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CATASTROPHE MODELING JOBS

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  #11551  
Old 03-02-2009, 09:27 AM
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Well, Miss Take's acrobatics modifier is a +12, her athletics is a +3.
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  #11552  
Old 03-02-2009, 09:47 AM
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Well, Miss Take's acrobatics modifier is a +12, her athletics is a +3.
Hmmm...kind of an oxymoron isn't it? No, I didn't just call you a moron.
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  #11553  
Old 03-02-2009, 10:37 AM
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Hmmm...kind of an oxymoron isn't it? No, I didn't just call you a moron.
No, I'm limber, just not athletic.
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  #11554  
Old 03-02-2009, 10:57 AM
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Sorry I have been away. I am going to try and get things back on track but the next couple weeks are going to be pretty, uh, busy for me so G will be taking over a good portion of the DMing with my guidance for a while if he is up for it. I will do what I can for sure.
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  #11555  
Old 03-02-2009, 11:28 AM
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OK, I have the checks for everyone except Hteb. I don't know the acrobatics modifiers for the sailors and orcs, but only one was close to breakpoints.

These characters were knocked prone as the ship lurched: Orc 6, Big Orc 1 ( that makes him harder to hit with a ranged attack, though he would be more 2 more vulnerable to melee and 2 weaker on his melee attacks until he stands up), Sailor 1 (who fell so hard he took 5 damage), Sailor 4, Sailor 6, Sailor 7, Sailor 8, and Sailor 10 (serves him right), wonk (who is prone but is still in the rigging).

Vonteras is standing provided his total was 19. Sailor 3 was wobbling; knowing his acrobatics modifier might change his status. I'm going to rule that he remained standing, since sailors should be somewhat able to adjust to ship movements, even unexpected ones. Hteb still needs to roll an acrobatics check.

FWIW, even though this check was for acrobatics (and our rogue remained standing based on that), her athletics score was the best outcome for any player or for the DMs.
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Old 03-02-2009, 11:40 AM
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Gimli attacks Orc 6 with a reaping strike with his maul. +8 (under normal circumstances) -5 (constrained movement; Sailor 2 is in the same square) + 2 (Gimli has combat advantage since Orc 6 is prone) vs AC; 4+5=9 misses.

A Reaping Strike miss causes 4 damage to Orc 6.

Gimli shifts to G11, and decides not to use an action point.
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  #11557  
Old 03-02-2009, 11:47 AM
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Originally Posted by Gandalf View Post
OK, I have the checks for everyone except Hteb.
I can roll for her if she wants, but I don't know her modifier. I think her original character sheet says +2.
Spoiler:
19 + ?
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Old 03-02-2009, 12:03 PM
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Originally Posted by kiwi View Post
I can roll for her if she wants, but I don't know her modifier. I think her original character sheet says +2.
Spoiler:
19 + ?
That's a fine roll. Hteb remains standing. (It would have been a very bad outcome for us had she fallen hard from the rigging, since she might have been dazed, which would have limited her to a single action, while often she likes to move the fireball and attack with it.)

Updated map. Hteb's turn. Anyone can propose an action for her. If she hasn't acted for herself by 2PM eastern time, I'll do something:
1. What Vonteras suggests, if anything, in view of his leadership role.
2. What anyone else suggests.
3. What seems like a reasonable move to me.

Note that there aren't many good spots for the fireball. I8 gets two big orcs, but also gets Duriel, Sailor 7 and Sailor 8. D10 gets a Big Orc and Orc 6, but also gets Sailor 3 (who has taken no damage so far). (D10 is already scorched, but we know that putting the fireball there will not catch our ship on fire this time; it would take an additional exposure to do that.)
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  #11559  
Old 03-02-2009, 12:09 PM
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Quote:
Originally Posted by ldancer911 View Post
Spoiler:
I thought it was -1 to begin with and but realized I forgot to add the 1/2 level so I changed the modifer but not the total
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  #11560  
Old 03-02-2009, 12:18 PM
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Quote:
Originally Posted by Gandalf View Post
That's a fine roll. Hteb remains standing. (It would have been a very bad outcome for us had she fallen hard from the rigging, since she might have been dazed, which would have limited her to a single action, while often she likes to move the fireball and attack with it.)

Updated map. Hteb's turn. Anyone can propose an action for her. If she hasn't acted for herself by 2PM eastern time, I'll do something:
1. What Vonteras suggests, if anything, in view of his leadership role.
2. What anyone else suggests.
3. What seems like a reasonable move to me.

Note that there aren't many good spots for the fireball. I8 gets two big orcs, but also gets Duriel, Sailor 7 and Sailor 8. D10 gets a Big Orc and Orc 6, but also gets Sailor 3 (who has taken no damage so far). (D10 is already scorched, but we know that putting the fireball there will not catch our ship on fire this time; it would take an additional exposure to do that.)
I10 doesnt look too bad for the fireball...would get Big Orc 1 and sailor 9
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