View Full Version : D&D...Adventures in the Underworld
ldancer911
06-20-2012, 10:45 AM
Attacks I am showing on that page, drunken monkey, open the gate of battle, rising storm, harmonious thunder, masterful spiral, spinning leopard maneuver, whirling mantis step.
I would doubt there would be multiple editions already but maybe.
Drunken monkey sounds like the attack he made.
antisyst3m
06-20-2012, 10:47 AM
Can I play both an OA and a class specific interrupt during Aeo's turn? I figure I can only use one OA max and the interrupt once but I thought I'd check.
ldancer911
06-20-2012, 10:52 AM
Can I play both an OA and a class specific interrupt during Aeo's turn? I figure I can only use one OA max and the interrupt once but I thought I'd check.
Only 1 opportunity "action" per turn.
antisyst3m
06-20-2012, 10:55 AM
Right, the opportunity action is one thing but I have a class specific interrupt that I can also use. If I use OA then can I still use the interrupt is what I'm getting at.
Abused Student
06-20-2012, 10:55 AM
Aeo suddenly appears to be unsteady on his feet, as if he was going to fall any minute. He stumbles towards T1 & T2 with surprising speed, ducking and weaving past their incoming attacks as he makes his way to C12.
He attacks T2 below at a weird angle with the intent on causing T2 to spin out of control and backhanding his nearby friend, T1. If Aeo was accurate, he will continue the flow of his strike to kick T1 in the knee causing him to stumble to F12.
Full Discipline Drunken Fist attack!!
Move: C12 and I get a +2 defense bonus against their opportunity attacks (I also get a +2 move bonus but didn't need it)
Attack on T2: 2 (banking 2) 15 + 10 + 2 (flank w/Towlie) = 27 vs Will
Damage to T2: 4 + 7 = 11
If hit, T2 makes an basic melee attack to T1 with a +2 attack bonus
If I hit T2, flurry of blows damage on T1: 4 plus he gets slid 2 spaces to F12
BTW, if T2 hits T1, I believe Towlie gets an opportunity attack on T2 since he is marked.
Free action: Aeo pets the bear.
Ok, still trying to figure this out. T1 still attacks you, probably hitting for 12. T2 hits T1 for 3+6.
Are you using an action point if you hit T2 to use the flurry of blows?
Abused Student
06-20-2012, 10:57 AM
Drunken monkey sounds like the attack he made.
That wasn't what he called it which is why I was confused.
Right, the opportunity action is one thing but I have a class specific interrupt that I can also use. If I use OA then can I still use the interrupt is what I'm getting at.
No, they are both triggered action types and you get one per turn. Page 268
Abused Student
06-20-2012, 11:01 AM
And sorry all. Dealing with some new characters that I have to get familiar with. Having to get familiar with the whole game is taking time too.
Abused Student
06-20-2012, 11:02 AM
And Arty, I need a save roll from you for the ongoing damage.
Stillgreen
06-20-2012, 11:05 AM
Catching up...
T1 attacks as Aeo goes by, 12+12 vs AC for 6+6 damage. T2 foregoes his OA. He is hit however.... checking. What page is this attack and which PH?
My AC is 22 +2 (power bonus against OAs from my attack) = 24. Just enough to hit me :( I take the 12 damage.
The attack is Drunken Monkey (I accidently called it drunken fist in my description). It's in PHB3; level 3 power in the monk section.
Ok, still trying to figure this out. T1 still attacks you, probably hitting for 12. T2 hits T1 for 3+6.
Are you using an action point if you hit T2 to use the flurry of blows?
Flurry of blows is my striker bonus. I apply it if I hit with any attack. It is like a rogue's sneak attack or a ranger's quarry.
Aeitra
06-20-2012, 11:05 AM
And Arty, I need a save roll from you for the ongoing damage.
Ohh, sure, i just thought I was supposed to wait till turn.
I rolled 11+
my fort is: 21 = 32
ref is: 18 = 29
Will is : 16 = 27
Stillgreen
06-20-2012, 11:10 AM
Does Aeo have something that he doesn't provoke opportunity attacks on his move? Otherwise i'd think he would get hit by like 3 or 4 while moving past T1/T2.
This attack gives me +2 defense against opportunity attacks so I decided to risk it. I would have taken at most 2 attacks.
Part of the reason was to make space for the other melee to come in. The other reason was because I really really wanted to try this attack :grin:
ldancer911
06-20-2012, 11:11 AM
And sorry all. Dealing with some new characters that I have to get familiar with. Having to get familiar with the whole game is taking time too.
No worries. I'm trying to remember a lot of this stuff too (and trying not to have the PHB open on my computer too much).
Stillgreen
06-20-2012, 11:11 AM
Ohh, sure, i just thought I was supposed to wait till turn.
I rolled 11+
my fort is: 21 = 32
ref is: 18 = 29
Will is : 16 = 27
4E rules are simplified for savings throw. It's just 10 or higher to save (assuming no bonuses)
ldancer911
06-20-2012, 11:12 AM
This attack gives me +2 defense against opportunity attacks so I decided to risk it. I would have taken at most 2 attacks.
Part of the reason was to make space for the other melee to come in. The other reason was because I really really wanted to try this attack :grin:
Yeah, I forgot that only one opportunity attack can get triggered by a round so you were only at risk of 2...and with T2 being marked it would also be better for him to attempt one on you.
Abused Student
06-20-2012, 11:14 AM
Catching up...
My AC is 22 +2 (power bonus against OAs from my attack) = 24. Just enough to hit me :( I take the 12 damage.
The attack is Drunken Monkey (I accidently called it drunken fist in my description). It's in PHB3; level 3 power in the monk section.
Flurry of blows is my striker bonus. I apply it if I hit with any attack. It is like a rogue's sneak attack or a ranger's quarry.
Ok, that makes sense I guess. Just odd powers. T1 gets pushed to F2 and hit for 4.
Sir Vicks and Raw are up.
Aeitra
06-20-2012, 11:14 AM
4E rules are simplified for savings throw. It's just 10 or higher to save (assuming no bonuses)
/brainscratch, so i ignore the 10 + 1/2 level on character sheet?
Stillgreen
06-20-2012, 11:14 AM
AS, kudos to you for resolving all this teleportation and sliding stuff. We're not making it easy for you and I just wanted to let you know that it is appreciated
Abused Student
06-20-2012, 11:17 AM
/brainscratch, so i ignore the 10 + 1/2 level on character sheet?
Yeah, I think it is just a 50/50 shot, or slightly greater than 50% actually.
AS, kudos to you for resolving all this teleportation and sliding stuff. We're not making it easy for you and I just wanted to let you know that it is appreciated
You guys are making my head spin and it is taking a lot more time than I should be spending on this but we will get there. It would have been bad enough if there was nothing new. Version 2 or 3 were so much easier sometimes. You attacked, there were no special attacks or very few. Let alone every attack being special.
Aeitra
06-20-2012, 11:19 AM
Yeah, I think it is just a 50/50 shot, or slightly greater than 50% actually.
So my saves would just be +ability scores +human modifier, +cloak, -stuff that might be happening?
Stillgreen
06-20-2012, 11:19 AM
/brainscratch, so i ignore the 10 + 1/2 level on character sheet?
Fortitude/Reflex/Will is your defense against attacks that don't target armor. For example, if we were fighting a psychic, they will probably be using mental attacks which target your Will.
I believe AS is making you do a savings throw from an effect (ongoing damage, slow, etc), not an attack.
...hope it makes sense.
Abused Student
06-20-2012, 11:22 AM
So my saves would just be +ability scores +human modifier, +cloak, -stuff that might be happening?
I don't understand this question. You had ongoing damage from when you got attacked first. Ongoing of 5. You were supposed to roll to save against that last turn but didn't. It is just essentially a 50/50 shot of saving. If you had failed you would have taken another 5 this turn and had to save again.
You guys are making my head spin and it is taking a lot more time than I should be spending on this but we will get there. It would have been bad enough if there was nothing new. Version 2 or 3 were so much easier sometimes. You attacked, there were no special attacks or very few. Let alone every attack being special.
I've done no special attack. :(
Maybe next time.
Aeitra
06-20-2012, 11:27 AM
I don't understand this question. You had ongoing damage from when you got attacked first. Ongoing of 5. You were supposed to roll to save against that last turn but didn't. It is just essentially a 50/50 shot of saving. If you had failed you would have taken another 5 this turn and had to save again.
Well i rolled an 11, do i add anything to that?
Does the human racial of +1 to all play in, fighter +2 fort, cloak to +2 all, ability modifiers (i.e. higher str/con fort, higher dex/int reflex, higher cha/wis will)
ldancer911
06-20-2012, 11:31 AM
Well i rolled an 11, do i add anything to that?
