points.

Absent the data from the ADM that we can take an extended rest without risk, Vonteras would be concerned that the gnolls who just ran off are going to tell the entire gnoll camp where we are. I don't think I'd really want to take an extended rest anywhere near our current location. I'd probably want to take a short rest (if any at all) and start trying to track down those two fleeing gnolls before they can report on us to the entire camp.

Sir K is probably the appropriate recipient of the +1 weapon.

It sounds like the ADM (who I am likely to believe) doesn't think we'd be attacked for resting at our present location.

Gandalf
07-24-2009, 08:59 AM
Sir K would be happy with a +1 weapon.
What type of +1 weapon do you hope we found: sword, spear, battleaxe, etc?

What enchantment properties would you like it to have (e.g. Vonteras has a lightning longsword; Miss Take has a flameburst shuriken)? It's a brand new weapon. G3 still had the receipt in his pocket. The receipt is smudged in places, but we can tell he paid list price (per the PH) for a +1 weapon, and paid at most 1000 gp. (I don't have the PH with me. Most if not all +1 weapons are 1000 gp or less. The terror maul Gimli was hoping we found would have been 1000, as I recall.)

Gandalf
07-24-2009, 09:01 AM
It sounds like the ADM (who I am likely to believe) doesn't think we'd be attacked for resting at our present location.Right. You wouldn't be, though Vonteras's observation about earning action points by avoiding long rests could be a factor, too. Here, there were 3 votes for a long rest, and Vonteras was OK with it, so you rested.

Miss Take bounces out of her tent, anxious to kill something. Everyone else emerges more slowly. Wishing for more shut eye, or afraid to be the first near Miss Take when she has that killing look in her eye? She tells them she'll control herself if they just get on with the game. They assemble, get into marching formation, and prepare to head out.

What's the formation, and where are you heading (see post 12918 for options)?

[I may not be around much today. To save time, roll for initiative now, even though I may need some further agreements of 3 on subsequent choices before any encounters.]

ldancer911
07-24-2009, 09:27 AM
What type of +1 weapon do you hope we found: sword, spear, battleaxe, etc?

What enchantment properties would you like it to have (e.g. Vonteras has a lightning longsword; Miss Take has a flameburst shuriken)? It's a brand new weapon. G3 still had the receipt in his pocket. The receipt is smudged in places, but we can tell he paid list price (per the PH) for a +1 weapon, and paid at most 1000 gp. (I don't have the PH with me. Most if not all +1 weapons are 1000 gp or less. The terror maul Gimli was hoping we found would have been 1000, as I recall.)

Ill got with the same +1 flaming longsword. (also the terror weapon is only 840 gp).

Initiative Roll: 17 + 1

TeamNightLightning
07-24-2009, 09:31 AM
I'll leave the formation and destination up to someone who has an idea what we should do.
Inititive: 16 + 2 + 2(Vonteras)

Gandalf
07-24-2009, 10:10 AM
Ill got with the same +1 flaming longsword. (also the terror weapon is only 840 gp).

Initiative Roll: 17 + 1
Same would be lightning, not flaming I think. I'll assume you wanted flaming; correct that if necessary. Or maybe his is Vicious; I don't have either PH or his sheet handy. I know his can inflict lightning damage, and I think flaming inflicts fire damage.

ldancer911
07-24-2009, 10:27 AM
Same would be lightning, not flaming I think. I'll assume you wanted flaming; correct that if necessary. Or maybe his is Vicious; I don't have either PH or his sheet handy. I know his can inflict lightning damage, and I think flaming inflicts fire damage.

Sorry...I was going to go with the same but decided it would probably be better if we have a couple people that can do different elemental damages so I went back and changed it. I think lightning has a better daily attack attached to it but flaming isnt that bad.

Yes...I want the flaming weapon.

4sigma
07-24-2009, 05:16 PM
Init: 5+2 = 7. :joe:

Gandalf
07-24-2009, 08:46 PM
Initiative Roll: 17 + 1Since you get 2 from Vonteras, I'll give you 17+1+2Init: 5+2 = 7. :joe:Does Vonteras give himself a +2 bonus, or only allies?

