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#21
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We've had a lot of success with Alhambra for two and it expands really well up to six. Though, the Vizier tokens (which you can easily make yourself) from the first expansion are necessary for five or six players.
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#24
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Gee, that sounds familiar - MrsUA won the first 5-6 times we played that as well. I finally broke my losing streak about a month ago.
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#27
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in usa, keep only the long ones that go to the corners (portland, seattle, ny, montreal, pitt, miami, atlanta, la, phoenix, you get the point), and build 4s 5s and 6s the whole way. the 3-link route from la to phoenix goes quick, so if you need it, you wanna jump it quick. more relevant in a multiplayer game, but still helps. europe - they fixed that, the "long road" doesn't work as well anymore. always keep the long ticket, and try to hug the northeast and north-central areas of the board (between paris and moscow). grab the 8 at the top if you can - no rush, it's tough to get since there are only 12 of each card, 14 wilds = 26 total cards to help, you need 9-10 to get it because of the tunnels. marklin - not really sure, played like 5 times, only 2 player. but take a lot of long tickets, the short ones tend to be out of the way more. the points from passengers are nice, you can win without them though. (translation: you want some, but don't spend your entire game worrying about them.) swiss - take tickets till your eyes bleed. they don't recycle through, so once they're gone, they're gone. country to country can get you some HUGE (50+) points from tickets.
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#28
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I think Hasbro starting printing a version of this since they acquired Avalon Hill. I say "version" because this game has been reprinted several times and the game has been slightly different each time. |
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#29
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If available pick up the Mayfair Games version. If you do, PM me. I have a couple extra copies of the "more Cosmic Encounter" expansion. Adds more powers, rules and options. I would sell cheap ($10) |
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