Does the human racial of +1 to all play in, fighter +2 fort, cloak to +2 all, ability modifiers (i.e. higher str/con fort, higher dex/int reflex, higher cha/wis will)
The only thing you would add to it would be if it specifically says plus to saving rolls (i.e. most healers have some abilities that allow a person to make a saving roll with a bonus, dwarf's get a bonus to poison saving throws). So in your case, no, no, no, no, no, no and no.
Pintsize
06-20-2012, 11:34 AM
Ummm... AS do you have an updated map? 3 pages of slide/no slide & teleport/no teleport haz me confuzzled.
antisyst3m
06-20-2012, 11:36 AM
No, they are both triggered action types and you get one per turn. Page 268
Page 268 does not say this. It does say that if there is a trigger I can use an OA or an immediate action. If there are two seperate triggers in the same turn I can use an OA and the immediate action.
So, if T1 attacks Aeo via OA while moving to cell C12 then I get a crack at him with my choice of OA or immediate action (say I select to OA). Then Aeo attacks T2 which causes T2 to attack T1 which is the second trigger allowing me to use my remaining immediate action.
I checked several D&D forums confirming this.
antisyst3m
06-20-2012, 11:40 AM
AS, kudos to you for resolving all this teleportation and sliding stuff. We're not making it easy for you and I just wanted to let you know that it is appreciated
Agreed! It's much appreciated!
Abused Student
06-20-2012, 11:49 AM
I've done no special attack. :(
Maybe next time.
Ummm... AS do you have an updated map? 3 pages of slide/no slide & teleport/no teleport haz me confuzzled.
Believe it is updated
Abused Student
06-20-2012, 11:50 AM
Page 268 does not say this. It does say that if there is a trigger I can use an OA or an immediate action. If there are two seperate triggers in the same turn I can use an OA and the immediate action.
So, if T1 attacks Aeo via OA while moving to cell C12 then I get a crack at him with my choice of OA or immediate action (say I select to OA). Then Aeo attacks T2 which causes T2 to attack T1 which is the second trigger allowing me to use my remaining immediate action.
I checked several D&D forums confirming this.
Pretty sure this is different than how we have done it most of the game but :shrug:
Looks like I might need to bring in reinforcements :dsmile:
Abused Student
06-20-2012, 11:52 AM
I've done no special attack. :(
Maybe next time.
But you have. Your attack is sly flourish. It has certain attributes. If you use another of your standard actions it might attack something different.
In the old versions, you wanted to attack with a dagger, you attacked with the dagger. I hit T1 with my dagger. There was no question of which attack you were using. You either attacked melee, ranged, or used magic.
antisyst3m
06-20-2012, 11:57 AM
I'm glad I can help the team out with new information!
So we're clear on damage... T2 took 10 from the attack during my turn and 8 from the immediate reaction. Then T1 took a swipe at Aeo, which leaves me free to use my OA. Here's the roll:
Attack T1 Versus AC: 10 + 7 + 2 + 1 - 2 (Cover) + 2 (Flank) = 20
If that hits: 6 + 5 + 1 = 11.
Abused Student
06-20-2012, 12:01 PM
I'm glad I can help the team out with new information!
So we're clear on damage... T2 took 10 from the attack during my turn and 8 from the immediate reaction. Then T1 took a swipe at Aeo, which leaves me free to use my OA. Here's the roll:
Attack T1 Versus AC: 10 + 7 + 2 + 1 - 2 (Cover) + 2 (Flank) = 20
If that hits: 6 + 5 + 1 = 11.
Ok, 11 more damage to T1
antisyst3m
06-20-2012, 12:02 PM
Actually, wouldn't Miss Take and Bear get an OA crack at T1 too?
antisyst3m
06-20-2012, 12:04 PM
We can also take this all back if T1 didn't OA attack Aeo on the way through.
Abused Student
06-20-2012, 12:05 PM
Actually, wouldn't Miss Take and Bear get an OA crack at T1 too?
The bear wouldn't I don't think. Miss Take would. So let's assume T1 doesn't attack then. Aeo doesn't get attacked, Neither does T1.
antisyst3m
06-20-2012, 12:06 PM
Sounds good.
Abused Student
06-20-2012, 12:07 PM
Sir Vicks and Raw's turn, map is the same minus some damage.
Stillgreen
06-20-2012, 12:08 PM
Believe it is updated
Aeo is in 2 places at once. But I'm fine with that. It'll be cool to have a clone.
Actually, wouldn't Miss Take and Bear get an OA crack at T1 too?
My slide is a forced movement which doesn't trigger OA attacks. I looked this up because otherwise, my powers would be way too overpowered.
Stillgreen
06-20-2012, 12:09 PM
The bear wouldn't I don't think. Miss Take would. So let's assume T1 doesn't attack then. Aeo doesn't get attacked, Neither does T1.
:lol: Marks are so awesome. Make them regret attacking you.
Abused Student
06-20-2012, 12:10 PM
Aeo is in 2 places at once. But I'm fine with that. It'll be cool to have a clone.
My slide is a forced movement which doesn't trigger OA attacks. I looked this up because otherwise, my powers would be way too overpowered.
I took you out of the second place.
It was the OA. But no, only Tolwyn would have gotten that because he had T1 marked. OA's do not breed OAs so Miss Take would not have gotten a shot.
ldancer911
06-20-2012, 12:16 PM
Actually, wouldn't Miss Take and Bear get an OA crack at T1 too?
My bear doesn't get opportunity attacks (but does have an ability that triggers if an enemy moves away without shifting).
Abused Student
06-20-2012, 12:22 PM
If someone has some time, can they look up how a thrown net is supposed to work and point me to the section?
Pintsize
06-20-2012, 12:23 PM
Keeping it simple, trying to stay off the dance floor and out of the way of all the teleporting and electric slides, Sir Vicks moves to G12 and attacks T1
Valiant Strike
To hit: 16 12 + 9 + 1 vs AC (+? if T1 is dazed)
If it hits: 2d6 {4,5} + 6
I mark T1
Quick Question: For damage, if the handbook says 1[W] that means 1x my normal weapon damage, right? So 2[W] would be 2x my normal damage?
Abused Student
06-20-2012, 12:26 PM
Keeping it simple, trying to stay off the dance floor and out of the way of all the teleporting and electric slides, Sir Vicks moves to G12 and attacks T1
Valiant Strike
To hit: 16 12 + 9 + 1 vs AC (+? if T1 is dazed)
If it hits: 2d6 {4,5} + 6
I mark T1
Quick Question: For damage, if the handbook says 1[W] that means 1x my normal weapon damage, right? So 2[W] would be 2x my normal damage?
2[W] will usually mean you roll twice.
T1 is not dazed, T2 is. Doesn't matter, it hits for 15 damage.
Pintsize
06-20-2012, 12:27 PM
If someone has some time, can they look up how a thrown net is supposed to work and point me to the section?
:tfh:
antisyst3m
06-20-2012, 12:28 PM
Hmm...I also read in several places that OA's trigger other OAs so long as they meet the one-per-turn restriction.
Abused Student
06-20-2012, 12:34 PM
Hmm...I also read in several places that OA's trigger other OAs so long as they meet the one-per-turn restriction.
I know that definitely hasn't been how we have played and I would prefer to keep it that an OA only triggers an attack with a mark.
Abused Student
06-20-2012, 12:35 PM
:tfh:
Found something that will be close so nevermind.
Abused Student
06-20-2012, 12:37 PM
Raw's turn, then we get to have some fun.
Pintsize
06-20-2012, 12:37 PM
Wiki thrown net (http://www.dandwiki.com/wiki/SRD:Net)
But you have. Your attack is sly flourish. It has certain attributes. If you use another of your standard actions it might attack something different.
In the old versions, you wanted to attack with a dagger, you attacked with the dagger. I hit T1 with my dagger. There was no question of which attack you were using. You either attacked melee, ranged, or used magic.
No, not really. A ranged attack would really give me most of the same tricks...except maybe only a +12 instead of a +14. And damage would be decreased by 3. So, this is pretty much a basic attack. I'm guessing there would be more baddies somewhere and this would be part of the same encounter, am I wrong?
Because if this is just one encounter, then I should go ahead and bust out my encounter attacks.
Abused Student
06-20-2012, 12:40 PM
No, not really. A ranged attack would really give me most of the same tricks...except maybe only a +12 instead of a +14. And damage would be decreased by 3. So, this is pretty much a basic attack. I'm guessing there would be more baddies somewhere and this would be part of the same encounter, am I wrong?