Gimli's initiative roll is 7+4+2=13

Gandalf
07-27-2009, 07:32 AM
Need initiative from wonk, Hteb, Miss Take, and destination and marching order.

Unfortunate blurring of ADM role and adventurer role, but since no one else has suggested a destination or marching order, Gimli suggests we follow the tracks of G9 and G10 into the forest. If they kept running, we can't catch them, but they may have slowed after getting out of sight. They were a little drunk, after all.

This was our most recent marching order. We could stick with it, or tighten it up. It was for marching through open ground. The path in the forest is 3 wide, so we could march 3 abreast if we wished. Miss Take - Gimli
(10 feet)
wonk - Vonteras
(5 feet)
Hteb
(5 feet)
Sir K - Cleric

Need 3 votes for destination and order to continue.

4sigma
07-27-2009, 07:34 AM
Since you get 2 from Vonteras, I'll give you 17+1+2Does Vonteras give himself a +2 bonus, or only allies?

Gimli's initiative roll is 7+4+2=13

I can never remember this. The +2 in that calc is from his dex + 1/2 level. Maybe there's supposed to be another +2. I'm sure I'll have it figured out by the time initiative gets to V.

:popcorn:

4sigma
07-27-2009, 07:35 AM
Need 3 votes for destination and order to continue.I vote for destination and order! I vote for follow the two gnolls that fled, but not all the way back to their camp, if it looks like that's where they went. The marching order is still fine.

CindyLou Who
07-27-2009, 07:51 AM
I vote for destination and order! I vote for follow the two gnolls that fled, but not all the way back to their camp, if it looks like that's where they went. The marching order is still fine.

:iatp:

initiative coming up as soon as I find my PH. :oops:

ldancer911
07-27-2009, 08:27 AM
I vote for destination and order! I vote for follow the two gnolls that fled, but not all the way back to their camp, if it looks like that's where they went. The marching order is still fine.

:iatp:

CindyLou Who
07-27-2009, 08:30 AM
Initiative: 20 + 1

Gandalf
07-27-2009, 09:01 AM
I can never remember this. The +2 in that calc is from his dex + 1/2 level. Maybe there's supposed to be another +2. I'm sure I'll have it figured out by the time initiative gets to V.

:popcorn:
He does get +2, Combat LeaderInitiative: 20 + 1and +2 from Vonteras; a fine initiative.

Gandalf
07-27-2009, 09:22 AM
Still needing two initiative rolls before the next encounter, the party follows G9 and G10 into the forest, planning to keep their bearings so they don't get too close to the gnoll base camp. The adventurers are heartened that the tracks of G9 and G10 show they have slowed their pace. Perhaps they can be caught soon.

Is a change in the weather a cause for concern? A light fog starts to roll in. White, mainly see through. Gimli welcomes that enthusiastically. The party may be less visible as they get close to the gnolls. They push on.

The fog thickens. Visibility gets worse. That's not what Gimli was hoping for. The party can now see only 3 squares in each direction. Their last glimpse, as before the fog thickened, showed the path continuing straight ahead, still 3 squares wide between the foliage.

What now:
1. Continue*, same formation?
2. Continue*, tighter formation?
3. Wait for the fog to lift some?
4. Retreat?

* The adventurers remember that the gnoll base camp is up on a hill, so they cannot come across it unexpectedly in the fog.

Htebazile
07-27-2009, 01:57 PM
I'll leave marching decisions to the group, though I prefer to be towards the back, being, as we all know, "squishy." ;)

I will be OOTO tomorrow and out of town Wednesday through Sunday with limited internet access (though there are those who can always track me down via text). My initiative roll (including bonuses!) was terrible (a 10), so I expect to be pretty far back in the order. I'll leave control of Hteb to the group, but my basic strategy would be to use Scorching Burst when possible, targeting the biggest possible groups. It's an area attack, not ranged, so lack of line of sight isn't an issue; as long as I have line of effect on the origin square and the origin square has line of effect on the enemies within range, I'm good to go.

Attack for Scorching Burst is +8 vs Reflex on non-bloodied foes; +9 vs bloodied foes.
Damage for Scorching Burst is 1d6 + 7 with an additional +1d8 on a crit.

If you choose to use Force Orb, though, attack is +7/+8 and damage is +6.

