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#1
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#2
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Last edited by Radioactive Superstar; 09-18-2007 at 09:56 PM.. |
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#3
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If I'm reading this right, the first 5 players we "boo" should be active posters. This will increase our odds of being able to sandwich other players.
Or really, we'll be using our boo and the target player as bread and making a sandwich out of those first five players. |
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#4
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#5
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I need to think through this but I think there are a lot of extra points sitting on the table here, if we maximized the "boo" opportunities.
We should consider whether or not we want to risk haunt eligibility for the opportunity to get valuable information on who is EC. What I mean by this is that we could target a score of, say, 57 assuming we boo'd NO EC. If we are eligible to haunt, we will know that our boo-pool included at least 3 EC. If we are not eligible then we will know that there were at least 6 (or 7 or whatever) EC in the other group. If we cherry pick the group and put all of our top suspects into the smaller group (i.e. boo'd or not boo'd) then this information could be FAR more valuable than actually being able to haunt that round. But I think we need to play with the numbers first. And quickly, since we'll become eligible as soon as we haunt and the status is revealed. |
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#6
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We will need to boo a minimum of 16 people in this round to qualify. That's 2 points for the first five (+10), 4 points for the next 11 (+44), and 6 EC. More realistically, we would need 17 people to qualify and we could intentionally miss some of the 4 pointers or pick up a couple -1's to adjust the score as we desired.
With 17 people boo'd, that leaves 12 other players. Five players will be eliminated before we go next (incl this haunt but not including the execution which might or might not happen before we next haunt). That's 24 players that should be left next time we haunt. Assume those removed players will come from both our boo'd and non-boo'd pool. The structure will be: x players were boo'd, y players were not boo'd. We get to haunt IFF there were at least z EC among the x boo'd. (i.e. we cannot set it up so that it is at least z out of the y non-boo'd) With these dynamics, what is the right balance that would make this a workable plan? Straw-man: 18 players boo'd, 6 players non-boo'd. Scoring is such that we get to boo if there are at least 5 EC in the 18. |
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#7
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Note that one of the dynamics is that we can make the small pool as small as we want to by including lower-point targets (i.e. not sandwiching). So we could set it up to assure that the non-boo'd pool is only 5 people.
If we get to haunt, the target points we accumulate would then tell us that there are no more than z total EC in that group. (good for ID'ing IS's) If we do not get to haunt, the target points we accumulate would then tell us that there are at least z total EC in that group. (good for ID'ing EC) |
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#8
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I agree this could be a good idea, and you seem to have the numbers worked out. However this will have to be monitored closely and we will not really be able to do any extraneous booing for agreeing or disagreeing with what posters are saying.
I am willing to go with this strategy. Just post somewhere exactly what we need to do (what is our target point level, how do we want to go about doing it, etc) skipping a haunt won't be the end of the world if we gain information doing so. FYI: I ALMOST employed a strategy like this in the first round. I needed any two of the following: A. 90% of the students B. 4 of 5 EC1 C. 4 of 5 EC2 note that accomplishing A menat B or C was automatic. I thought about booing 50% of the students and seeing if I were eligible to haunt. If I were then I would know that there were at least 8 EC in my booed list. i decided at this point in the game though I would be better off having someone to work with to help meet future haunt requirements ![]() |
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#9
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Couple more straw-men as an example of different strategies:
Target 2 people to not receive boo's, players we believe are innocent. Target a score such that we can haunt IFF we get ALL of the EC. If we can haunt (which we'd expect, given our choice of the two), we have 2 guaranteed innocent players. If we cannot haunt, we have a 50-50 or better shot of hitting an EC next time. Low risk, low reward, conditional high reward if either of those two players makes it to the endgame. Here we are hoping that we can haunt; if we cannot haunt, then a player we were viewing as very innocent was pulling one over on us. Adjustments: you can make the 2 equal to 3 or 4. The higher the number, the more likely that an EC is mixed into the group and that we miss our haunt. If we go with this strategy, I'd advocate 2. Target 8 players in the unboo'd pool, players we think are likely EC. Target score such that we can haunt IFF there are at least 6 EC who were boo'd. If we can haunt, then there are at least 6 EC in the boo'd group and no more than 3 EC in the non-boo'd group. (assumes no EC hit before next haunt; numbers would need to be adjusted as the rounds go by) If we cannot haunt, then there are at least 4 EC in the 8 non-boo'd players, making it a rich target area. Here we'd really be hoping for a non-haunt, though a haunt would tell us that we're not doing a stellar job of targetting the EC. |
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#10
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A) get the strategy and B) stick to it. A rogue ghost could really screw this up, which is why I now realize if we are going to employ a strategy like this we need to do it now and not after we have 15 ghosts in here (which would be bad anyway seeing as how that would leave almost as many EC as IS if all the EC survive to that point. |
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