Because if this is just one encounter, then I should go ahead and bust out my encounter attacks.
You don't know but two guys guarding the retreat would seem to be a little light.
You don't know but two guys guarding the retreat would seem to be a little light.
Well, that was my opinion, unless you were being pretty nice to us.
ldancer911
06-20-2012, 12:46 PM
RE: Opportunity attacks.
I'm not sure what is triggering all these opportunity attacks. Only ranged attacks, area attacks, and moving without shifting trigger them so a basic attack by either T1 or T2 wouldn't do anything unless there is a mark. And then the mark would only allow the interrupt attack which can only be done once per turn (though I think I am hearing that Tolwyn could use his other marking type ability to shift him a square in the same turn).
Abused Student
06-20-2012, 12:46 PM
Well, that was my opinion, unless you were being pretty nice to us.
You should know better than that by now :dsmile:
I wanted the first couple of rounds to be fairly easy so that a charge by Arty or something kinda dumb like that wouldn't kill anybody too quickly.
PSU2002
06-20-2012, 01:04 PM
Move to I12. Thunder of Judgment on both targets. T1 is 9+2+4+2+1+2=20 vs fortitude T2 is 13+11=24 vs fortitude. Damage to T1 is 3+4+1+2 = 10 Damage to T2 is 4+7=11. both are dazed until the end of my next turn and T2 is pushed to A13.
antisyst3m
06-20-2012, 01:04 PM
Sorry, my bad, I was mistaken about the OA being triggered by melee attacks. I was in my "mark" mindset when I used my character's example earlier.
antisyst3m
06-20-2012, 01:07 PM
RE: Opportunity attacks.
I'm not sure what is triggering all these opportunity attacks. Only ranged attacks, area attacks, and moving without shifting trigger them so a basic attack by either T1 or T2 wouldn't do anything unless there is a mark. And then the mark would only allow the interrupt attack which can only be done once per turn (though I think I am hearing that Tolwyn could use his other marking type ability to shift him a square in the same turn).
Yes, if a marked enemy attacks someone not me then I can either shift and slow them or attack them and grant them combat advantage. If they move away then I can OA them.
Abused Student
06-20-2012, 01:20 PM
Move to I12. Thunder of Judgment on both targets. T1 is 9+2+4+2+1+2=20 vs fortitude T2 is 13+11=24 vs fortitude. Damage to T1 is 3+4+1+2 = 10 Damage to T2 is 4+7=11. both are dazed until the end of my next turn and T2 is pushed to A13.
Both are hit. Lot of pushing going on too. Give me a couple for my move.
Abused Student
06-20-2012, 01:39 PM
Tolwyn hears chanting behind him. Another human walks out of the T from D17 to B17. He stops there and points. Thunder erupts around C13, striking Tolwyn, Aeo, and the bear.
12 + 7 vs fort for Tolwyn, 7 + 7 vs fort for Aeo, 15 + 7 vs fort for the bear, hitting for 4+4 and you are dazed if it hits.
antisyst3m
06-20-2012, 01:44 PM
Misses Tolywn.
ldancer911
06-20-2012, 01:45 PM
Tolwyn hears chanting behind him. Another human walks out of the T from D17 to B17. He stops there and points. Thunder erupts around C13, striking Tolwyn, Aeo, and the bear.
12 + 7 vs fort for Tolwyn, 7 + 7 vs fort for Aeo, 15 + 7 vs fort for the bear, hitting for 4+4 and you are dazed if it hits.
Bear only gets hit by melee or ranged attacks (sounds like that is an area attack). Either way it wouldn't do anything since damage is less than 12 (and he doesn't get effected by conditions).
Also everyone next to my bear gets +1 fort/will/reflex defenses.
Stillgreen
06-20-2012, 01:48 PM
Tolwyn hears chanting behind him. Another human walks out of the T from D17 to B17. He stops there and points. Thunder erupts around C13, striking Tolwyn, Aeo, and the bear.
12 + 7 vs fort for Tolwyn, 7 + 7 vs fort for Aeo, 15 + 7 vs fort for the bear, hitting for 4+4 and you are dazed if it hits.
Aeo dodges out of this attack.
Stillgreen
06-20-2012, 01:49 PM
Also everyone next to my bear gets +1 fort/will/reflex defenses.
Ooohh....good to know.
Pintsize
06-20-2012, 01:55 PM
2[W] will usually mean you roll twice.
T1 is not dazed, T2 is. Doesn't matter, it hits for 15 damage.
I have a correction for my turn... I couldn't find my 'mark' skill, but I found it now... PH4 page 91 on the right
Divine Challenge
At-Will ✦ Divine, Radiant
Minor Action Close burst 5
Target: One creature in burst
Effect: You mark the target. The target remains marked until
you use this power against another target, or if you fail
to engage the target (see below). A creature can be subject
to only one mark at a time. A new mark supersedes a
mark that was already in place.
While a target is marked, it takes a –2 penalty to attack
rolls for any attack that doesn’t include you as a target.
Also, it takes radiant damage equal to 3 + your Charisma
modifier the first time it makes an attack that doesn’t include
you as a target before the start of your next turn. The
damage increases to 6 + your Charisma modifier at 11th
level, and to 9 + your Charisma modifier at 21st level.
On your turn, you must engage the target you challenged
or challenge a different target. To engage the
target, you must either attack it or end your turn adjacent
to it. If none of these events occur by the end of your turn,
the marked condition ends and you can’t use divine challenge
on your next turn.
You can use divine challenge once per turn.
tl;dnr version: T1 takes 3 + 5 = 8 damage any time it attacks someone that is not me until I either use the skill on someone else or I take a turn that doesn't involve T1 in some way...
Abused Student
06-20-2012, 01:55 PM
Another human (M2) walks out and over to C17, then teleports to A12. A hex is thrown, affecting everyone. Rolls are 4+11 for towlie, 1+11 for Aeo, 18+11 for the bear, 17+11 for Miss Take, 1+11 for Sir vicks, 8+11 for Raw, 20+11 for Aether, 13+11 for hteb, 19+11 for CL Eric, 13+11 for Spiros against Will. If hit, you are hexed. You can save against being hexed. If you are hexed you suffer -2 penalty to hit and damage against M2.
M2 then points and the earth begins to rumble. Sir Vicks, Raw, Aether, hteb, CL Eric, and Spiros are effected IF THEY WERE HEXED.
19+11 for Sir Vicks
2+11 for Raw
6+11 for Aether
2+11 for hteb
11+11 for CL Eric
20+11 for Spiros
Versus WILL
If hit you are hit for 8+3 (except Spiros who is hit for 10+3). If hit you are slid 3 spaces (heading toward the stairs) and you are knocked prone.
antisyst3m
06-20-2012, 01:59 PM
Tolwyn dodges.
Abused Student
06-20-2012, 02:00 PM
Another human, B1 charges at Tolwyn. He swings a greataxe at him, oh oh, 20+7, 12+16 damage.
Let's figure this all out before T1 moves.
Pintsize
06-20-2012, 02:02 PM
1 2 3 Not hexed!!
ldancer911
06-20-2012, 02:05 PM
Spiros: Hexed, takes 13 damage, shifted to L16.
antisyst3m
06-20-2012, 02:06 PM
Tolwyn's hit for 28 and he's bloodied.
ldancer911
06-20-2012, 02:07 PM
I was hexxed, what is the second save against? (reflex?)
will
Htebazile
06-20-2012, 02:07 PM
Hteb is hexed, but not hit by the second attack.
Aeitra
06-20-2012, 02:08 PM
Failed, how do i slide, Into wall or K15?
Aeitra
06-20-2012, 02:09 PM
Actually second wind says +2 to all defences, does that count saves?
Abused Student
06-20-2012, 02:09 PM
Actually, Sir Vicks wasn't hexed so he wasn't hit so T1 is free to go.
He dances during all the commotion. Instead of the dagger Sir Vicks was expecting, a net gets thrown, 17+11 vs reflex. If hit, Sir Vicks is restrained until he saves. I will assume he is restrained, granting T1 combat advantage (which is a bad thing for Sir Vicks). The second attack is the dagger Sir Vicks was expecting. However, a 1 was rolled and instead T1 takes 5 damage. T1 then shifts in his tumble to F13.
T1 uses an action point and does another dance. This time daggers do come at Sir Vicks but he is less able to defend against them. 13+12+2 and 16+12+2 vs AC doing 6+5+4+6 and 6+2+3+6 damage respectively. T1 tumbles to D13.
Abused Student
06-20-2012, 02:11 PM
Failed, how do i slide, Into wall or K15?