As for my defenses, if anyone has my character sheet, I have leather armor now (an additional +2 to AC) and I'm pretty sure I also have a cloak of resistance (+1 to all other categories of defense). Oh, and being a Tiefling, I as always have resistance 5 to any fire damage. I think that should cover everything.

Gandalf
07-27-2009, 05:06 PM
What now:
1. Continue*, same formation?
2. Continue*, tighter formation?
3. Wait for the fog to lift some?
4. Retreat?

* The adventurers remember that the gnoll base camp is up on a hill, so they cannot come across it unexpectedly in the fog.
The fog is still quite thick, but there should be enough visibility for the adventurers to choose one of those. Better to post your choices than just raise your hands, since the ADM is having trouble seeing those.

Gimli votes to push forward, in either the same or a tighter formation.

CindyLou Who
07-27-2009, 06:04 PM
The fog is still quite thick, but there should be enough visibility for the adventurers to choose one of those. Better to post your choices than just raise your hands, since the ADM is having trouble seeing those.

Gimli votes to push forward, in either the same or a tighter formation.

:lol: All the better to brush against Miss Take, right? :kiss:

That works for me.

TeamNightLightning
07-28-2009, 09:18 AM
I also vote we move forward. What are the benefits of a tighter formation? Just that one of us can not be abducted without the others knowing? I think we had our formation for a purpose, so maybe we could all just hold a rope or something? I'm fine with either same or tighter.
C.L Eric defers that decision to someone with more knowledge about fog.

Gandalf
07-28-2009, 10:03 AM
With three votes for moving forward, the adventurers advance through the thick fog. They can barely see the tracks of G9 and G10 beneath them. If G9 or G10 leaves the path and enters the foliage, we'll never be able to follow them in the fog. For now, G9 and G10 seem content to follow the path, as do we. Until...

Ding, ding, ding... WTF? Whose ideas was it to put Gimli in front. That dwarf has tripped over some kind of alarm designed to detect intruders.

BAM!!! :swear: :swear: Such language from the rogue! In the fog, she crashed into a tree ahead of her, but is not hurt, except her pride.

The fog begins to lift, revealing the attached map (some of it still fog-shrouded) with gnolls and hyenas. Since we and they both heard the alarm before the fog lifted, everyone is alert. No surprise round.

Gnolls 14 looks like the same type of gnoll as G3 and G4 from the prior attack. They were killed before they could attack, so we don't know their powers. The gnolls don't look drunk; even G9 and G10 appear to have sobered up.

Be sure to read the descriptions on the map about the effects of the trees and foliage on attacks and movement.

Miss Take is up (and will have until about 1 PM eastern time); then wonk. It's fine for wonk to go ahead and post a turn if she wants.

As a free action, Gimli suggests to all "Let's try to save our daily powers and action points for now. We may be able to save them for the next encounter, or may need them if there are worse threats under that fog."

4sigma
07-28-2009, 10:38 AM
I will be OOTO tomorrow and out of town Wednesday through Sunday with limited internet access.
Are we really supposed to believe this, Ezekial? :D

4sigma
07-28-2009, 10:39 AM
I also vote we move forward. What are the benefits of a tighter formation?
The primary benefit of a tighter formation is that it helps the enemy spellcasters get us all in the area of effect. :)

Still, it's probably best to march in a formation where we can see each other.

Gandalf
07-28-2009, 12:06 PM
The bloodthirsty rogue has her usual priorities. By e-mail haven't seen the map, but just attack someone.Miss Take moves to C10 and hurls her shuriken at H2. "Let's show them our strength; maybe they'll be too scared to attack us."
8+10+2 slices deep into the hyena, for 3+7+5+3 damage. H2 is bloodied.

wonk is up

CindyLou Who
07-28-2009, 12:13 PM
Please stand by. I have a meeting shortly.

ldancer911
07-28-2009, 02:57 PM
Please stand by. I have a meeting shortly.

:tomato:

CindyLou Who
07-28-2009, 03:35 PM
I'm sorry. The day blew up on me. Give me 10 minutes.

CindyLou Who
07-28-2009, 03:44 PM
How far can I move in a single turn? How many spaces?

4sigma
07-28-2009, 03:45 PM
How far can I move in a single turn? How many spaces?