K15
Actually second wind says +2 to all defences, does that count saves?
You only get a save at the start of your turn. But no, I don't think that affects saves anyways.
ldancer911
06-20-2012, 02:13 PM
Actually, Sir Vicks wasn't hexed so he wasn't hit so T1 is free to go.
He dances during all the commotion. Instead of the dagger Sir Vicks was expecting, a net gets thrown, 17+11 vs reflex. If hit, Sir Vicks is restrained until he saves. I will assume he is restrained, granting T1 combat advantage (which is a bad thing for Sir Vicks). The second attack is the dagger Sir Vicks was expecting. However, a 1 was rolled and instead T1 takes 5 damage. T1 then shifts in his tumble to F13.
T1 uses an action point and does another dance. This time daggers do come at Sir Vicks but he is less able to defend against them. 13+12+2 and 16+12+2 vs AC doing 6+5+4+6 and 6+2+3+6 damage respectively. T1 tumbles to D13.
I thought it was T2's turn...T1 is after Me, Aether, and Hteb. No?
Aeitra
06-20-2012, 02:14 PM
K15
You only get a save at the start of your turn. But no, I don't think that affects saves anyways.
uhh, i was thinking against the will for the quake thing. not the hex dispelling.
Miss Take is hexed...so when do I get to save from that?
Pintsize
06-20-2012, 02:15 PM
I thought it was T2's turn...T1 is after Me, Aether, and Hteb. No?
:iatp: (and if you guys could take him out that would be nice.... :tinfoilhelmet: )
Abused Student
06-20-2012, 02:16 PM
I thought it was T2's turn...T1 is after Me, Aether, and Hteb. No?
:swear: You are right. Ok T2 goes, does that to Aeo except he ends up in B12
Abused Student
06-20-2012, 02:17 PM
uhh, i was thinking against the will for the quake thing. not the hex dispelling.
Oh. If what I rolled is higher than your will, there is no save or anything, you are hit. Or am I confused?
Miss Take is hexed...so when do I get to save from that?
At the start of your turn.
antisyst3m
06-20-2012, 02:17 PM
EDIT: Not T1's turn.
Another human (M2) walks out and over to C17, then teleports to A12. A hex is thrown, affecting everyone. Rolls are 4+11 for towlie, 1+11 for Aeo, 18+11 for the bear, 17+11 for Miss Take, 1+11 for Sir vicks, 8+11 for Raw, 20+11 for Aether, 13+11 for hteb, 19+11 for CL Eric, 13+11 for Spiros against Will. If hit, you are hexed. You can save against being hexed. If you are hexed you suffer -2 penalty to hit and damage against M2.
M2 then points and the earth begins to rumble. Sir Vicks, Raw, Aether, hteb, CL Eric, and Spiros are effected IF THEY WERE HEXED.
19+11 for Sir Vicks
2+11 for Raw
6+11 for Aether
2+11 for hteb
11+11 for CL Eric
20+11 for Spiros
Versus WILL
If hit you are hit for 8+3 (except Spiros who is hit for 10+3). If hit you are slid 3 spaces (heading toward the stairs) and you are knocked prone.
Ok, so I was attacked, and just hexed, no damage?
Pintsize
06-20-2012, 02:18 PM
Oh. If what I rolled is higher than your will, there is no save or anything, you are hit. Or am I confused?
At the start of your turn.
I think he was asking what he needed to do to get un-hexed...
Abused Student
06-20-2012, 02:18 PM
Tolwyn activates his mark on T1 following the "1" roll. T1 is pushed to G13 and is unable to shift until the end of his turn and is slowed until the end of his turn.
It was T2. And he is marked by you too? Are you sure you want to do that? Because if he has to attack you..... :tfh:
Aeitra
06-20-2012, 02:18 PM
Oh. If what I rolled is higher than your will, there is no save or anything, you are hit. Or am I confused?
Im wondering if the +2 to defenses that comes from second wind increses my reflex, will, fort. With it the second part (quake) misses, but i am definately hexxed (not concerned there)
Abused Student
06-20-2012, 02:18 PM
Im wondering if the +2 to defenses that comes from second wind increses my reflex, will, fort. With it the second part misses, but hexxed.
Oh, yes, second wind would increase that.
Pintsize
06-20-2012, 02:19 PM
EDIT: Not T1's turn.
ninja'd by teh editz
I'm so confused. Can't we have easy moves you people?
Abused Student
06-20-2012, 02:20 PM
Ok, so I was attacked, and just hexed, no damage?
You were just hexed, no damage. A hex just makes you vulnerable to future attacks for this one. There will probably be a lot of saving going on from now until M2 is dead.
Aeitra
06-20-2012, 02:20 PM
Oh, yes, second wind would increase that.
Okay, in which case I do not take quake damage or shift.
(sorry im not used to having different saves, vs having .... defensive ... what used be called saves...)
Abused Student
06-20-2012, 02:21 PM
Okay, in which case I do not take quake damage or shift.
(sorry im not used to having different saves, vs having .... defensive ... what used be called saves...)
Yeah, I know. It is weird.
How can the T guy hold and throw a net, and have a dagger? Seems he's using a whole lot of moves here.
:shake: at the DM.
antisyst3m
06-20-2012, 02:23 PM
Yea, not going to activate the ability on T2.
Stillgreen
06-20-2012, 02:24 PM
Aeo manages to avoid getting hexed.
Abused Student
06-20-2012, 02:25 PM
How can the T guy hold and throw a net, and have a dagger? Seems he's using a whole lot of moves here.
:shake: at the DM.
Throwing a net is just like throwing a dagger except it is different.
PSU2002
06-20-2012, 02:25 PM
Another human (M2) walks out and over to C17, then teleports to A12. A hex is thrown, affecting everyone. Rolls are 4+11 for towlie, 1+11 for Aeo, 18+11 for the bear, 17+11 for Miss Take, 1+11 for Sir vicks, 8+11 for Raw, 20+11 for Aether, 13+11 for hteb, 19+11 for CL Eric, 13+11 for Spiros against Will. If hit, you are hexed. You can save against being hexed. If you are hexed you suffer -2 penalty to hit and damage against M2.
M2 then points and the earth begins to rumble. Sir Vicks, Raw, Aether, hteb, CL Eric, and Spiros are effected IF THEY WERE HEXED.
19+11 for Sir Vicks
2+11 for Raw
6+11 for Aether
2+11 for hteb
11+11 for CL Eric
20+11 for Spiros
Versus WILL
If hit you are hit for 8+3 (except Spiros who is hit for 10+3). If hit you are slid 3 spaces (heading toward the stairs) and you are knocked prone.
Raw is hexed but the attack misses.
Aeitra
06-20-2012, 02:26 PM
Throwing a net is just like throwing a dagger except it is different.
See that little white guy over there,
Just imagine that he was built like a body guard... and black... yeah exactly like that.
Abused Student
06-20-2012, 02:27 PM
So I need to know if CL Eric is hexed I think.
Abused Student
06-20-2012, 02:28 PM
See that little white guy over there,
Just imagine that he was built like a body guard... and black... yeah exactly like that.
That white boy can both dance and jump, so there.
Throwing a net is just like throwing a dagger except it is different.
Yes, but (I'm assuming here, since I saw the daggers around whats-his-name) that he's got to draw a dagger each time (minor), and at some point he had to draw the net (also a minor). If he drew the net at the end of his last turn, we'd have seen it. If he didn't, he's got too many minor actions going on here.
Picky semantics...I don't really care, but I know it was a big deal when I started playing to always make sure I had enough daggers and had enough actions to draw and/or switch weapons.
Pintsize
06-20-2012, 02:30 PM
Yes, but (I'm assuming here, since I saw the daggers around whats-his-name) that he's got to draw a dagger each time (minor), and at some point he had to draw the net (also a minor). If he drew the net at the end of his last turn, we'd have seen it. If he didn't, he's got too many minor actions going on here.
Picky semantics...I don't really care, but I know it was a big deal when I started playing to always make sure I had enough daggers and had enough actions to draw and/or switch weapons.
I think the monsters usually get some leeway when it comes to that sort of thing from the monster lovin' DM
Abused Student
06-20-2012, 02:32 PM
Yes, but (I'm assuming here, since I saw the daggers around whats-his-name) that he's got to draw a dagger each time (minor), and at some point he had to draw the net (also a minor). If he drew the net at the end of his last turn, we'd have seen it. If he didn't, he's got too many minor actions going on here.
Picky semantics...I don't really care, but I know it was a big deal when I started playing to always make sure I had enough daggers and had enough actions to draw and/or switch weapons.
Hmm, you make a good point. Why you gotta be like that? I was having fun for once :dsmile: Is a minor able to be substituted for a move? Hmm.
Alright, forget T2s move against Aeo. He moves to B13 instead and grabs a net and a dagger.
I think the monsters usually get some leeway when it comes to that sort of thing from the monster lovin' DM
I think I've figured that out by now, but what I don't understand, and this is from not only here but in other places I've read and seen played, is why?
Shouldn't the monsters have to follow the same rules we do? If not, what's the point behind the rules of the game?
And I'm not criticizing, as I enjoy playing (only my character at this point, you peoples got too many confusing characters), I'm just trying to understand.
Hmm, you make a good point. Why you gotta be like that? I was having fun for once :dsmile: Is a minor able to be substituted for a move? Hmm.
Alright, forget T2s move against Aeo. He moves to B13 instead and grabs a net and a dagger.
Yes, minors can be substituted for moves. I thought we decided order was minor, move, major.
Abused Student
06-20-2012, 02:34 PM
Actually, the dance doesn't cause the loss of daggers, that is only if they throw them. They wouldn't have to "reload" every time they dance. Changing to a net though would be a minor.
Actually, the dance doesn't cause the loss of daggers, that is only if they throw them. They wouldn't have to "reload" every time they dance. Changing to a net though would be a minor.
How are they able to hold both a net and a dagger? I assume the net is a 2 handed object...but maybe not.
Stillgreen
06-20-2012, 02:35 PM
Lots of people going back in time to not hit me. What's up with that? I don't have cooties
Aeitra
06-20-2012, 02:36 PM
Ninjad
I read somewhere you can do move can become minor, but not minor to a move
Pintsize
06-20-2012, 02:36 PM
Lots of people going back in time to not hit me. What's up with that? I don't have cooties
No, cooties might be curable :shudder:
antisyst3m
06-20-2012, 02:38 PM
PHB p.268 is a good reference for this discussion. Substitute minor for a move or a move for a minor.
Abused Student
06-20-2012, 02:39 PM
Actually, Sir Vicks wasn't hexed so he wasn't hit so T1 is free to go.
He dances during all the commotion. Instead of the dagger Sir Vicks was expecting, a net gets thrown, 17+11 vs reflex. If hit, Sir Vicks is restrained until he saves. I will assume he is restrained, granting T1 combat advantage (which is a bad thing for Sir Vicks). The second attack is the dagger Sir Vicks was expecting. However, a 1 was rolled and instead T1 takes 5 damage. T1 then shifts in his tumble to F13.
T1 uses an action point and does another dance. This time daggers do come at Sir Vicks but he is less able to defend against them. 13+12+2 and 16+12+2 vs AC doing 6+5+4+6 and 6+2+3+6 damage respectively. T1 tumbles to D13.
Ok, let's change this so it is more accurate.
Actually, Aeo wasn't hexed so he wasn't hit so T2 is free to go.
He shifts to B13 and grabs a net, dropping on of his daggers. He attackes. The attack is the dagger. However, a 1 was rolled and instead T2 takes 5 damage.
T2 is now in B13 with a dagger and net in his hand.
antisyst3m
06-20-2012, 02:39 PM
Perhaps we can be explicit in our moves and actions to indicate what kind of action we're taking so everyone's the same page?
PHB p.268 is a good reference for this discussion. Substitute minor for a move or a move for a minor.
No, we can't substitute a minor for a move, you can substitute a move for a minor.
Abused Student
06-20-2012, 02:40 PM
How are they able to hold both a net and a dagger? I assume the net is a 2 handed object...but maybe not.
No, it is a one handed object. It gets folded down really small. Takes like 4 turns to refold it.
Stillgreen
06-20-2012, 02:42 PM
Standard > Move > Minor
Standard can be replaced with a move or a minor
Move can be replaced with a minor
No, it is a one handed object. It gets folded down really small. Takes like 4 turns to refold it.
Either way, it's fine. I wasn't meaning you had to change moves and such...was just trying to understand.
Abused Student
06-20-2012, 02:43 PM
Alright, that helped to confuse everyone.
I think I have hexes and everything except for CL Eric. It seems like only Spiros was moved, well, maybe CL Eric. Can someone find his sheet and find out? Raw was missed on the move, right?
Pintsize
06-20-2012, 02:44 PM
No, it is a one handed object. It gets folded down really small. Takes like 4 turns to refold it.
:iatp: 2 turns for someone skilled with a net, 4 unskilled
Abused Student
06-20-2012, 02:46 PM
Either way, it's fine. I wasn't meaning you had to change moves and such...was just trying to understand.
I want it to be fair to both sides. When setting up the fight I forgot about all of these extras for pushes and attacks and stuff. It wasn't going to be fair to T1 and T2 for very long. I try to hold them to the same rules as what I hold you guys.
Stillgreen
06-20-2012, 02:47 PM
If we beat these baddies, we should totally steal these nets
Pintsize
06-20-2012, 02:48 PM
If we beat these baddies, we should totally steal these nets
Good news! You already have one in your possession.... technically, anyway :shrug:
Stillgreen
06-20-2012, 02:49 PM
Good news! You already have one in your possession.... technically, anyway :shrug:
Wait...what?
Good news! You already have one in your possession.... technically, anyway :shrug:
:snort:
Pintsize
06-20-2012, 02:49 PM
Wait...what?
Oh wait... I forgot the net throwing was rescinded... so you don't have it :oops:
Maybe next turn though :tup:
So, question, does this mean that everyone seen down the hallways has already attacked? Because if so, I just say damn. (out loud as a free action)
Abused Student
06-20-2012, 02:53 PM
So, question, does this mean that everyone seen down the hallways has already attacked? Because if so, I just say damn. (out loud as a free action)
As far as you know, everyone down the hall has attacked.
ldancer911
06-20-2012, 03:08 PM
Alright, that helped to confuse everyone.
I think I have hexes and everything except for CL Eric. It seems like only Spiros was moved, well, maybe CL Eric. Can someone find his sheet and find out? Raw was missed on the move, right?
I'm guessing CL Eric is either at 21 or 22 Will defense. I don't have char sheet but so far he has:
Base: 10
Level: +2
Class: +2
Race: +1
Item (healer's brooch): +2
Charisma: Either +4 or +5
Unless there is another bonus I missed (which wouldn't surprise me) it probably hits him.
Abused Student
06-20-2012, 03:12 PM
I'm guessing CL Eric is either at 21 or 22 Will defense. I don't have char sheet but so far he has:
Base: 10
Level: +2
Class: +2
Race: +1
Item (healer's brooch): +2
Charisma: Either +4 or +5
Unless there is another bonus I missed (which wouldn't surprise me) it probably hits him.
Ok, we will say it does and is pushed to K16. Hope he comes back soon.
ldancer911
06-20-2012, 03:30 PM
So I have:
M1 in B17
M2 in A12
B1 in C15 (or B15?)
T2 in B13
T1 in F12
Correct?
And my turn unless a few more baddies decide to pop out.
Abused Student
06-20-2012, 03:32 PM
It is Spiros's turn. I believe I have the correct map.
antisyst3m
06-20-2012, 03:45 PM
No, we can't substitute a minor for a move, you can substitute a move for a minor.
How does that jibe with PHB P.268 that talks about substitution actions?: Option C: Two move actions and one minor action. Option D: One move action and two minor actions.
ldancer911
06-20-2012, 03:46 PM
Move Action: Stand up, move bear to C13.
Standard Action:
Spring Renewal Strike on T2: 16 + 8 (+2 combat advantage due to dazed right?)vs Fort
Damage if hit: 2d8 + 7 = 8 + 8 + 7 (that is some lucky rolling)
Tolwyn can spend a healing surge + 8 hp.
No Minor action.
ldancer911
06-20-2012, 03:48 PM
Saving roll vs Hex: 20 (that is a little overkill....)
Abused Student
06-20-2012, 03:49 PM
How does that jibe with PHB P.268 that talks about substitution actions?: Option C: Two move actions and one minor action. Option D: One move action and two minor actions.
Option C is foregoing the standard action and choosing a lesser one so perfectly fine.
Option D is forgoing the move action for a lower one, so also fine.
Abused Student
06-20-2012, 03:51 PM
Move Action: Stand up, move bear to C13.
Standard Action:
Spring Renewal Strike on T2: 16 + 8 (+2 combat advantage due to dazed right?)vs Fort
Damage if hit: 2d8 + 7 = 8 + 8 + 7 (that is some lucky rolling)
Tolwyn can spend a healing surge + 8 hp.
No Minor action.
No, T2 saved during his turn so he is no longer dazed. Still hits. 23 damage. T2 is finally bloodied.