Most characters in light armor have speed 6. It's probably 6, though it might be 7 for certain races.

4sigma
07-28-2009, 03:46 PM
I'm sorry. The day blew up on me. Give me 10 minutes.

http://rgr-static1.tangentlabs.co.uk/media/9780061239823/day-the-world-exploded-the-earthshaking-catastrophe-at-krakatoa.jpg

CindyLou Who
07-28-2009, 03:54 PM
From E9, can I still hit H1? Without the -2 penalty, I mean?

Gandalf
07-28-2009, 04:01 PM
No, you would have a -2 penalty from E9 (the big tree gets in the way)

CindyLou Who
07-28-2009, 04:03 PM
I'm going to move to B10 for the moment and use Shadow Walk to gain concealment until the end of my next turn (I can move back to a more protected place with my next turn)

Eldritch Blast against H2 with Warlock's curse: 17 (woot!) + 5 + 1 = 23 vs Reflex.

Damage = 6 + 5 + 3 + 1 = 15

CindyLou Who
07-28-2009, 04:05 PM
Yes, I know. You guys probably don't like it, but Miss Take isn't the only one that can be bloodthirsty. :shrug: I know I'm squishy, so I'll move again next turn.

Gandalf
07-28-2009, 04:08 PM
I'm going to move to B10 for the moment and use Shadow Walk to gain concealment until the end of my next turn (I can move back to a more protected place with my next turn)

Eldritch Blast against H2 with Warlock's curse: 17 (woot!) + 5 + 1 = 23 vs Reflex.

Damage = 6 + 5 + 1 = 12
wonk moves to B10 and Blasts H2. He doesn't know what hit him. He wouldn't know even if wonk weren't concealed, since H2 is dead.

CindyLou Who
07-28-2009, 04:09 PM
I edited my damage to add the Warlock's Curse damage. I know he's already dead, but I did it anyway for accuracy.

Gandalf
07-28-2009, 04:15 PM
H1 snarls, then, anxious to attack, charges to B9. Her 7+7+1 bite fails to find the rogue’s flesh.

Is CL Eric up? Not quite yet. Two more hyenas dash out of the fog. H3 charges to C9, but his 7+7+2+1 bite attempt also misses the rogue. She laughs at their puny efforts. Seeing his allies all fail against the rogue, H4 charges to E9 and tries to bite Gimli. 4+7+1 doesn’t phase the dwarf.

Now CL Eric, then Sir K.

Map attached.

J.T.
07-28-2009, 06:00 PM
Does anyone know what my strength is? I didn't bring the character sheet with me.

Gandalf
07-28-2009, 06:05 PM
Does anyone know what my strength is? I didn't bring the character sheet with me.
If not affected by any in-game incentives, it was originally 1 and is now 2 due to (level / 2).

J.T.
07-28-2009, 06:08 PM
If not affected by any in-game incentives, it was originally 1 and is now 2 due to (level / 2).

OK, then I think it's 3. I think it got bumped up one for incentive.

ldancer911
07-28-2009, 06:17 PM
Any advice on what to do here? I should probably move towards the front but don't know if its worth it to use a ranged attack on the weaker enemies.

Gandalf
07-28-2009, 07:16 PM
If you move a little first, you could charge to D10 and attack either H3 or H4. The tree is round, not a sharp corner, so you can get to them. They would have cover from the tree; -2 to your attack roll (but +1 to the attack roll from the charge). That would let you break out your magic weapon.

ldancer911
07-28-2009, 07:24 PM
Ill do that and attack H4.

17 + 9 + 1 -2 attack
1d8 + 5 damage = 3 + 5 = 8

Gandalf
07-28-2009, 08:44 PM
Ill do that and attack H4.

17 + 9 + 1 -2 attack
1d8 + 5 damage = 3 + 5 = 8
Since CL Eric goes before you, he could possibly move to H4 first. I don't suspect he will, but I'll evaluate your attack in a spoiler so that he can take his turn as he chooses and attack whomever he chooses. The flaming longsword proves to be a mighty weapon. Undeterred by the tree, Sir K's slash rips a deep gash in the hyena's right foreleg.