Tolwyn, how much do you gain?
Saving roll vs Hex: 20 (that is a little overkill....)
Yeah, no kidding. Need to save those.
Abused Student
06-20-2012, 03:52 PM
Aether, hteb are up.
Aeitra
06-20-2012, 04:05 PM
Hoorah, uhh save vs hex: 12
Moving to G13, charging T1 rolling: 17+8+1=26 to attack
Damage if hits for 1d8+1d6+4+2 derp, 1+2+4+2=9 damage
And combat challenge on T1 (-2 on attacks not including me as a target from T1)
Edit: Ohh right dialog texts: Aether charges forward and strikes at the closest hooded figure.
Abused Student
06-20-2012, 04:06 PM
Hoorah, uhh save vs hex: 12
Moving to G13, charging T1 rolling: 17+8+1=26 to attack
Damage if hits for 1d8+1d6+4+2 derp, 1+2+4+2=9 damage
And combat challenge on T1 (-2 on attacks not including me as a target from T1)
9 damage. Arty now has T1's "challenge", cancelling Sir Vick's who cancelled Tolwyn.
Stillgreen
06-20-2012, 04:07 PM
Saving roll vs Hex: 20 (that is a little overkill....)
Methinks that is a good roll to save in the dice bank
antisyst3m
06-20-2012, 04:08 PM
Tolwyn, how much do you gain?
Tolwyn gains 28 and is no longer bloodied.
Free action: ":koolaid:"
Abused Student
06-20-2012, 04:10 PM
Tolwyn gains 28 and is no longer bloodied.
Free action: ":koolaid:"
How many freakin hit points do you have?
Pintsize
06-20-2012, 04:11 PM
Hoorah, uhh save vs hex: 12
Moving to G13, charging T1 rolling: 17+8+1=26 to attack
Damage if hits for 1d8+1d6+4+2 derp, 1+2+4+2=9 damage
And combat challenge on T1 (-2 on attacks not including me as a target from T1)
Edit: Ohh right dialog texts: Aether charges forward and strikes at the closest hooded figure.
9 damage. Arty now has T1's "challenge", cancelling Sir Vick's who cancelled Tolwyn.
:shake:
Pintsize
06-20-2012, 04:11 PM
How many freakin hit points do you have?
:ctm: I was thinking the same thing about T2 :squintyeyes:
ldancer911
06-20-2012, 04:12 PM
:shake:
Judging by the rescinded attack...both of you have a death wish.
Abused Student
06-20-2012, 04:12 PM
:shake:
:confused:
Pintsize
06-20-2012, 04:15 PM
Judging by the rescinded attack...both of you have a death wish.
My mark deals passive damage also, so I thought it was worth it (and I marked before the ridiculous attack :tfh: )
:confused:
my divine challenge hits for 8 every time T1 attacks someone other than me, as well as the -2 against attack rolls on anyone else. Not sure whether I want him to take it back though, based on ldancer's comment :-P
antisyst3m
06-20-2012, 04:17 PM
64 HP. I get a nice healing surge boost from my race bonus.
Abused Student
06-20-2012, 04:18 PM
My mark deals passive damage also, so I thought it was worth it (and I marked before the ridiculous attack :tfh: )
my divine challenge hits for 8 every time T1 attacks someone other than me, as well as the -2 against attack rolls on anyone else. Not sure whether I want him to take it back though, based on ldancer's comment :-P
I thought you were saying that the marks didn't cancel each other out. I gotcha now. Your mark seems better but that draws the attack your way so :tfh:
Aeitra
06-20-2012, 04:18 PM
my divine challenge hits for 8 every time T1 attacks someone other than me, as well as the -2 against attack rolls on anyone else. Not sure whether I want him to take it back though, based on ldancer's comment :-P
:shrug: i just figured I should do all the things i could, If he attacks someone else or shifts i get a free attack.
Abused Student
06-20-2012, 04:19 PM
64 HP. I get a nice healing surge boost from my race bonus.
Um... What race are you again? Healing surges start out at 1/4 of your HP rounded down, so 16. A racial bonus gives you an additional 12?
Pintsize
06-20-2012, 04:19 PM
I thought you were saying that the marks didn't cancel each other out. I gotcha now. Your mark seems better but that draws the attack your way so :tfh:
which is why I was half-assedly contesting it :-P
Pintsize
06-20-2012, 04:19 PM
Um... What race are you again? Healing surges start out at 1/4 of your HP rounded down, so 16. A racial bonus gives you an additional 12?
There was an extra 8 in there from Spiros's skill IIRC
Abused Student
06-20-2012, 04:20 PM
which is why I was half-assedly contesting it :-P
You can ask Arty to not mark him but that is between you to. And no, I won't just which of you needs a bigger loin cloth.
PSU2002
06-20-2012, 04:20 PM
Alright, that helped to confuse everyone.
I think I have hexes and everything except for CL Eric. It seems like only Spiros was moved, well, maybe CL Eric. Can someone find his sheet and find out? Raw was missed on the move, right?
Correct. Raw was hexed but the attack missed and thus he is not moved.
antisyst3m
06-20-2012, 04:20 PM
Dragonborn. 16 plus a constitution modifier of 4. I picked up 8 more HP because the instructions said so (healing surge plus 8 HP).
Abused Student
06-20-2012, 04:22 PM
There was an extra 8 in there from Spiros's skill IIRC
Dragonborn. 16 plus a constitution modifier of 4. I picked up 8 more HP because the instructions said so (healing surge plus 8 HP).
:tup:
Hear that B1, M1, M2, T2 and the bear? Tolwyn is OPEN FOR BUSINESS
Aeitra
06-20-2012, 04:23 PM
which is why I was half-assedly contesting it :-P
:shrug: its your call, but these guys tend to move a lot when attacking. Or we could always push him and force a free attack.
Abused Student
06-20-2012, 04:24 PM
:shrug: its your call, but these guys tend to move a lot when attacking. Or we could always push him and force a free attack.
Pushes do not result in OA's
ldancer911
06-20-2012, 04:24 PM
:shrug: i just figured I should do all the things i could, If he attacks someone else or shifts i get a free attack.
which is why I was half-assedly contesting it :-P
Seems like a good move by Arti IMO. Fighter's give a basic attack if the enemy shifts and with how much these guys have been dancing around seems like a decent choice to try to keep him in one spot by making him choose to potentially take damage if he wants to shift.
antisyst3m
06-20-2012, 04:25 PM
:tup:
Hear that B1, M1, M2, T2 and the bear? Tolwyn is OPEN FOR BUSINESS
I'm ready to soak up damage. Like a boss.
Aeitra
06-20-2012, 04:26 PM
Pushes do not result in OA's
It doesnt call it an OA, it calls it "a basic attack against that enemy as an immediate interrupt"
It doesn't also indicate whether the shift has to be voluntary.
Pintsize
06-20-2012, 04:27 PM
Seems like a good move by Arti IMO. Fighter's give a basic attack if the enemy shifts and with how much these guys have been dancing around seems like a decent choice to try to keep him in one spot by making him choose to potentially take damage if he wants to shift.
fine with me :shrug:
antisyst3m
06-20-2012, 04:33 PM
fine with me :shrug:
Tolwyn discovered early on that T1 and T2 can shift 2 squares so keep that in mind.
Aeitra
06-20-2012, 04:34 PM
It doesnt call it an OA, it calls it "a basic attack against that enemy as an immediate interrupt"
It doesn't also indicate whether the shift has to be voluntary.
Actually i think you're right, forced movement doesnt provide an opportunity action, which sounds like this thing. IGNORE ME!
Abused Student
06-20-2012, 04:38 PM
It doesnt call it an OA, it calls it "a basic attack against that enemy as an immediate interrupt"
It doesn't also indicate whether the shift has to be voluntary.
A push or pull is not a shift. Shift is a specific action.
The fighter challenge on 76 says "shifts or makes an attack". A shift is on 292, it is a move action. A push is on 285, it is not a move action.
Stillgreen
06-20-2012, 04:39 PM
I believe fighters can still hit enemies even with a shift. I don't think paladins or wardens have that ability. And if their OA hits, it cancels our their movement.
Abused Student
06-20-2012, 04:41 PM
I believe fighters can still hit enemies even with a shift. I don't think paladins or wardens have that ability. And if their OA hits, it cancels our their movement.
With a shift, yes, with a forced movement, no. It doesn't stop the action though from what I can tell.
ldancer911
06-20-2012, 04:42 PM
I believe fighters can still hit enemies even with a shift. I don't think paladins or wardens have that ability. And if their OA hits, it cancels our their movement.