TeamNightLightning
07-29-2009, 08:44 AM
C.L. Eric will move to D12 and use sacred flame on H4. Plus 2 temp hp to Miss Take if it hits.
Hit: 19 + 7 = 26 for 4 + 6 damage.

Gandalf
07-29-2009, 09:59 AM
C.L. Eric will move to D12 and use sacred flame on H4. Plus 2 temp hp to Miss Take if it hits.
Hit: 19 + 7 -2= 2624 for 4 + 6 damage.
The sacred flame sears the hyena. Blood covers him. (It is the combined action of Sir K's attack, after this one, and this attack that bloody him, not this one alone.)

Miss Take points out that she's quite healthy now and doesn't expect trouble from those puny gnolls and hyenas, but that she'll gladly accept the 2 temp hp since she plans to remain in the thick of the battle.

CL Eric is in D12 as requested. Note that he took a -2 to an attack roll from there, because the big tree extends slightly over the left side of the hyena's square, blocking any straight line to the top left corner. From D13, he could attack that square without penalty.

Gandalf
07-29-2009, 10:08 AM
With Miss Take surrounded (unless he gives up an OA), G14 moves to square G10. Does he plan to bite Gimli? No, he moves to G8 then charges to G10. This gnoll has vicious claws. He strikes out at Gimli, twice. 7+5+2-2+1 and 5+5+2-2+1 both miss. (The -2 are because he is attacking from foliage.)

Now Gimli and Hteb are up. Or are they? G15, a second gnoll of the same type as G14, charges out of the fog to square F9. His claws are just as sharp as G14’s, and his first attack is more effective. 19+5+2-2+1 hits for 2+4+5 damage. He slashes again with the claws; this time 5+5+2-2+1 misses.

Now Gimli and Hteb are up.

TeamNightLightning
07-29-2009, 10:09 AM
C.L. Erics noted the penalty for his next turn. Also if he should have given the hp to someone else he apologizes but assumed that Wonk was safe and that the others in the front line had an easier time taking hits than Miss Take.

CindyLou Who
07-29-2009, 10:12 AM
C.L. Erics noted the penalty for his next turn. Also if he should have given the hp to someone else he apologizes but assumed that Wonk was safe and that the others in the front line had an easier time taking hits than Miss Take.

That should be fine. If I don't move, H1 will likely attack me, but since I've said I would move to a safer spot, and Miss Take is usually in the thick of it since I'm squishy, then giving to Miss Take should be okay.

Dang that was a long sentence, but I'm just too lazy to fix it right now. :shrug:

Gandalf
07-29-2009, 10:18 AM
Gimli shifts to D11, then lets out a war cry as he charges back to E11, brandishing his maul. He unloads his wrath on H4. 4+10+1 misses. Gimli swears.

Hteb steps forward to D14 and sends a scorching burst at F8. 6+9 vs Reflex vaporizes H4 with 1+7; 15+8 singes G15 for 1+7. (no -2 since this is an area attack).

Gandalf
07-29-2009, 10:22 AM
That should be fine. If I don't move, H1 will likely attack me, but since I've said I would move to a safer spot, and Miss Take is usually in the thick of it since I'm squishy, then giving to Miss Take should be okay.

Dang that was a long sentence, but I'm just too lazy to fix it right now. :shrug:
If you move (other than shift) you would give up opportunity attacks. You cannot shift back (the foliage / shrubbery is difficult terrain.) Probably you will do two moves and no attack. Both moves shifts, reaching D11.

If you stay where you are, you could attack melee. If you attack ranged from where you are, you give up opportunity attacks.

But first the gnoll archers get their turn.

Gandalf
07-29-2009, 10:37 AM
G9 and G10 know they didn’t shoot very well in their last encounter but expect to do better since they’ve already shot at these targets. G9 pulls back his bowstring and lets fly at Miss Take. 20!+10-2 hits squarely, for 10+4+5 damage. The rogue is nearly bloodied. G10 suggests that G9 shift to B4, since B3 seems to be such a fine spot to shoot from. G9 does, but says “it’s the marksman, not the location.” Maybe it is the spot. G10 shifts to B3. His 20!+10-2 splits G9’s arrow for the same damage. Miss Take pulls both arrows out. “That’s the best you’ve got?” she asks, but she’s very bloody.

(Those -2 to attack were for shooting through the foliage / shrubbery. They like that spot, but maybe next time they'll move closer to get an clear shot.)

The fog lifts. One more hyena is hidden there. It could have been worse. H5 charges to E9. With a 19+7+1, he bites Gimli, for 4+3+5 damage.

Vonteras is up, then the badly injured Miss Take, then wonk.

Map attached.

TeamNightLightning
07-29-2009, 10:48 AM
C.L. Eric uses a free action to wonder aloud whether or not he should use Divine glow on D9:F11 on his next turn. If he should do this, he would recommend that at least Vonteras moves within this area and perhaps Miss Take as well since it grants +2 to attack rolls. This attack will likely not change even if H5 moves of dies.

Gandalf
07-29-2009, 11:10 AM
C.L. Eric uses a free action to wonder aloud whether or not he should use Divine glow on D9:F11 on his next turn. If he should do this, he would recommend that at least Vonteras moves within this area and perhaps Miss Take as well since it grants +2 to attack rolls. This attack will likely not change even if H5 moves of dies.
Gimli uses a free action to :tup: that plan.

Vonteras had better plan to heal the badly wounded Miss Take. I think he can do that from F11. If Miss Take still has Deft Strike, she could shift to D11, then move to E11 for a Deft Strike against G14. Then with two move actions (both shifts; no attack), wonk could get to D11 without giving up an OA. That seems like a good plan, though with Miss Take having moved wonk remains subject to attack from the hyenas.

ldancer911
07-29-2009, 11:56 AM
Since it seems like G9 and G10 are using the loaded dice power it might be a good idea for us to do what we can to get those two into melee and have them be less effective...not sure how to do that though.

4sigma
07-29-2009, 02:27 PM
Sorry -- it's suddenly fire drill season here at the office.

Minor action: Vonteras will give an inspiring word to Miss Take. ("You can do it!") Miss take recovers a surge plus 5 hp.
Move action: Vonteras moves to G11
Free action: :iatp: to Cleric's plan on the divine glow
Standard action: Commander's Strike. Gimli may make a melee basic attack against G14.

Gandalf
07-29-2009, 03:00 PM
The rogue, still bloodied, feels much stronger and wants to kill something. Anything, but foe preferred.

Gimli thanks Vonteras and winds up with his maul against G14. 11+10-2 for shrubbery just barely misses. :swear: :swear: :swear: foliage. "Give me another chance after CL Eric's Divine Glow," and I would have clobbered him. "Or if he had the balls to get out of the foliage and have a fair fight."

Miss Take, then wonk.

The ADM is slightly surprised that Vonteras said G11, which will be out of the Divine Glow. If he wants to be in F11 instead, just say so. (G11 may be better for subsequent flanking, but since it is in foliage Vonteras cannot shift out of it.)

Gandalf
07-29-2009, 03:10 PM
Gimli tries as a free immediate action to send someone a PM. Administrator Tom says it's a DC100 check, unless the intended recipient clears out some of his stored PMs.

Gandalf
07-29-2009, 04:52 PM
Miss Take hates shifting away from a foe, but she shifts to D11 anyway. Is she preparing to throw the shuriken, and doesn't want to be adjacent when making a ranged attack? No, she has a different plan. She uses Deft Strike to move to E11, then jabs G14 with her dagger. 11+11-2 is powerful enough, even with the gnoll in the foliage. He takes 1+4+2 damage. She tells Vonteras "Next time you have a Commander's Strike opportunity, keep me in mind. For that matter, keep me in mind for any of your future plans. :wink: "

wonk is up.

CindyLou Who
07-29-2009, 07:37 PM
I think I'll be attacked anyway and my melee attacks are not the strongest, so I'm going to move to E13, again using Shadow Walk to gain concealment. I will attack, but I don't know where the opportunity attacks from H1 and H3 fit into the move, my attack and the Shadow walk, so I'll await the ADM's instructions before rolling.

CindyLou Who
07-29-2009, 07:37 PM
Gimli tries as a free immediate action to send someone a PM. Administrator Tom says it's a DC100 check, unless the intended recipient clears out some of his stored PMs.