Immediate interrupts are not opportunity attacks however.
Pintsize
06-20-2012, 04:43 PM
I believe fighters can still hit enemies even with a shift. I don't think paladins or wardens have that ability. And if their OA hits, it cancels our their movement.
Not sure about Wardens, but Paladins can't hit on a shift...the 8 ongoing damage was the main reason I issued the mark in the first place (even though at the time I couldn't remember exactly how my challenge worked)
antisyst3m
06-20-2012, 04:45 PM
Wardens cannot hit on shifts either.
Abused Student
06-20-2012, 04:47 PM
On fighters can. Immediate Interupt does not stop the action unless it specifically says it does. It just lets you do something in the middle of an action before the action continues. I know one of our ranger's had one that was an immediate interupt that if he succeeded in hitting did stop the action but it was spelled out very clearly.
Stillgreen
06-20-2012, 04:55 PM
With a shift, yes, with a forced movement, no. It doesn't stop the action though from what I can tell.
Yea, pushes/slides/teleport doesn't trigger OAs. I was just mentioning it to point out the differences in marks between our defenders.
Stillgreen
06-20-2012, 04:57 PM
On fighters can. Immediate Interupt does not stop the action unless it specifically says it does. It just lets you do something in the middle of an action before the action continues. I know one of our ranger's had one that was an immediate interupt that if he succeeded in hitting did stop the action but it was spelled out very clearly.
:tup: Guts's disruptive strike. I still remember all that shooting I did for one turn :grin:
Htebazile
06-20-2012, 04:58 PM
Okay, save against hex = 11.
Scorching Burst centered on M2 (shouldn't hit any of us).
Attack vs M2 = 9+5+2+1+1(-2?) = 18(16?) vs Reflex
Attack vs T2 = 7+5+2+1+1+1 = 17 vs Reflex
I think both miss.
Abused Student
06-20-2012, 05:06 PM
Okay, save against hex = 11.
Scorching Burst centered on M2 (shouldn't hit any of us).
Attack vs M2 = 9+5+2+1+1(-2?) = 18(16?) vs Reflex
Attack vs T2 = 7+5+2+1+1+1 = 17 vs Reflex
I think both miss.
Saving throws are at the end of your turn so it would be 16 and 17. Yes, both miss. But at least you aren't hexed anymore.
Abused Student
06-20-2012, 05:13 PM
T1 readies his net as his minor action, dances in place, throwing the net to trap Aether, 18+16 vs reflex, I will go ahead and assume that Aether is netted. The second dagger shoots out with combat advantage, 19+12+2 which is considered a critical (19s and 20s for them) :tfh: Damage 6+6+6+12.
T1 says "You like that? Huh? Now I shall teach you about marking me." He uses an action point and stabs again. 17+12+2 for 6+4+3+6.
So 30+19=49 total damage for Aether. If Aether is unconcious after the first attack, the second goes to Sir Vicks.
ETA if Aether is unconcious, T1 shifts to F13.
Abused Student
06-20-2012, 05:16 PM
CL Eric is up. I would assume if he doesn't show up that the move will be to K13 with a healing word to Aether.
Aeitra
06-20-2012, 05:21 PM
/cameback to see, Yeah unconcious and at -8 from first attack...
*T1 inserts dagger directly into face*
Aether crumbles to the ground... like a little bitch...
Stillgreen
06-20-2012, 05:21 PM
T1 readies his net as his minor action, dances in place, throwing the net to trap Aether, 18+16 vs reflex, I will go ahead and assume that Aether is netted. The second dagger shoots out with combat advantage, 19+12+2 which is considered a critical (19s and 20s for them) :tfh: Damage 6+6+6+12.
T1 says "You like that? Huh? Now I shall teach you about marking me." He uses an action point and stabs again. 17+12+2 for 6+4+3+6.
So 30+19=49 total damage for Aether. If Aether is unconcious after the first attack, the second goes to Sir Vicks.
ETA if Aether is unconcious, T1 shifts to F13.
:yikes: Who wanted to keep their mark on him again?
Abused Student
06-20-2012, 05:23 PM
Ok, so the second attack goes against Sir Vicks, damage is 13, not 19.
Aether is unconcious.
T1 shifts to F13
Aeitra
06-20-2012, 05:24 PM
We should trade out somebody for one of these dagger guys
Abused Student
06-20-2012, 05:24 PM
I believe T1 might shift into G13 to teabag Aether quick before ending up in F13 as is customary when pwnage occurs.
ldancer911
06-20-2012, 05:25 PM
CL Eric is up. I would assume if he doesn't show up that the move will be to K13 with a healing word to Aether.
How much time we going to give him? (hasn't made a post since we moved for him before so not holding my breath this time around).
Abused Student
06-20-2012, 05:25 PM
We should trade out somebody for one of these dagger guys
Miss Take can do just as much damage if not significantly more if she gets combat advantage.
ldancer911
06-20-2012, 05:25 PM
We should trade out somebody for one of these dagger guys
I thought I had a deal in place!
Pintsize
06-20-2012, 05:26 PM
So 30+19=49 total damage for Aether. If Aether is unconcious after the first attack, the second goes to Sir Vicks.
ETA if Aether is unconcious, T1 shifts to F13.
:tfh:
Aeitra
06-20-2012, 05:26 PM
Miss Take can do just as much damage if not significantly more if she gets combat advantage.
Noted, I'll do something stupid when i get up, like, mark him again =D (I keed I keed, i mean use tripping move that knocks him to floor)
Abused Student
06-20-2012, 05:27 PM
How much time we going to give him? (hasn't made a post since we moved for him before so not holding my breath this time around).
Given that Aether is unconcious, let's go ahead and move him. CL Eric moves to K13 and gives a healing word to Aether. I believe Aether starts at 0 and gains a surge plus d6 which I roll as 4. Let me know what that leaves you at Aether. You will be concious but laying on the ground with a bad taste in your mouth.
Pintsize
06-20-2012, 05:28 PM
:yikes: Who wanted to keep their mark on him again?
:shrug: some guy... he left I think
:tfh:
Abused Student
06-20-2012, 05:30 PM
Can I get everyone to tell me how many hitpoints they have so that I can keep track of it in my sheet?
I have Tolwyn with 64, Aether with 45.
ldancer911
06-20-2012, 05:31 PM
Given that Aether is unconcious, let's go ahead and move him. CL Eric moves to K13 and gives a healing word to Aether. I believe Aether starts at 0 and gains a surge plus d6 which I roll as 4. Let me know what that leaves you at Aether. You will be concious but laying on the ground with a bad taste in your mouth.
He also has a healing brooch which gives him +2 to heals.
ldancer911
06-20-2012, 05:32 PM
Spiros: 50 hp
Abused Student
06-20-2012, 05:37 PM
He also has a healing brooch which gives him +2 to heals.
:tup:
Abused Student
06-20-2012, 05:40 PM
T2 looks at the net in his hand, smiles at Towlyn, motions for Towlyn to bring it Neo style.
ldancer911
06-20-2012, 05:58 PM
Order looks like: Miss Take -> Tolwyn -> Aeo -> Sir Vicks -> Raw -> Baddies
Looks like some good stabbing, smashing, punching is in order.
:popcorn:
Stillgreen
06-20-2012, 06:33 PM
Can I get everyone to tell me how many hitpoints they have so that I can keep track of it in my sheet?
I have Tolwyn with 64, Aether with 45.
Aeo has 43 HP
Aeitra
06-21-2012, 08:47 AM
Given that Aether is unconcious, let's go ahead and move him. CL Eric moves to K13 and gives a healing word to Aether. I believe Aether starts at 0 and gains a surge plus d6 which I roll as 4. Let me know what that leaves you at Aether. You will be concious but laying on the ground with a bad taste in your mouth.
Thatll put me at (edit 17). Tastes like my brainjuice leaked into my mouth. Edit saw the +2 broach so 17
Pintsize
06-21-2012, 09:17 AM
53 HP for Sir Vicks (40 after the attack)
PSU2002
06-21-2012, 10:07 AM
Best I can tell Raw has 36 hit points. I don't believe that would increase by going to level 5. I haven't been able to take a moment at home to level him yet.
Abused Student
06-21-2012, 10:09 AM
Best I can tell Raw has 36 hit points. I don't believe that would increase by going to level 5. I haven't been able to take a moment at home to level him yet.
You should increase with every level.
ldancer911
06-21-2012, 10:14 AM
Best I can tell Raw has 36 hit points. I don't believe that would increase by going to level 5. I haven't been able to take a moment at home to level him yet.
Invoker looks like it gains 4hp per level so probably puts you at 40.