:lol:

Gandalf
07-29-2009, 07:45 PM
H1 and H3 note a shadowy figure walking away from them. They sense foe, and try to bite. H1's 9+7+2-2 is just enough for 1+3 damage; H3's 5+7+2-2 teeth snap on thin air. The figure is now beyond their reach.

Gandalf
07-29-2009, 07:52 PM
From E13, wonk would take a -5 to attack against H1 or H3 or G10 (they have superior cover), a -4 to an attack against G15 (who has cover and concealment) or a -2 against G14 (concealment) or G9 (cover).

She could attack H5 without penalty to the attack roll. Only G14 could be subject to the warlock's curse.

Gandalf
07-29-2009, 08:18 PM
Another possibility: Since H1 and H3 will get only one OA per turn anyway, wonk could make a ranged attack from her starting square, then shadow walk. She would still have concealment (from her prior shadow walk) during the attack. Thus she could hit H1 and H3 with no penalty for cover, and could use warlock's curse and prime shot (+1 to attack roll).

CindyLou Who
07-29-2009, 09:20 PM
Another possibility: Since H1 and H3 will get only one OA per turn anyway, wonk could make a ranged attack from her starting square, then shadow walk. She would still have concealment (from her prior shadow walk) during the attack. Thus she could hit H1 and H3 with no penalty for cover, and could use warlock's curse and prime shot (+1 to attack roll).

This would be unfair since I already said I would shadow walk and then attack.

I'll attack H5 with Hellish Rebuke:

8 + 5 + 1 = 14 vs Reflex

Highly doubt that hits.

By the way, even though I lost 4 hit points in the opportunity attacks, I have gained some temporary hit points, since H2 was under a Warlock's Curse when his hit points hit 0. This is due to my Dark One's Blessing pact boon under the Infernal Pact and Improved Dark One's Blessing Feat I selected. This gives me additional temporary hit points = to my level + an additional 3 temporary hit points, respectively. So I should have an additional 6 temporary hit points, which I assume is for the entire encounter.

Gandalf
07-29-2009, 10:12 PM
This would be unfair since I already said I would shadow walk and then attack. As you wish. Throughout the game we've allowed people to adjust their turns based on more complete information. It wouldn't be fair to adjust it to avoid OAs if the OAs were going to hit, or to change an attack that you knew missed to make it against an easier target.

I'll attack H5 with Hellish Rebuke:

8 + 5 + 1 = 14 vs Reflex

Highly doubt that hits.H5 is rebuked, but for no damage that I can see, so far.

By the way, even though I lost 4 hit points in the opportunity attacks, I have gained some temporary hit points, since H2 was under a Warlock's Curse when his hit points hit 0. This is due to my Dark One's Blessing pact boon under the Infernal Pact and Improved Dark One's Blessing Feat I selected. This gives me additional temporary hit points = to my level + an additional 3 temporary hit points, respectively. So I should have an additional 6 temporary hit points, which I assume is for the entire encounter.6 temporary hit points recorded. Since your turn is not over (as far as I can tell, and you definitely still need to roll damage), why aren't you warlock's cursing G14? You don't have to attack him to curse him.

CindyLou Who
07-29-2009, 10:30 PM
As you wish. Throughout the game we've allowed people to adjust their turns based on more complete information. It wouldn't be fair to adjust it to avoid OAs if the OAs were going to hit, or to change an attack that you knew missed to make it against an easier target.

H5 is rebuked, but for no damage that I can see, so far.

6 temporary hit points recorded. Since your turn is not over (as far as I can tell, and you definitely still need to roll damage), why aren't you warlock's cursing G14? You don't have to attack him to curse him.

Shoot. I meant to do that. Warlock's Curse on G14, please.

Damage roll...1 + 5 + 1 (wand) = 7

Gandalf
07-29-2009, 11:00 PM
H1 and H3 are dismayed. They were counting on a taste of rogue or witch. NTTAWWT. Those two are inaccessible. Where to feast instead?

H3 shifts to C10, prepared to bite Sir K. Then he gestures to H1, saying “Ladies first”, and readies his bite attack until after H1’s.

H1, thanks him, moves to B6, then charges Sir K at square C9. She’s underestimated how hard it is to bite an armored paladin; her 10+7+2+1 misses.