Miss Take has 52 hit points.
Someone had an attack against one of the Ts...it granted combat advantage. Was that just combat advantage to you, or to everyone?
And DM, can I get a map?
PSU2002
06-21-2012, 10:24 AM
Invoker looks like it gains 4hp per level so probably puts you at 40.
Thanks. That sounds right. I have a worksheet on my computer at home that does all taht fancy math stuff for me so I wouldn't have to remember it all, but I just haven't had a chance to sit down and update it.
antisyst3m
06-21-2012, 10:24 AM
Tolwyn hit T2 with an immediate reaction attack that grants combat advantage (to everyone) until the end of my next turn.
Abused Student
06-21-2012, 10:24 AM
Yes on the map.
And I looked it up in the PH yesterday, saves happen at the end of your turn which I should have remembered.
ldancer911
06-21-2012, 10:29 AM
Someone had an attack against one of the Ts...it granted combat advantage. Was that just combat advantage to you, or to everyone?
And DM, can I get a map?
Looks like you do have combat advantage against T1 due to flanking with Aether.
Abused Student
06-21-2012, 10:31 AM
Looks like you do have combat advantage against T1 due to flanking with Aether.
Aether is prone and in a net. I'm not sure he grants combat advantage.
Towlyn is right after me, right?
So if I delay I lose the chance for combat advanatage?
Stillgreen
06-21-2012, 10:34 AM
You can't move diagonally along hard corners right? It looks like JT won't be able to get to T2 without provoking an OA.
If you don't mind delaying, I can move Aeo away. Next turn, I'll delay after you so you can start first again.
Stillgreen
06-21-2012, 10:35 AM
Towlyn is right after me, right?
So if I delay I lose the chance for combat advanatage?
Hhhmmm.... we can get him to delay too? It's until the end of his next turn so I think that can work.
Grr. Hang on here, I'm looking.
ldancer911
06-21-2012, 10:37 AM
Delaying doesn't extend benefits that end on your turn.
ldancer911
06-21-2012, 10:39 AM
Aether is prone and in a net. I'm not sure he grants combat advantage.
Depends how to rule on the net. It seems prone wouldn't effect flanking since he can still make an attack (but with a penalty).
If the net is considered restrained it also doesn't seem to make an impact, but if you rule that he can't attack without removing the net, then he would not be able to give flanking (since he needs to be able to attack).
Stillgreen
06-21-2012, 10:39 AM
Oh, nevermind then.
I also forgot that you can attack from range :duh:
antisyst3m
06-21-2012, 10:39 AM
If it helps you decide what to do then my plan is to knock some opponents prone.
antisyst3m
06-21-2012, 10:40 AM
Specifically, T2 and B1.
Stillgreen
06-21-2012, 10:41 AM
If it helps you decide what to do then my plan is to knock some opponents prone.
Knock them prone and do what with them? :shudder:
Pintsize
06-21-2012, 10:42 AM
If it helps you decide what to do then my plan is to knock some opponents prone.
So you're going to try and trip the dancy twirly dagger guys? Interesting... :popcorn:
Pintsize
06-21-2012, 10:43 AM
Knock them prone and do what with them? :shudder:
Remember the orgy from three weeks ago? ;-)
DM, if I attack T2, do I grant T1 an opportunity attack?
antisyst3m
06-21-2012, 10:45 AM
Knock them prone and do what with them? :shudder:
:kiss: + :pokeystick:
So you're going to try and trip the dancy twirly dagger guys from under your net on the floor? Interesting... :popcorn:
That might be my plan once I'm actually entangled in a net.
Abused Student
06-21-2012, 10:46 AM
Depends how to rule on the net. It seems prone wouldn't effect flanking since he can still make an attack (but with a penalty).
If the net is considered restrained it also doesn't seem to make an impact, but if you rule that he can't attack without removing the net, then he would not be able to give flanking (since he needs to be able to attack).
I forgot the exact rules. She would have CA against T1 with a shift or against T2 and can shift to avoid the OA.
Abused Student
06-21-2012, 10:47 AM
DM, if I attack T2, do I grant T1 an opportunity attack?
Yes, unless you shift to D12 or D13
antisyst3m
06-21-2012, 10:47 AM
Actually, crap, I don't think I have enough moves to prone anyone. NM.
Pintsize
06-21-2012, 10:48 AM
That might be my plan once I'm actually entangled in a net.
I editeded
Abused Student
06-21-2012, 10:50 AM
Actually, crap, I don't think I have enough moves to prone anyone. NM.
Sounds like a personal problem.
antisyst3m
06-21-2012, 10:51 AM
I editeded
Yep, I can trip up the dagger guy only if I use an action point.
antisyst3m
06-21-2012, 10:51 AM
Sounds like a personal problem.
Zing!
ldancer911
06-21-2012, 10:52 AM
I forgot the exact rules. She would have CA against T1 with a shift or against T2 and can shift to avoid the OA.
Gotcha:
So she can shift to E13 to flank T1.
Or move to either D12 or E13 and make a ranged attack against T2 with combat advantage from Tolwyn's last turn.
antisyst3m
06-21-2012, 10:55 AM
Good chance of killing T2 this turn if she goes that route. Isn't he bloodied?
Ok, here goes.
I'm going to use my standard action to attack T2.
17+14+2=33 vs AC for damage of 4+11+3+6=24
I'll await the opportunity attack to determine next move.
ldancer911
06-21-2012, 10:56 AM
Good chance of killing T2 this turn if she goes that route. Isn't he bloodied?
Yes but has somewhere between 70 and 90 HP left.
Aether, do you want/need the combat advantage against T1?
If not, I'm going to move towards the other bad guys, but if you do, I will stay and help us finish off T1.
Which of T1 and T2 are bloodied, and at what point did they get that way?
Abused Student
06-21-2012, 10:59 AM
Ok, here goes.
I'm going to use my standard action to attack T2.
17+14+2=33 vs AC for damage of 4+11+3+6=24
I'll await the opportunity attack to determine next move.
Your attack hits, T1 takes the OA as he is no longer marked, 14+12 vs AC for 1+6 damage.
Abused Student
06-21-2012, 11:00 AM
Which of T1 and T2 are bloodied, and at what point did they get that way?
T2 is bloodied and he got there with attack before yours.
Aeitra
06-21-2012, 11:01 AM
Aether, do you want/need the combat advantage against T1?
If not, I'm going to move towards the other bad guys, but if you do, I will stay and help us finish off T1.
I dont think i get anything big from combat advantage other then the +2 attack. I am curious wether or not the net is a -X to attacks, or if i need to save, or if its a standard action to get out of it. My plan is to use an encounter attack to trip the rogue and put him prone.
Pintsize
06-21-2012, 11:02 AM
Which of T1 and T2 are bloodied, and at what point did they get that way?
T2 is bloodied... when he lost around 80 hit points
ldancer911
06-21-2012, 11:02 AM
Which of T1 and T2 are bloodied, and at what point did they get that way?
My attack bloodied him. Was at 71 damage before my turn, 94 damage after.
All right then I think it's probably best for me to go ahead and shift to flank T1...or did we determine that I would be given combat advantage if I did, and I should hit T1? I'm so confused again.
Htebazile
06-21-2012, 11:04 AM
Going to post this so I'll be able to find it again easily. As a result of FINALLY making progress toward incentives (hey Artie, look into setting some goals to get these--they're awesome):
My armor has gone up 1 and I get +1 on all my attacks.
Oh, and I have 36 HP.
Abused Student
06-21-2012, 11:04 AM
I dont think i get anything big from combat advantage other then the +2 attack. I am curious wether or not the net is a -X to attacks, or if i need to save, or if its a standard action to get out of it. My plan is to use an encounter attack to trip the rogue and put him prone.
You don't get anything but +2 for CA. You get a -2 to attack while in the net. You have to save at the end of your turn to get out of the net. You are currently prone so you will also have to get up to do most of your moves I think.
Abused Student
06-21-2012, 11:05 AM
All right then I think it's probably best for me to go ahead and shift to flank T1...or did we determine that I would be given combat advantage if I did, and I should hit T1? I'm so confused again.
If you shifted you would have combat advantage on T1. You can take your attack back, shift, and do that attack against T1 if you want.
If you shifted you would have combat advantage on T1. You can take your attack back, shift, and do that attack against T1 if you want.
Yeah, let me do that...it will bloody T1. I think that's the better move right now, as I think I want to save the reroll power I've got.
I won't need a minor action I don't think.
I got a 3 on the save, so I suppose I'm still hexed. :(
That marks me as done. I'm in e13, am hexed from one of the M guys and still at full hp. Still have an action point.
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