Now H3 takes his shot. His puny effort 5+7+2 apparently goes unnoticed by the paladin, though he may remember later when it is time to mark someone.

H5 looks around, hoping there is another hyena nearby, but he’s on his own this round. Lucky for him there are no other hyenas around to see his embarrassment: he rolls a 1 and bites himself for 1+3 damage.

CL Eric, then Sir K.

Updated map (which shows Vonteras in G11; he's allowed to change that to F11 if he does so before CL Eric posts a turn.)

4sigma
07-30-2009, 12:54 AM
The rogue, still bloodied, feels much stronger and wants to kill something. Anything, but foe preferred.

Gimli thanks Vonteras and winds up with his maul against G14. 11+10-2 for shrubbery just barely misses. :swear: :swear: :swear: foliage. "Give me another chance after CL Eric's Divine Glow," and I would have clobbered him. "Or if he had the balls to get out of the foliage and have a fair fight."

Miss Take, then wonk.

The ADM is slightly surprised that Vonteras said G11, which will be out of the Divine Glow. If he wants to be in F11 instead, just say so. (G11 may be better for subsequent flanking, but since it is in foliage Vonteras cannot shift out of it.)

Vonteras doesn't benefit so much from the divine glow, since his attacks largely use whatever bonus Gimli has. G11 does have promise for future flanking as well as making Vonteras an unattractive target due to the cover and concealment. While F11 has its strategic merits, V will take his chances in G11.

4sigma
07-30-2009, 01:14 AM
Miss Take hates shifting away from a foe, but she shifts to D11 anyway. Is she preparing to throw the shuriken, and doesn't want to be adjacent when making a ranged attack? No, she has a different plan. She uses Deft Strike to move to E11, then jabs G14 with her dagger. 11+11-2 is powerful enough, even with the gnoll in the foliage. He takes 1+4+2 damage. She tells Vonteras "Next time you have a Commander's Strike opportunity, keep me in mind. For that matter, keep me in mind for any of your future plans. :wink: "

wonk is up.
Miss Take is definitely in mind. :love:

In particular she is in mind for a Commander's Strike next turn since she hasn't delivered sneak attack damage yet.

TeamNightLightning
07-30-2009, 08:34 AM
No surprise, Standard Action - Divine Glow on D9:F11 for:
Hit: 18 + 7 = 25, 9 + 7 = 16, 11 + 7 = 18 for Damage: 6 + 6 + 6 (Free Action - Power of Amaunator) = 18 and Sir K, Gimli, and Miss Take gain +2 to attack rolls until the end of my next turn.
Minor Action: Healing word on Miss Take or Gimli (whoever wants it the most) for surge + 5hp.
If they get any -2's for concealment, those aren't added in. The attack is a "Close burst 3" and I'm not sure if that's area or what.

ldancer911
07-30-2009, 08:42 AM
My turn when Im up:

1. Radiant Smite on H1 (allies get +7 temp HP if I hit)
Attack: 14 + 8
Damage: 2d8 + 4 = 7 + 4 + 4
2. Divine Challenge on H5

Gandalf
07-30-2009, 09:18 AM
No surprise, Standard Action - Divine Glow on D9:F11 for:
Hit: 18 + 7 = 25, 9 + 7 = 16, 11 + 7 = 18 for Damage: 6 + 6 + 6 (Free Action - Power of Amaunator) = 18 and Sir K, Gimli, and Miss Take gain +2 to attack rolls until the end of my next turn.
Minor Action: Healing word on Miss Take or Gimli (whoever wants it the most) for surge + 5hp.
If they get any -2's for concealment, those aren't added in. The attack is a "Close burst 3" and I'm not sure if that's area or what.
H5 is glowing, glowing, gone. From unbloodied to unconscious in one powerful blast. G14 and G15 escape the glow.

(Question: can someone tell me where to find Power of Amaunator anywhere in the PH? I do see the description on the pre-made character sheet. I thought some of us were taking +1 to attack rolls from poA in the first gnoll attack. Am I remembering wrong?)

Healing word goes to Miss Take, because the ADM interprets "whoever wants it the most" to mean "whoever wants it the most often".

No -2 for concealment because as I read the PH a close attack is more like an area attack, and is certainly not a melee attack or a ranged attack.